Difference between revisions of "Thief Catcher (Apath)"

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{{Apath}}
 
{{Apath}}
  
''The crafty investigator is streetwise and talented, but lacks alchemical training.
+
''The thief catcher is streetwise and talented, but lacks alchemical training. Often a reformed criminal himself, the thief catcher exemplifies the adage to "let a thief catch a thief".
  
 
== Class Information ==
 
== Class Information ==
 
This is an [http://www.d20pfsrd.com/classes/hybrid-classes/investigator investigator] archetype that replaces alchemy with extra talents.
 
This is an [http://www.d20pfsrd.com/classes/hybrid-classes/investigator investigator] archetype that replaces alchemy with extra talents.
  
'''Starting Age:''' The crafty investigator is an intuitive archetype, and starts in the youngest age bracket for his race.
+
'''Starting Age:''' The thief catcher is an intuitive archetype, and thief catchers start at the youngest age bracket for his race.
  
 
'''Hit Die:''' d8.
 
'''Hit Die:''' d8.
  
 
===Class Skills===
 
===Class Skills===
The crafty investigator's class skills are Acrobatics (Dex), Appraise (Int), Bluff (Cha), Climb (Str), Craft (Int), Diplomacy (Cha), Disable Device (Dex), Disguise (Cha), Escape Artist (Dex), Handle Animal (Cha), Heal (Wis), Intimidate (Cha), Knowledge (all) (Int), Linguistics (Int), Perception (Wis), Perform (Cha), Profession (Wis), Sense Motive (Wis), Sleight of Hand (Dex), Spellcraft (Int), Stealth (Dex), Survival, Use Magic Device (Cha), and Swim (Str).
+
The thief catcher's class skills are Acrobatics (Dex), Appraise (Int), Bluff (Cha), Climb (Str), Craft (Int), Diplomacy (Cha), Disable Device (Dex), Disguise (Cha), Escape Artist (Dex), Handle Animal (Cha), Heal (Wis), Intimidate (Cha), Knowledge (all) (Int), Linguistics (Int), Perception (Wis), Perform (Cha), Profession (Wis), Sense Motive (Wis), Sleight of Hand (Dex), Spellcraft (Int), Stealth (Dex), Survival, Use Magic Device (Cha), and Swim (Str).
  
 
'''Skill Ranks per Level:''' 8 + Int modifier. Crafty talents and the additional class skills and skill points replace alchemy.
 
'''Skill Ranks per Level:''' 8 + Int modifier. Crafty talents and the additional class skills and skill points replace alchemy.
  
 
== Class Features ==
 
== Class Features ==
The crafty investigator has all the standard investigator’s class features, except as noted below.
+
The thief catcher has all the standard investigator’s class features, except as noted below.
  
 
=== Weapon and Armor Proficiency ===
 
=== Weapon and Armor Proficiency ===
Crafty investigators are proficient with simple weapons, plus the hand crossbow, sap, and short sword. They are proficient in light armors, but not shields.
+
Thief catchers are proficient with simple weapons, plus the hand crossbow, sap, and short sword. They are proficient in light armors, but not shields.
  
 
=== Crafty Talents ===
 
=== Crafty Talents ===
The crafty investigator gains more talents than a normal investigator, learning a new talent at each investigator level, including level one. Add the following rogue talents to the talents available to the crafty investigator:
+
The thief catcher gains more talents than a normal investigator, learning a new talent at each investigator level, including level one. Add the following rogue talents to the talents available to the thief catcher:
 
[[Rogue_Talents_(Apath)#Cat's Charge (Ex) | cat's charge]],  
 
[[Rogue_Talents_(Apath)#Cat's Charge (Ex) | cat's charge]],  
 
[[Rogue_Talents_(Apath)#Disarming Talent (Ex) | disarming talent]],  
 
[[Rogue_Talents_(Apath)#Disarming Talent (Ex) | disarming talent]],  
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[[Rogue_Talents_(Apath)#Uncanny Dodge (Ex) | uncanny dodge]].
 
[[Rogue_Talents_(Apath)#Uncanny Dodge (Ex) | uncanny dodge]].
  
At second level, a crafty investigator can pick a feat he fulfills the prerequisites for instead of a talent, but no more than half the talents selected can be feats.
+
At second level, a thief catcher can pick a feat he fulfills the prerequisites for instead of a talent, but no more than half the talents selected can be feats.
Crafty talents and the additional class skills and skill points replace alchemy. A crafty investigator cannot take the alchemist discovery talent or any investigator talent that affects alchemy.
+
Crafty talents and the additional class skills and skill points replace alchemy. A thief catcher cannot take the alchemist discovery talent or any investigator talent that affects alchemy.
  
=== Intuition ===
+
=== Evasion (Ex) ===
The crafty investigator has a pool of brilliant inspiration equal to 1/2 his investigator level + his Wisdom modifier (minimum 1). This ability is optional; the crafty investigator can choose whether to base his brilliant inspiration pool on Intelligence or Wisdom.
+
The thief catcher gains the rogue's uncanny dodge ability at 3rd level. Count thief catcher levels as rogue levels for this ability.
 +
Evasion replaces keen recollection.
 +
 
 +
=== Uncanny Dodge (Ex) ===
 +
At 5th level the thief catcher gains the barbarian's uncanny dodge ability. Count thief catcher levels as barbarian levels for this ability.
 +
Uncanny dodge replaces swift alchemy.
 +
 
 +
=== Improved Uncanny Dodge (Ex) ===
 +
At 7th level the thief catcher gains the barbarian's improved uncanny dodge ability. Count thief catcher levels as barbarian levels for this ability.
 +
Improved uncanny dodge replaces poison resistance.
  
 
=== Advanced Talents ===
 
=== Advanced Talents ===
At 10th level, add the following talents to the list of rogue talents the crafty investigator can learn:  
+
At 10th level, add the following to the list of rogue talents the thief catcher can learn:  
 
[[Rogue_Talents_(Apath)#Another Day (Ex) | another day]],  
 
[[Rogue_Talents_(Apath)#Another Day (Ex) | another day]],  
 
[[Rogue_Talents_(Apath)#Deadly Cocktail (Ex) | deadly cocktail]],  
 
[[Rogue_Talents_(Apath)#Deadly Cocktail (Ex) | deadly cocktail]],  
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[[Rogue_Talents_(Apath)#Master of Disguise (Ex) | master of disguise]],  
 
[[Rogue_Talents_(Apath)#Master of Disguise (Ex) | master of disguise]],  
 
[[Rogue_Talents_(Apath)#Redirect Attack (Ex) | redirect attack]], and
 
[[Rogue_Talents_(Apath)#Redirect Attack (Ex) | redirect attack]], and
[[Rogue_Talents_(Apath)#Skill Mastery (Ex) | skill mastery]]. This replaces swift alchemy.
+
[[Rogue_Talents_(Apath)#Skill Mastery (Ex) | skill mastery]]. This replaces poison immunity.
  
== Table: Crafty Investigator ==
+
== Table: Thief catcher ==
 
{|class="wikitable"
 
{|class="wikitable"
 
|valign="bottom"|'''Level'''||valign="bottom"|'''Base <br>Attack <br>Bonus'''||valign="bottom"|'''Fort <br>Save'''||valign="bottom"|'''Ref <br>Save'''||valign="bottom"|'''Will <br>Save'''||valign="bottom"|'''Special'''
 
|valign="bottom"|'''Level'''||valign="bottom"|'''Base <br>Attack <br>Bonus'''||valign="bottom"|'''Fort <br>Save'''||valign="bottom"|'''Ref <br>Save'''||valign="bottom"|'''Will <br>Save'''||valign="bottom"|'''Special'''
 
|-
 
|-
|valign="top"| 1st ||valign="top"| +0 ||valign="top"| +0 ||valign="top"| +2 ||valign="top"| +2 ||valign="top"| Inspiration, intuition, crafty talent, trapfinding
+
|valign="top"| 1st ||valign="top"| +0 ||valign="top"| +0 ||valign="top"| +2 ||valign="top"| +2 ||valign="top"| Inspiration, crafty talent, trapfinding
 
|-
 
|-
|valign="top"| 2nd ||valign="top"| +1 ||valign="top"| +0 ||valign="top"| +3 ||valign="top"| +3 ||valign="top"| Crafty talent, poison lore, poison resistance +2
+
|valign="top"| 2nd ||valign="top"| +1 ||valign="top"| +0 ||valign="top"| +3 ||valign="top"| +3 ||valign="top"| Crafty talent, poison lore
 
|-
 
|-
|valign="top"| 3rd ||valign="top"| +2 ||valign="top"| +1 ||valign="top"| +3 ||valign="top"| +3 ||valign="top"| Crafty talent, keen recollection, trap sense +1
+
|valign="top"| 3rd ||valign="top"| +2 ||valign="top"| +1 ||valign="top"| +3 ||valign="top"| +3 ||valign="top"| Crafty talent, evasion, trap sense +1
 
|-
 
|-
 
|valign="top"| 4th ||valign="top"| +3 ||valign="top"| +1 ||valign="top"| +4 ||valign="top"| +4 ||valign="top"| Crafty talent, studied combat, studied strike +1d6
 
|valign="top"| 4th ||valign="top"| +3 ||valign="top"| +1 ||valign="top"| +4 ||valign="top"| +4 ||valign="top"| Crafty talent, studied combat, studied strike +1d6
 
|-
 
|-
|valign="top"| 5th ||valign="top"| +3 ||valign="top"| +1 ||valign="top"| +4 ||valign="top"| +4 ||valign="top"| Crafty talent, poison resistance +4
+
|valign="top"| 5th ||valign="top"| +3 ||valign="top"| +1 ||valign="top"| +4 ||valign="top"| +4 ||valign="top"| Crafty talent, uncanny dodge
 
|-
 
|-
 
|valign="top"| 6th ||valign="top"| +4 ||valign="top"| +2 ||valign="top"| +5 ||valign="top"| +5 ||valign="top"| Crafty talent, studied strike +2d6, trap sense +2
 
|valign="top"| 6th ||valign="top"| +4 ||valign="top"| +2 ||valign="top"| +5 ||valign="top"| +5 ||valign="top"| Crafty talent, studied strike +2d6, trap sense +2
 
|-
 
|-
|valign="top"| 7th ||valign="top"| +5 ||valign="top"| +2 ||valign="top"| +5 ||valign="top"| +5 ||valign="top"| Crafty talent
+
|valign="top"| 7th ||valign="top"| +5 ||valign="top"| +2 ||valign="top"| +5 ||valign="top"| +5 ||valign="top"| Crafty talent, improved uncanny dodge
 
|-
 
|-
|valign="top"| 8th ||valign="top"| +6/+1 ||valign="top"| +2 ||valign="top"| +6 ||valign="top"| +6 ||valign="top"| Crafty talent, poison resistance +6, studied strike +3d6
+
|valign="top"| 8th ||valign="top"| +6/+1 ||valign="top"| +2 ||valign="top"| +6 ||valign="top"| +6 ||valign="top"| Crafty talent, studied strike +3d6
 
|-
 
|-
 
|valign="top"| 9th ||valign="top"| +6/+1 ||valign="top"| +3 ||valign="top"| +6 ||valign="top"| +6 ||valign="top"| Crafty talent, trap sense +3
 
|valign="top"| 9th ||valign="top"| +6/+1 ||valign="top"| +3 ||valign="top"| +6 ||valign="top"| +6 ||valign="top"| Crafty talent, trap sense +3
Line 99: Line 108:
 
|valign="top"| 10th ||valign="top"| +7/+2 ||valign="top"| +3 ||valign="top"| +7 ||valign="top"| +7 ||valign="top"| Advanced talents, crafty talent, studied strike +4d6
 
|valign="top"| 10th ||valign="top"| +7/+2 ||valign="top"| +3 ||valign="top"| +7 ||valign="top"| +7 ||valign="top"| Advanced talents, crafty talent, studied strike +4d6
 
|-
 
|-
|valign="top"| 11th ||valign="top"| +8/+3 ||valign="top"| +3 ||valign="top"| +7 ||valign="top"| +7 ||valign="top"| Crafty talent, poison immunity
+
|valign="top"| 11th ||valign="top"| +8/+3 ||valign="top"| +3 ||valign="top"| +7 ||valign="top"| +7 ||valign="top"| Crafty talent
 
|-
 
|-
 
|valign="top"| 12th ||valign="top"| +9/+4 ||valign="top"| +4 ||valign="top"| +8 ||valign="top"| +8 ||valign="top"| Crafty talent, studied strike +5d6, trap sense +4
 
|valign="top"| 12th ||valign="top"| +9/+4 ||valign="top"| +4 ||valign="top"| +8 ||valign="top"| +8 ||valign="top"| Crafty talent, studied strike +5d6, trap sense +4

Revision as of 10:43, 25 October 2014

ApathApath Logo
Unofficial rules compendium

The thief catcher is streetwise and talented, but lacks alchemical training. Often a reformed criminal himself, the thief catcher exemplifies the adage to "let a thief catch a thief".

Class Information

This is an investigator archetype that replaces alchemy with extra talents.

Starting Age: The thief catcher is an intuitive archetype, and thief catchers start at the youngest age bracket for his race.

Hit Die: d8.

Class Skills

The thief catcher's class skills are Acrobatics (Dex), Appraise (Int), Bluff (Cha), Climb (Str), Craft (Int), Diplomacy (Cha), Disable Device (Dex), Disguise (Cha), Escape Artist (Dex), Handle Animal (Cha), Heal (Wis), Intimidate (Cha), Knowledge (all) (Int), Linguistics (Int), Perception (Wis), Perform (Cha), Profession (Wis), Sense Motive (Wis), Sleight of Hand (Dex), Spellcraft (Int), Stealth (Dex), Survival, Use Magic Device (Cha), and Swim (Str).

Skill Ranks per Level: 8 + Int modifier. Crafty talents and the additional class skills and skill points replace alchemy.

Class Features

The thief catcher has all the standard investigator’s class features, except as noted below.

Weapon and Armor Proficiency

Thief catchers are proficient with simple weapons, plus the hand crossbow, sap, and short sword. They are proficient in light armors, but not shields.

Crafty Talents

The thief catcher gains more talents than a normal investigator, learning a new talent at each investigator level, including level one. Add the following rogue talents to the talents available to the thief catcher: cat's charge, disarming talent, disease use, escaping stunt, evasion, face in the crowd, false friend, flying stunt, getaway artist, magetrap, last ditch effort, obfuscate story, outsmart traps, philologist, positioning attack, quick scrounge, quick steal, riding stunt, rumormonger, sacrifice self, sapping, scavenger, shock tactics, sleight of hand stunt, slippery mind, snap shot, steal the story, strong impression, thoughtful reexamining, and uncanny dodge.

At second level, a thief catcher can pick a feat he fulfills the prerequisites for instead of a talent, but no more than half the talents selected can be feats. Crafty talents and the additional class skills and skill points replace alchemy. A thief catcher cannot take the alchemist discovery talent or any investigator talent that affects alchemy.

Evasion (Ex)

The thief catcher gains the rogue's uncanny dodge ability at 3rd level. Count thief catcher levels as rogue levels for this ability. Evasion replaces keen recollection.

Uncanny Dodge (Ex)

At 5th level the thief catcher gains the barbarian's uncanny dodge ability. Count thief catcher levels as barbarian levels for this ability. Uncanny dodge replaces swift alchemy.

Improved Uncanny Dodge (Ex)

At 7th level the thief catcher gains the barbarian's improved uncanny dodge ability. Count thief catcher levels as barbarian levels for this ability. Improved uncanny dodge replaces poison resistance.

Advanced Talents

At 10th level, add the following to the list of rogue talents the thief catcher can learn: another day, deadly cocktail, familiar, frugal trapsmith, feat, getaway master, hard mind, hide in plain sight, improved evasion, master of disguise, redirect attack, and skill mastery. This replaces poison immunity.

Table: Thief catcher

Level Base
Attack
Bonus
Fort
Save
Ref
Save
Will
Save
Special
1st +0 +0 +2 +2 Inspiration, crafty talent, trapfinding
2nd +1 +0 +3 +3 Crafty talent, poison lore
3rd +2 +1 +3 +3 Crafty talent, evasion, trap sense +1
4th +3 +1 +4 +4 Crafty talent, studied combat, studied strike +1d6
5th +3 +1 +4 +4 Crafty talent, uncanny dodge
6th +4 +2 +5 +5 Crafty talent, studied strike +2d6, trap sense +2
7th +5 +2 +5 +5 Crafty talent, improved uncanny dodge
8th +6/+1 +2 +6 +6 Crafty talent, studied strike +3d6
9th +6/+1 +3 +6 +6 Crafty talent, trap sense +3
10th +7/+2 +3 +7 +7 Advanced talents, crafty talent, studied strike +4d6
11th +8/+3 +3 +7 +7 Crafty talent
12th +9/+4 +4 +8 +8 Crafty talent, studied strike +5d6, trap sense +4
13th +9/+4 +4 +8 +8 Crafty talent
14th +10/+5 +4 +9 +9 Crafty talent, studied strike +6d6
15th +11/+6/+1 +5 +9 +9 Crafty talent, trap sense +5
16th +12/+7/+2 +5 +10 +10 Crafty talent, studied strike +7d6
17th +12/+7/+2 +5 +10 +10 Crafty talent
18th +13/+8/+3 +6 +11 +11 Crafty talent, studied strike +8d6, trap sense +6
19th +14/+9/+4 +6 +11 +11 Crafty talent
20th +15/+10/+5 +6 +12 +12 Crafty talent, studied strike +9d6, true inspiration

Summary of Changed Class Abilities

These abilities of the original class are lost or modified in this archetype:

  • Skill Points
  • Class Skills
  • Weapon Proficiency
  • Alchemy
  • Swift Alchemy
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