Difference between revisions of "Untouchable Animist (Apath)"
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=== Allied Monsters === | === Allied Monsters === | ||
Remove all ''summon nature's ally'' spells from the untouchable animst's spell list. Add all ''summon monster'' spells to the untouchable animst's spell list. An untouchable animst always gains the latest ''summon monster'' as known spells as they gain access to a new spell level. This is a modification to summon allied spirits. | Remove all ''summon nature's ally'' spells from the untouchable animst's spell list. Add all ''summon monster'' spells to the untouchable animst's spell list. An untouchable animst always gains the latest ''summon monster'' as known spells as they gain access to a new spell level. This is a modification to summon allied spirits. | ||
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== Table: Untouchable Animist == | == Table: Untouchable Animist == |
Revision as of 09:30, 22 April 2014
Unofficial rules compendium | |
|
- This is a work in progress.
Sometimes said to be living backwards, an untouchable animist is an eternal outcast. Unlike a normal animist that has taboos that he needs to avoid, the untouchable animist gains his powers from things that are taboo - by manifesting or seeking out what others avoid he gains power. The taboo animist is often seen as weird or evil, but they are just as often kind-hearted individuals willing to help others and even save and support the very societies that made them outcasts.
Class Abilities
The untouchable animist man has all normal animist class abilities, except as noted.
Allied Monsters
Remove all summon nature's ally spells from the untouchable animst's spell list. Add all summon monster spells to the untouchable animst's spell list. An untouchable animst always gains the latest summon monster as known spells as they gain access to a new spell level. This is a modification to summon allied spirits.
Table: Untouchable Animist
Class Level |
Base Attack Bonus |
Fort Save |
Ref Save |
Will Save |
Special | Spells per Day | ||||||||
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | ||||||
1st 1st | +0 | +0 | +0 | +2 | Allied monsters, animist taboo, detect spirits, orisons, spirit channel 1d6, untouchable guide | 2 | — | — | — | — | — | — | — | — |
2nd | +1 | +0 | +0 | +3 | Placate spirit | 3 | — | — | — | — | — | — | — | — |
3rd | +2 | +1 | +1 | +3 | Spirit protection, spirit channel 2d6 | 4 | — | — | — | — | — | — | — | — |
4th | +3 | +1 | +1 | +4 | Ghost warrior | 5 | 3 | — | — | — | — | — | — | — |
5th | +3 | +1 | +1 | +4 | See the unseen, spirit channel 3d6 | 6 | 5 | — | — | — | — | — | — | — |
6th | +4 | +2 | +2 | +5 | Spirit ward | 6 | 5 | 3 | — | — | — | — | — | — |
7th | +5 | +2 | +2 | +5 | Banishment, spirit channel 4d6 | 6 | 6 | 4 | — | — | — | — | — | — |
8th | +6/+1 | +2 | +2 | +6 | Exorcism | 6 | 6 | 5 | 3 | — | — | — | — | — |
9th | +6/+1 | +3 | +3 | +6 | Spirit channel 5d6, spirit quest | 6 | 6 | 6 | 4 | — | — | — | — | — |
10th | +7/+2 | +3 | +3 | +7 | Ghost champion | 6 | 6 | 6 | 5 | 3 | — | — | — | — |
11th | +8/+3 | +3 | +3 | +7 | Spirit channel 6d6, untouchable adaption | 6 | 6 | 6 | 6 | 4 | — | — | — | — |
12th | +9/+4 | +4 | +4 | +8 | Greater spirit protection | 6 | 6 | 6 | 6 | 5 | 3 | — | — | — |
13th | +9/+4 | +4 | +4 | +8 | Guide concentration, spirit channel 7d6 | 6 | 6 | 6 | 6 | 6 | 4 | — | — | — |
14th | +10/+5 | +4 | +4 | +9 | Forbiddance | 6 | 6 | 6 | 6 | 6 | 5 | 3 | — | — |
15th | +11/+6/+1 | +5 | +5 | +9 | Guide walk, spirit channel 8d6 | 6 | 6 | 6 | 6 | 6 | 6 | 4 | — | — |
16th | +12/+7/+2 | +5 | +5 | +10 | Tie down spirits | 6 | 6 | 6 | 6 | 6 | 6 | 5 | 3 | — |
17th | +12/+7/+2 | +5 | +5 | +10 | Spirit destination, spirit channel 9d6 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 4 | — |
18th | +13/+8/+3 | +6 | +6 | +11 | Spirit loyalty | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 5 | 3 |
19th | +14/+9/+4 | +6 | +6 | +11 | Ghost general, spirit channel 10d6 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 4 |
20th | +15/+10/+5 | +6 | +6 | +12 | Untouchable deputation | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 5 |
Summary of Changed Class Abilities
These abilities of the original class are lost or modified in this archetype:
- Summon Allied Spirits
- Spirit Guide
- Seal Spirit
- Banish Spirit
- Guide Walk