Difference between revisions of "Unorthodox Wizard (Apath)"

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Too weak to be credible, still has domain spell slots in table.
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{{Apath}}
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''Most wizards are devoted to their art. The part-time wizard realizes that magic is not everything, and strive to combine wizardry with a normal life and career. Being intelligent and driven, many part-time wizards advance fair in their other profession. As they grow in power this often becomes a high-responsibility tasks such as chancellor or auditor.''
  
''A part-time wizard has dutes beyond magic - as he grows in power this is usually high-responsibility tasks such as being a chancellor or chairman.''
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== Class Information ==
 +
This is a [http://www.d20pfsrd.com/classes/core-classes/wizard wizard] archetype.
 +
 
 +
'''Hit Dice:''' d6.
  
 
== Class Abilities ==
 
== Class Abilities ==
Line 7: Line 11:
  
 
=== Class  Skills ===
 
=== Class  Skills ===
Appraise (Int),
 
 
Appraise (Int),
 
Appraise (Int),
 
Craft (Int),
 
Craft (Int),
Line 28: Line 31:
 
Use Magic Device (Cha).
 
Use Magic Device (Cha).
  
6 skill points per level.
+
4 skill points per level. The increased class skills and skill points replace arcane school.
  
=== Table: Part-time wizard===
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=== Hedge Magic ===
 +
A part-time wizard is less orthodox than a regular wizard, and is able to learn spells unusual to his class. At second level and every two levels after, the part-time wizard can add one spell from the witch spell list to his spell list and spellbook at its witch spell level. This replaces bonus feats. This spell must be of a spell level strictly less than the part-time wizard's class level when the ability is gained. Hedge magic replaces bonus feats.
 +
 
 +
=== Table: Part-Time Wizard===
 
{|class="wikitable"
 
{|class="wikitable"
 
|rowspan=2|''' Level'''||rowspan=2|''' Base Attack Bonus'''||rowspan=2|''' Fort Save'''||rowspan=2|''' Ref Save'''||rowspan=2|''' Will Save'''||rowspan=2|''' Special'''||colspan=10|'''Spells per Day'''
 
|rowspan=2|''' Level'''||rowspan=2|''' Base Attack Bonus'''||rowspan=2|''' Fort Save'''||rowspan=2|''' Ref Save'''||rowspan=2|''' Will Save'''||rowspan=2|''' Special'''||colspan=10|'''Spells per Day'''
 
|-
 
|-
||0+1|||1st|||2nd|||3rd|||4th|||5th|||6th|||7th|||8th|||9th
+
||0|||1st|||2nd|||3rd|||4th|||5th|||6th|||7th|||8th|||9th
 
|-
 
|-
|valign="top"|1st||valign="top"|+0||valign="top"|+2||valign="top"|+0||valign="top"|+2||valign="top"| Arcane bond, arcane school, cantrips, Scribe Scroll||valign="top"| 2||valign="top"|0+1|||—|||—|||—|||—|||—|||—|||—|||—
+
|valign="top"|1st||valign="top"|+0||valign="top"|+2||valign="top"|+0||valign="top"|+2||valign="top"| Arcane bond, arcane school, cantrips, Scribe Scroll||valign="top"| 2||valign="top"|0||||||||||||||||||||||||
 
|-
 
|-
||2nd|||+1|||+0|||+0|||+3||| ||| 3|||1+1|||—|||—|||—|||—|||—|||—|||—|||—
+
||2nd|||+1|||+0|||+0|||+3||| Hedge magic ||| 3|||1||||||||||||||||||||||||
 
|-
 
|-
||3rd|||+1|||+1|||+1|||+3||| ||| 3|||1+1|||0+1|||—|||—|||—|||—|||—|||—|||—
+
||3rd|||+1|||+1|||+1|||+3||| ||| 3|||1|||0|||||||||||||||||||||
 
|-
 
|-
||4th|||+2|||+1|||+1|||+4||| |||4 |||2+1|||1+1|||—|||—|||—|||—|||—|||—|||—
+
||4th|||+2|||+1|||+1|||+4||| Hedge magic |||4 |||2|||1|||||||||||||||||||||
 
|-
 
|-
||5th|||+2|||+1|||+1|||+4||| Bonus feat||| 4|||2+1|||1+1|||0+1|||—|||—|||—|||—|||—|||—
+
||5th|||+2|||+1|||+1|||+4||| ||| 4|||2|||1|||0||||||||||||||||||
 
|-
 
|-
||6th|||+3|||+2|||+2|||+5||| |||4 |||2+1|||2+1|||1+1|||—|||—|||—|||—|||—|||—
+
||6th|||+3|||+2|||+2|||+5||| Hedge magic |||4 |||2|||2|||1||||||||||||||||||
 
|-
 
|-
||7th|||+3|||+2|||+2|||+5||| || |5 |||3+1|||2+1|||1+1|||0+1|||—|||—|||—|||—|||—
+
||7th|||+3|||+2|||+2|||+5||| || |5 |||3|||2|||1|||0|||||||||||||||
 
|-
 
|-
||8th|||+4|||+2|||+2|||+6||| ||| 5|||3+1|||2+1|||2+1|||1+1|||—|||—|||—|||—|||—
+
||8th|||+4|||+2|||+2|||+6||| Hedge magic ||| 5|||3|||2|||2|||1|||||||||||||||
 
|-
 
|-
||9th|||+4|||+3|||+3|||+6||| ||| 5|||3+1|||3+1|||2+1|||1+1|||0+1|||—|||—|||—|||—
+
||9th|||+4|||+3|||+3|||+6||| ||| 5|||3|||3|||2|||1|||0||||||||||||
 
|-
 
|-
||10th|||+3|||+7|||+3|||+7||| Bonus feat ||| 5|||3+1|||3+1|||2+1|||2+1|||1+1|||—|||—|||—|||—
+
||10th|||+3|||+7|||+3|||+7||| Hedge magic ||| 5|||3|||3|||2|||2|||1||||||||||||
 
|-
 
|-
||11th|||+3|||+7|||+3|||+7||| ||| 5|||4+1|||3+1|||3+1|||2+1|||1+1|||0+1|||—|||—|||—
+
||11th|||+3|||+7|||+3|||+7||| ||| 5|||4|||3|||3|||2|||1|||0|||||||||
 
|-
 
|-
||12th|||+4/+1|||+8|||+4|||+8||| ||| 5|||4+1|||3+1|||3+1|||2+1|||2+1|||1+1|||—|||—|||—
+
||12th|||+4/+1|||+8|||+4|||+8||| Hedge magic ||| 5|||4|||3|||3|||2|||2|||1|||||||||
 
|-
 
|-
||13th|||+6/+1|||+4|||+4|||+8||| ||| 5|||4+1|||4+1|||3+1|||3+1|||2+1|||1+1|||0+1|||—|||—
+
||13th|||+6/+1|||+4|||+4|||+8||| ||| 5|||4|||4|||3|||3|||2|||1|||0||||||
 
|-
 
|-
||14th|||+7/+2|||+4|||+4|||+9||| ||| 5|||4+1|||4+1|||3+1|||3+1|||2+1|||2+1|||1+1|||—|||—
+
||14th|||+7/+2|||+4|||+4|||+9||| Hedge magic ||| 5|||4|||4|||3|||3|||2|||2|||1||||||
 
|-
 
|-
||15th|||+7/+2|||+5|||+5|||+9||| Bonus feat||| 5|||4+1|||4+1|||4+1|||3+1|||3+1|||2+1|||1+1|||0+1|||—
+
||15th|||+7/+2|||+5|||+5|||+9||| ||| 5|||4|||4|||4|||3|||3|||2|||1|||0|||
 
|-
 
|-
||16th|||+8/+3|||+5|||+5|||+10||| ||| 5|||4+1|||4+1|||4+1|||3+1|||3+1|||2+1|||2+1|||1+1|||—
+
||16th|||+8/+3|||+5|||+5|||+10||| Hedge magic ||| 5|||4|||4|||4|||3|||3|||2|||2|||1|||
 
|-
 
|-
||17th|||+8/+3|||+5|||+5|||+10||| ||| 5|||4+1|||4+1|||4+1|||4+1|||3+1|||3+1|||2+1|||1+1|||0+1
+
||17th|||+8/+3|||+5|||+5|||+10||| ||| 5|||4|||4|||4|||4|||3|||3|||2|||1|||0
 
|-
 
|-
||18th|||+9/+4|||+6|||+6|||+11||| ||| 5|||4+1|||4+1|||4+1|||4+1|||3+1|||3+1|||2+1|||2+1|||1+1
+
||18th|||+9/+4|||+6|||+6|||+11||| Hedge magic ||| 5|||4|||4|||4|||4|||3|||3|||2|||2|||1
 
|-
 
|-
||19th|||+9/+4|||+6|||+6|||+11||| |||5 |||4+1|||4+1|||4+1|||4+1|||4+1|||3+1|||3+1|||2+1|||2+1
+
||19th|||+9/+4|||+6|||+6|||+11||| |||5 |||4|||4|||4|||4|||4|||3|||3|||2|||2
 
|-
 
|-
||20th|||+10/+5|||+6|||+6|||+12||| Bonus feat |||5 |||4+1|||4+1|||4+1|||4+1|||4+1|||3+1|||3+1|||3+1|||3+1
+
||20th|||+10/+5|||+6|||+6|||+12||| Hedge magic |||5 |||4|||4|||4|||4|||4|||3|||3|||3|||3
 
|}
 
|}
 
=== Bonus Feats ===
 
A part-time wizard adds Prodigy and Skill Focus to her list of bonus feats.
 
 
=== Diminished Spellcasting ===
 
A part-time wizard may cast one fewer spell of each level than normal. If this reduces the number to 0, he may cast spells of that level only if his Intelligence allows bonus spells of that level.
 
  
 
== Summary of Changed Class Abilities ==
 
== Summary of Changed Class Abilities ==
Line 87: Line 87:
 
* Class Skills
 
* Class Skills
 
* Skill points per level
 
* Skill points per level
* Spells
+
* Arcane School
 +
* Bonus feats
 
<!-- OGL -->
 
<!-- OGL -->
 
<noinclude>{{OGL}}</noinclude>
 
<noinclude>{{OGL}}</noinclude>

Revision as of 12:58, 21 October 2014

ApathApath Logo
Unofficial rules compendium

Most wizards are devoted to their art. The part-time wizard realizes that magic is not everything, and strive to combine wizardry with a normal life and career. Being intelligent and driven, many part-time wizards advance fair in their other profession. As they grow in power this often becomes a high-responsibility tasks such as chancellor or auditor.

Class Information

This is a wizard archetype.

Hit Dice: d6.

Class Abilities

The part-time wizard has all the standard wizard's class abilities except as noted below.

Class Skills

Appraise (Int), Craft (Int), Diplomacy (Cha), Fly (Dex), Handle Animal (Cha), Heal (Wis), Intimidate (Cha), Knowledge (All) (Int), Linguistics (Int), Perception (Wis), Perform (Cha), Profession (Wis), Ride (Dex), Sense Motive (Wis), Sleight Of Hand (Dex), Spellcraft (Int), Survival (Wis), Swim (Str), and Use Magic Device (Cha).

4 skill points per level. The increased class skills and skill points replace arcane school.

Hedge Magic

A part-time wizard is less orthodox than a regular wizard, and is able to learn spells unusual to his class. At second level and every two levels after, the part-time wizard can add one spell from the witch spell list to his spell list and spellbook at its witch spell level. This replaces bonus feats. This spell must be of a spell level strictly less than the part-time wizard's class level when the ability is gained. Hedge magic replaces bonus feats.

Table: Part-Time Wizard

Level Base Attack Bonus Fort Save Ref Save Will Save Special Spells per Day
0 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st +0 +2 +0 +2 Arcane bond, arcane school, cantrips, Scribe Scroll 2 0
2nd +1 +0 +0 +3 Hedge magic 3 1
3rd +1 +1 +1 +3 3 1 0
4th +2 +1 +1 +4 Hedge magic 4 2 1
5th +2 +1 +1 +4 4 2 1 0
6th +3 +2 +2 +5 Hedge magic 4 2 2 1
7th +3 +2 +2 +5 5 3 2 1 0
8th +4 +2 +2 +6 Hedge magic 5 3 2 2 1
9th +4 +3 +3 +6 5 3 3 2 1 0
10th +3 +7 +3 +7 Hedge magic 5 3 3 2 2 1
11th +3 +7 +3 +7 5 4 3 3 2 1 0
12th +4/+1 +8 +4 +8 Hedge magic 5 4 3 3 2 2 1
13th +6/+1 +4 +4 +8 5 4 4 3 3 2 1 0
14th +7/+2 +4 +4 +9 Hedge magic 5 4 4 3 3 2 2 1
15th +7/+2 +5 +5 +9 5 4 4 4 3 3 2 1 0
16th +8/+3 +5 +5 +10 Hedge magic 5 4 4 4 3 3 2 2 1
17th +8/+3 +5 +5 +10 5 4 4 4 4 3 3 2 1 0
18th +9/+4 +6 +6 +11 Hedge magic 5 4 4 4 4 3 3 2 2 1
19th +9/+4 +6 +6 +11 5 4 4 4 4 4 3 3 2 2
20th +10/+5 +6 +6 +12 Hedge magic 5 4 4 4 4 4 3 3 3 3

Summary of Changed Class Abilities

These abilities of the original class are lost or modified in this archetype:

  • Class Skills
  • Skill points per level
  • Arcane School
  • Bonus feats
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