Difference between revisions of "Specialist Investigator (Apath)"
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At first level, a specialist investigator must select a specialist role, which decides how his specialist focus and specialist awareness abilities work. This replaces trapfinding and trap sense. In fact, trapfinding and trap sense can be said to be the investigator specialization of treasure finding. | At first level, a specialist investigator must select a specialist role, which decides how his specialist focus and specialist awareness abilities work. This replaces trapfinding and trap sense. In fact, trapfinding and trap sense can be said to be the investigator specialization of treasure finding. | ||
− | === | + | === Hard-boiled Investigator === |
− | The | + | The hard-boiled investigator keeps getting into dangerous combat situations, and has learned the skills to survive and escape. |
− | '''Specialist Focus:''' The | + | '''Specialist Focus:''' The hard-boiled investigator adds 1/2 his level (minimum +1) to Knowledge skill checks made to identify the abilities of enemies, and can make such checks unskilled. He add the same bonus to all Acrobatics skill checks to move through threatened squares and can do so at full speed at only a -5 penalty to the Acrobatics roll. |
− | '''Specialist Awareness:''' The | + | '''Specialist Awareness:''' The hard-boiled investigator learns to play his enemies against each other. At third level, the gumshoe gains a +1 dodge bonus to Armor Class and Reflex saves when he is outflanked or outflanks an enemy. These bonuses rise to +2 when the specialist investigator reaches 6th level, to +3 when he reaches 9th level, to +4 when he reaches 12th level, to +5 at 15th, and to +6 at 18th level. |
=== Face === | === Face === |
Revision as of 15:39, 21 October 2014
Unofficial rules compendium | |
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- This is a work in progress.
A specialist investigator is focused on a certain role. The standard investigator can be said to be a treasure finding specialist, but there are many other possible specializations. This archetypes allows for alternate specializations in other roles.
Class Information
This is a investigator archetype.
Hit Dice: d8.
Investigator Specialization
At first level, a specialist investigator must select a specialist role, which decides how his specialist focus and specialist awareness abilities work. This replaces trapfinding and trap sense. In fact, trapfinding and trap sense can be said to be the investigator specialization of treasure finding.
Hard-boiled Investigator
The hard-boiled investigator keeps getting into dangerous combat situations, and has learned the skills to survive and escape.
Specialist Focus: The hard-boiled investigator adds 1/2 his level (minimum +1) to Knowledge skill checks made to identify the abilities of enemies, and can make such checks unskilled. He add the same bonus to all Acrobatics skill checks to move through threatened squares and can do so at full speed at only a -5 penalty to the Acrobatics roll.
Specialist Awareness: The hard-boiled investigator learns to play his enemies against each other. At third level, the gumshoe gains a +1 dodge bonus to Armor Class and Reflex saves when he is outflanked or outflanks an enemy. These bonuses rise to +2 when the specialist investigator reaches 6th level, to +3 when he reaches 9th level, to +4 when he reaches 12th level, to +5 at 15th, and to +6 at 18th level.
Face
The face is a charming investigator. He runs negotiations with other gangs, fences, and specialists, bribes officials, runs protection rackets, and maintains the fear and loyalty that holds the gang's territory together. As an independent, he can be a con artist, entertainer, fixer, gambler, merchant, prostitute, pusher, or spy.
Specialist Focus: The face adds 1/2 his level (minimum +1) to Diplomacy and Intimidate skill checks .
Specialist Awareness: At 3rd level, a face reacts intuitively to danger and can take a double move in a surprise round, even when he would not normally be allowed to act. This also gives his a +1 bonus on Initiative at all times and a +1 bonus on Reflex saves and a +1 dodge bonus to Armor Class during a surprise round. These bonuses rise to +2 when the specialist investigator reaches 6th level, to +3 when he reaches 9th level, to +4 when he reaches 12th level, to +5 at 15th, and to +6 at 18th level.
Point Man
The point man is a dedicated lookout and scout, the first to advance into unknown territory and covering the backs of others while they do what they have to do. Point men work with other investigators, but also with military, scouts, and explorers.
Class Skills: Add Handle Animal (Cha), Ride (Dex), and Survival (Wis), to the list of class skills.
Specialist Focus: The point man adds 1/2 his level (minimum +1) to Survival checks to track and to Perception skill checks .
Specialist Awareness: At 3rd level, a point man gains an intuitive sense that alerts him to enemies, giving him a +1 bonus on Reflex saves and a +1 dodge bonus to AC against attacks made in the first round of regular combat (not in a surprise round). These bonuses rise to +2 when the specialist investigator reaches 6th level, to +3 when he reaches 9th level, to +4 when he reaches 12th level, to +5 at 15th, and to +6 at 18th level.
Sleuth
Blodhund.
Stakeout Specialist
The stakeout specialist is a investigator specialized in observation and surveillance from a hidden vantage point..
Specialist Focus: The stakeout specialist adds 1/2 his level (minimum +1) to Perception skill checks made to observe a specific target (creature, room, vehicle) and to Stealth skill checks . A stakeout specialist is always considered to have cover enough to hide (see Stealth), but still needs a distraction in order to disappear.
Specialist Awareness: At 3rd level, a stakeout specialist gains the ability to employ terrain expertly, giving him a +1 bonus on Reflex saves and a +1 dodge bonus to AC as long as he has cover or concealment from the attacker. These bonuses rise to +2 when the specialist investigator reaches 6th level, to +3 when he reaches 9th level, to +4 when he reaches 12th level, to +5 at 15th, and to +6 at 18th level.
Customs Investigator
A customs investigator inspects cargoes and breaks smuggling rings. His job involves finding smuggling operations and pursuing these elusive criminals, catching them red-handed in many cases. A customs investigator needs to know vehicles and terrain better than anyone.
Specialist Focus: The customs investigator adds 1/2 his level (minimum +1) to Profession skill checks made to run a vehicle or caravan (such as teamster or sailor) and to all Perception skill checks.
Specialist Awareness: At 3rd level, a smuggler gains an intuitive sense that alerts him to danger while sneaking, giving him a +1 bonus on Reflex saves and a +1 dodge bonus to AC as long as he is trying to use Stealth and not attacking. These bonuses rise to +2 when the specialist investigator reaches 6th level, to +3 when he reaches 9th level, to +4 when he reaches 12th level, to +5 at 15th, and to +6 at 18th level.
Treasure finder
Treasure finding is the normal investigator, this specialization is the default. It is described here to work with the changing specializations rule.
Treasure finders are specialists in planning and executing heists, robbing strongholds and tombs, deciphering treasure maps, and in safely leading an action team into secure areas.
Class Skills: Add Knowledge (dungeoneering) (Int), Linguistics (Int), and Use Magic Device (Cha) to the list of class skills.
Specialist Focus: Trapfinding. A treasure finder adds 1/2 his level to Perception skill checks made to locate traps and to Disable Device skill checks (minimum +1). A treasure finder can use Disable Device to disarm magic traps.
Specialist Awareness: Trap Sense. At 3rd level, a treasure finder gains an intuitive sense that alerts him to danger from traps, giving him a +1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to AC against attacks made by traps. These bonuses rise to +2 when the treasure finder reaches 6th level, to +3 when he reaches 9th level, to +4 when he reaches 12th level, to +5 at 15th, and to +6 at 18th level. Trap sense bonuses gained from multiple classes stack.
Table: Specialist Investigator
Level | Base Attack Bonus | Fort Save | Ref Save | Will Save | Special |
1st | +0 | +0 | +2 | +0 | Sneak attack +1d6, specialist focus |
2nd | +1 | +0 | +3 | +0 | Evasion, investigator talent |
3rd | +2 | +1 | +3 | +1 | Sneak attack +2d6, specialist awareness +1 |
4th | +3 | +1 | +4 | +1 | Investigator talent, uncanny dodge |
5th | +3 | +1 | +4 | +1 | Sneak attack +3d6 |
6th | +4 | +2 | +5 | +2 | Investigator talent, specialist awareness +2 |
7th | +5 | +2 | +5 | +2 | Sneak attack +4d6 |
8th | +6/+1 | +2 | +6 | +2 | Improved uncanny dodge, investigator talent |
9th | +6/+1 | +3 | +6 | +3 | Sneak attack +5d6, specialist awareness +3 |
10th | +7/+2 | +3 | +7 | +3 | Advanced talents, investigator talent |
11th | +8/+3 | +3 | +7 | +3 | Sneak attack +6d6 |
12th | +9/+4 | +4 | +8 | +4 | Investigator talent, specialist awareness +4 |
13th | +9/+4 | +4 | +8 | +4 | Sneak attack +7d6 |
14th | +10/+5 | +4 | +9 | +4 | Investigator talent |
15th | +11/+6/+1 | +5 | +9 | +5 | Sneak attack +8d6, specialist awareness +5 |
16th | +12/+7/+2 | +5 | +10 | +5 | Investigator talent |
17th | +12/+7/+2 | +5 | +10 | +5 | Sneak attack +9d6 |
18th | +13/+8/+3 | +6 | +11 | +6 | Investigator talent, specialist awareness +6 |
19th | +14/+9/+4 | +6 | +11 | +6 | Sneak attack +10d6 |
20th | +15/+10/+5 | +6 | +12 | +6 | Master strike, investigator talent |
Changing Specializations
A specialist investigator normally keeps one specialization through an entire career, but it is possible to change specialization. When advancing in level, the specialist investigator denounces his current specialization, and then goes one entire level without a specialization. When he next levels up, he can pick another specialization of his choice. For this purpose, the normal investigator's trapfinding and trap sense abilities are considered a specialization; they cannot be used while changing specializations, and can be chosen as a specialization after the second level advancement.
Summary of Changed Class Abilities
These abilities of the original class are lost or modified in this archetype:
- Class Skills
- Trapfinding
- Trap Sense
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