Difference between revisions of "Temptation Curse (Apath)"

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You constantly have nagging voices at the back of your head that encourage you to break faith with your ideals. These voices are distracting, making you suffer -2 on initiative checks and a a -5 penalty on Perception checks. You gain Bluff as a class skill.  
 
You constantly have nagging voices at the back of your head that encourage you to break faith with your ideals. These voices are distracting, making you suffer -2 on initiative checks and a a -5 penalty on Perception checks. You gain Bluff as a class skill.  
  
As a standard action you may bargain with your voices for information. Your voices are not all-knowing, but they have a skill bonus in Knowledge (Religion) of 10 + your level.
+
As a standard action you may bargain with your voices for information. Your voices are not all-knowing, but they do have a skill bonus in Knowledge (Religion) of 10 + your level.
 
As a standard action you may bargain with your voices for
 
As a standard action you may bargain with your voices for
 
information. They will give you advice if you temporarily
 
information. They will give you advice if you temporarily
 
give in and do what they want, or you can try to Bluff
 
give in and do what they want, or you can try to Bluff
 
them into revealing information, using your Bluff skill
 
them into revealing information, using your Bluff skill
as if it was Knowledge (Religion) but allowing repeated
+
as if it was Knowledge (Religion). The GM makes a
rolls until you learn all they know. The GM makes a
 
 
Knowledge (Religion) check for your tempters and this
 
Knowledge (Religion) check for your tempters and this
 
is all the information they can reveal.
 
is all the information they can reveal.
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At level 5 you gain a +2 bonus on Sense Motive checks and Will saving throws.
 
At level 5 you gain a +2 bonus on Sense Motive checks and Will saving throws.
  
At level 10 you can use ''[http://www.d20pfsrd.com/magic/all-spells/d/discern-lies discern lies]'' and ''[http://www.d20pfsrd.com/magic/all-spells/g/glibness glibness]'' as spell-like abilities a total of three times per day.  
+
At level 10 you can use ''atonement'' , ''[http://www.d20pfsrd.com/magic/all-spells/d/discern-lies discern lies]'', and ''[http://www.d20pfsrd.com/magic/all-spells/g/glibness glibness]'' as spell-like abilities a total of three times per day.  
You gain an
+
You gain an extra use of this ability every 5 levels after 10th.  
extra use of this ability every 5 levels after 10th. In
 
addition, you may substitute all daily uses of this ability
 
in order to cast a single ''atonement'' spell, if used with the
 
intent of converting a creature (including yourself) to a different religion or
 
alignment.
 
  
 
At level 15, you can use ''[http://www.d20pfsrd.com/magic/all-spells/a/arbitrament arbitrament], [http://www.d20pfsrd.com/magic/all-spells/b/blasphemy blasphemy], [http://www.d20pfsrd.com/magic/all-spells/d/dictum dictum], [http://www.d20pfsrd.com/magic/all-spells/h/holy-word holy word],'' and ''[http://www.d20pfsrd.com/magic/all-spells/w/word-of-chaos word of chaos]'' as a spell-like ability once per day each. You use these spells like an oracle. You gain no protection against the possible negative effects of these spells.
 
At level 15, you can use ''[http://www.d20pfsrd.com/magic/all-spells/a/arbitrament arbitrament], [http://www.d20pfsrd.com/magic/all-spells/b/blasphemy blasphemy], [http://www.d20pfsrd.com/magic/all-spells/d/dictum dictum], [http://www.d20pfsrd.com/magic/all-spells/h/holy-word holy word],'' and ''[http://www.d20pfsrd.com/magic/all-spells/w/word-of-chaos word of chaos]'' as a spell-like ability once per day each. You use these spells like an oracle. You gain no protection against the possible negative effects of these spells.
 
<noinclude>{{OGL}}</noinclude>
 
<noinclude>{{OGL}}</noinclude>

Revision as of 08:20, 19 October 2020

ApathApath Logo
Unofficial rules compendium

Temptation

Publisher: Trailseeker & Legendary Games.

You are constantly tempted by sacrilegious voices. If you radically change your alignment, this may change into the voices curse, or perversely urge you to sin against your new credo and remain as the temptation curse.

You constantly have nagging voices at the back of your head that encourage you to break faith with your ideals. These voices are distracting, making you suffer -2 on initiative checks and a a -5 penalty on Perception checks. You gain Bluff as a class skill.

As a standard action you may bargain with your voices for information. Your voices are not all-knowing, but they do have a skill bonus in Knowledge (Religion) of 10 + your level. As a standard action you may bargain with your voices for information. They will give you advice if you temporarily give in and do what they want, or you can try to Bluff them into revealing information, using your Bluff skill as if it was Knowledge (Religion). The GM makes a Knowledge (Religion) check for your tempters and this is all the information they can reveal.

At level 5 you gain a +2 bonus on Sense Motive checks and Will saving throws.

At level 10 you can use atonement , discern lies, and glibness as spell-like abilities a total of three times per day. You gain an extra use of this ability every 5 levels after 10th.

At level 15, you can use arbitrament, blasphemy, dictum, holy word, and word of chaos as a spell-like ability once per day each. You use these spells like an oracle. You gain no protection against the possible negative effects of these spells.

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