Difference between revisions of "Summoner (Apath)"

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The following additional types of unchained eidolons exist, tough some are resistricted to certain summoner archetypes.
 
The following additional types of unchained eidolons exist, tough some are resistricted to certain summoner archetypes.
  
* Augmented Animal (naturalist, spirit summoner, wild caller, wild caller racial)
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=== Augmented Animal ===
* Magical Beast (bestial summoner, monster channeler, monster mage  
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(naturalist, spirit summoner, wild caller, wild caller racial)
* Fey (first worlder)
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* Shadow (shadow caller)
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Some summoners have bonded with a spirit of the wild, a spirit-animal or avatar of nature. These eidolons are of the animal type and the extra-dimensional subtype. Hailing from wild places on other planes, these creatures often start out looking like a terrestrial animal, but as they progress they often grow to be fantastic combinations of animal traits. They have the same attributes and type of hit dice as other eidolons, their type mainly changes what spells and effects can affect them.
* Storykin (story summoner)
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'''Alignment:''' Neutral Good, neutral, or neutral evil.
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'''Base Form:''' Biped (bite or claws, limbs [arms], limbs [legs]) or quadruped (limbs [legs, 2], bite or claws, scent), or serpentine (bite, poison, scent).
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'''Base Evolutions:''' Starting at 1st level, augmented animals gain the resistance (electricity) evolution. They also gain a +4 bonus on saving throws against poison, polymorph, and petrification.
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At 4th level, augmented animals can revert to its natural form as a standard action when affected by a transmutation effect that changes its form or substance, such as polymorph and petrification.
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At 8th level, augmented animals gain DR 5/Magic and immunity to poison. They also gain the ability to cast ''[http://www.d20pfsrd.com/magic/all-spells/i/invisibility invisibility]'' (self only) as a spell-like ability three times per day with a caster level equal to the homonculi's hit dice.
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At 12th level, augmented animals gain the poison [bite] and flight evolutions.
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At 16th level, augmented animals gain immunity to massive damage, paralysis, and stun effects.
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At 20th level, augmented animals gains the [http://www.d20pfsrd.com/bestiary/rules-for-monsters/universal-monster-rules#TOC-Amorphous-Ex-  amorphous] and [http://www.d20pfsrd.com/bestiary/rules-for-monsters/universal-monster-rules#TOC-Compression-Ex- compression] monster abilities. The homonculi's ''[http://www.d20pfsrd.com/magic/all-spells/i/invisibility invisibility]'' (self only) spell-like ability can now be used at will.
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=== Magical Beast ===
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(bestial summoner, monster channeler, monster mage  
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=== Fey ===
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(first worlder)
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=== Shadow ===
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(shadow caller)
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=== Storykin ===
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(story summoner)
  
 
== Frequently Asked Questions ==
 
== Frequently Asked Questions ==

Revision as of 11:45, 1 October 2015

ApathApath Logo
Unofficial rules compendium

Variant Unchained Eidolons

The following additional types of unchained eidolons exist, tough some are resistricted to certain summoner archetypes.

Augmented Animal

(naturalist, spirit summoner, wild caller, wild caller racial)

Some summoners have bonded with a spirit of the wild, a spirit-animal or avatar of nature. These eidolons are of the animal type and the extra-dimensional subtype. Hailing from wild places on other planes, these creatures often start out looking like a terrestrial animal, but as they progress they often grow to be fantastic combinations of animal traits. They have the same attributes and type of hit dice as other eidolons, their type mainly changes what spells and effects can affect them.

Alignment: Neutral Good, neutral, or neutral evil.

Base Form: Biped (bite or claws, limbs [arms], limbs [legs]) or quadruped (limbs [legs, 2], bite or claws, scent), or serpentine (bite, poison, scent).

Base Evolutions: Starting at 1st level, augmented animals gain the resistance (electricity) evolution. They also gain a +4 bonus on saving throws against poison, polymorph, and petrification.

At 4th level, augmented animals can revert to its natural form as a standard action when affected by a transmutation effect that changes its form or substance, such as polymorph and petrification.

At 8th level, augmented animals gain DR 5/Magic and immunity to poison. They also gain the ability to cast invisibility (self only) as a spell-like ability three times per day with a caster level equal to the homonculi's hit dice.

At 12th level, augmented animals gain the poison [bite] and flight evolutions.

At 16th level, augmented animals gain immunity to massive damage, paralysis, and stun effects.

At 20th level, augmented animals gains the amorphous and compression monster abilities. The homonculi's invisibility (self only) spell-like ability can now be used at will.

Magical Beast

(bestial summoner, monster channeler, monster mage

Fey

(first worlder)

Shadow

(shadow caller)

Storykin

(story summoner)

Frequently Asked Questions

These answers are my interpretation of the rules, not rules changes.

  • An eidolon cannot heal naturally, but it can be healed by any supernatural means.
  • Eidolons do not begin with traits, but can purchase them using the Additional Traits feat. They must still have a source or trainer for the trait.
  • An eidolon is not a player character, and does not gain maximum hit points on its first hit die.
  • A creature summoned by the Summon Monster ability (not spell) appears immediately and can act in the turn it appears.
  • A creature summoned by a summon monster spell (as opposed to the class ability) uses all the normal rules of the spell, and can be present at the same time as the eidolon or a creature summoned using the class ability.
  • Feats that improve or change the abilities or numbers of summoned creatures (like Augment Summoning and Superior Summoning) works for the summon monster ability, but never work with the eidolon, even when it is summoned using the summon eidolon spell.

External Links

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