Difference between revisions of "Suel Traits (Apath)"
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Revision as of 23:49, 28 August 2012
Unofficial rules compendium | |
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Child of Empires
You are a true child of the Suel heritage; strong-willed and arrogant.
Benefit: The DC of Bluff, Diplomacy and Intimidate checks against you are increased by 5.
Civilized Survivor
You are a descendant of those who survived centuries of persecution by flight. You may have grown up a refuge in the jungle but can still be trained in a civilized class.
Benefit: You have Survival as a class skill and get a +1 trait bonus on Survival rolls.
Master of Seals
You have inherited some of the power of those who forged the ancient binding seals for genies.
Benefit: You get a +2 trait bonus on all Charisma checks related to binding called creatures. You can pick the supernatural languages (Abyssal, Auram, Aquam, Celestial, Ignam, Infernal, Terram) as starting languages. See Linguistics for a description of these languages.
Rage Against Magic
This is available only to Tilvan Peninsula barbarians and their offspring.
You carry the curse of the exiled northern houses of the Suel in your blood. Magic causes you intense pain, but this pain helps you resist magical influence.
Benefit: When you fail a Will saving throw against a spell or spell-like ability, you can choose to take hit point damage equal to the spell's level and be dazed for one round to immediately make a new saving throw. You can only gain one additional try at each such saving throw. If you use an spell or spell-like ability, you take one hit point of damage per level of the spell.
Secret Order
The Suel relish orders and cabals, and you are a member of one of these secretive groups.
Benefit: You get a +2 trait bonus on Knowledge (local) checks and on Diplomacy checks to gather information.