Difference between revisions of "Tireless Rager (Apath)"
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This is the same as the rage ability, with the following exceptions. | This is the same as the rage ability, with the following exceptions. | ||
* There is no limit on the number of rounds per day a frustrated rager can rage. | * There is no limit on the number of rounds per day a frustrated rager can rage. | ||
− | * The tireless rager cannot enter a rage by spending a free action. Instead, | + | * The tireless rager cannot enter a rage by spending a free action. Instead, he enters rage randomly under certain stressful conditions. With each condition that is fulfilled, there is half chance that he immediately enters rage. Check each time a condition applies; multiple rolls a round are certainly possible. |
− | ** His turn begins in a combat round | + | ** His turn begins in a combat round. |
− | ** He takes damage | + | ** He takes damage. |
− | ** He misses an attack, attribute roll, or skill check | + | ** He misses an attack, attribute roll, or skill check. |
− | ** He | + | ** He notices that he is the target of a hostile spell or spell-like ability.<ref name="VSM">In many cases spell effects are obvious automatically noted. Against subtle spells such as ''charm'', you notice that something happened on a [http://www.d20pfsrd.com/magic#TOC-Saving-Throw successful saving throw].</ref> |
− | ** The barbarian or a friend can spend a standard action to provoke a rage. This about as noticeable as casting a spell with verbal components. | + | ** The barbarian or a friend can spend a standard action to provoke a rage.<ref name="DC0">This action is Perception DC 0 to notice, about as noticeable as casting a spell with verbal components. Remember range and circumstance modifiers.</ref> |
− | * He can end a rage at will, and it ends after | + | * He can end a rage at will as a full-round action, and it ends after a minute out of action<ref name="Action">Combat or similar intense round-by-round action. Basically a rage continues as long as you count initiative.</ref> |
* He is not fatigued at the end of a rage. | * He is not fatigued at the end of a rage. | ||
− | * When the rage ends, the tireless rager heals a number of hit points equal to the hit points gained from the rage bonus to Constitution. | + | * When the rage ends, the tireless rager automatically heals a number of hit points equal to the hit points gained from the rage bonus to Constitution.<ref name="Heal">This happens before the rage bonus to Constitution ends.</ref> |
+ | |||
+ | '''Notes''' | ||
+ | <references/> | ||
===Rage Powers=== | ===Rage Powers=== |
Revision as of 17:10, 2 December 2013
Unofficial rules compendium | |
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The tireless rager has no control of his rage, instead raging when he suffers failures and setbacks. Once he does rage, he can do so forever.
Class Abilities
The tireless rager has all the class abilities of the barbarian, except as noted below.
Tireless
A tireless rager adds his Fortitude saving throw modifier instead of the Constitution bonus to checks made to continue running; Constitution checks made to avoid nonlethal damage from a forced march; Constitution checks made to hold your breath; Constitution checks made to avoid nonlethal damage from starvation or thirst. He also adds half his class level on the following checks and saves: Swim checks made to resist nonlethal damage from exhaustion; Fortitude saves made to avoid nonlethal damage from hot or cold environments; and Fortitude saves made to resist damage from suffocation. He can sleep in light or medium armor without becoming fatigued. Finally, a tireless rager is not fatigued when a rage ends.
Tireless Rage
This is the same as the rage ability, with the following exceptions.
- There is no limit on the number of rounds per day a frustrated rager can rage.
- The tireless rager cannot enter a rage by spending a free action. Instead, he enters rage randomly under certain stressful conditions. With each condition that is fulfilled, there is half chance that he immediately enters rage. Check each time a condition applies; multiple rolls a round are certainly possible.
- His turn begins in a combat round.
- He takes damage.
- He misses an attack, attribute roll, or skill check.
- He notices that he is the target of a hostile spell or spell-like ability.<ref name="VSM">In many cases spell effects are obvious automatically noted. Against subtle spells such as charm, you notice that something happened on a successful saving throw.</ref>
- The barbarian or a friend can spend a standard action to provoke a rage.<ref name="DC0">This action is Perception DC 0 to notice, about as noticeable as casting a spell with verbal components. Remember range and circumstance modifiers.</ref>
- He can end a rage at will as a full-round action, and it ends after a minute out of action<ref name="Action">Combat or similar intense round-by-round action. Basically a rage continues as long as you count initiative.</ref>
- He is not fatigued at the end of a rage.
- When the rage ends, the tireless rager automatically heals a number of hit points equal to the hit points gained from the rage bonus to Constitution.<ref name="Heal">This happens before the rage bonus to Constitution ends.</ref>
Notes <references/>
Rage Powers
The following rage powers complement this archetype: Moment of Clarity.
The following rage powers do not work well with this archetype: Beast Totem, Beastial Climber, Guarded Stance.
Summary of Lost Class Abilities
These abilities of the original class are lost or modified in this archetype:
- Rage