Difference between revisions of "Solipsism Curse (Apath)"

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''You are only half in this world. Not only do you have a hard time taking the real world seriously, the real world also has trouble interacting with you.''
 
''You are only half in this world. Not only do you have a hard time taking the real world seriously, the real world also has trouble interacting with you.''
  
You are constantly staggered, this condition cannot be negated except as noted in this curse. All spells and supernatural powers used against you have a 50% chance to fail. This does not apply to spells you cast on yourself, but does apply to spells cast by allies. By focusing on your belief in reality, you can suppress the protection afforded by this ability; this makes it easier for allies to assist you.  
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You are constantly staggered, this condition cannot be negated or suppressed except as noted in this curse. All spells and supernatural abilities that affect targets or an area have a 50% chance to fail to affect you. This applies to both allies and enemies, but not to your own abilities. You can suppress the protection afforded by this ability; this makes it easier for allies to assist you.  
  
At 5th level, you can focus on reality and suppress the level 1 ability completely for one round as a swift action. This allows you to act normally this round, but also negates the protection offered by this ability.  
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At 5th level, you can focus on reality and suppress this curse for one round as a free action taken at the start of your turn. This allows you to act normally this round, but also negates the protection offered by this ability. This does not cause you to lose your bonus feats.
You gain [http://www.d20pfsrd.com/feats/combat-feats/vital-strike-combat---final Vital Strike], [http://www.d20pfsrd.com/feats/combat-feats/improved-vital-strike-combat---final Improved Vital Strike], and [http://www.d20pfsrd.com/feats/combat-feats/greater-vital-strike-combat---final Greater Vital Strike] as bonus feats as soon as you fulfil the prerequisites.
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You gain [http://www.d20pfsrd.com/feats/combat-feats/vital-strike-combat---final Vital Strike], [http://www.d20pfsrd.com/feats/combat-feats/improved-vital-strike-combat---final Improved Vital Strike], and [http://www.d20pfsrd.com/feats/combat-feats/greater-vital-strike-combat---final Greater Vital Strike] as bonus feats as soon as you fulfill the prerequisites.
  
 
At 10th level, all exceptional abilities and physical attacks against you have a 50% chance to fail. This is not concealment.  
 
At 10th level, all exceptional abilities and physical attacks against you have a 50% chance to fail. This is not concealment.  

Revision as of 09:18, 3 August 2016

ApathApath Logo
Unofficial rules compendium

Solipsism

Publisher: Trailseeker, but has been modified since publication.

You are only half in this world. Not only do you have a hard time taking the real world seriously, the real world also has trouble interacting with you.

You are constantly staggered, this condition cannot be negated or suppressed except as noted in this curse. All spells and supernatural abilities that affect targets or an area have a 50% chance to fail to affect you. This applies to both allies and enemies, but not to your own abilities. You can suppress the protection afforded by this ability; this makes it easier for allies to assist you.

At 5th level, you can focus on reality and suppress this curse for one round as a free action taken at the start of your turn. This allows you to act normally this round, but also negates the protection offered by this ability. This does not cause you to lose your bonus feats. You gain Vital Strike, Improved Vital Strike, and Greater Vital Strike as bonus feats as soon as you fulfill the prerequisites.

At 10th level, all exceptional abilities and physical attacks against you have a 50% chance to fail. This is not concealment.

At 15th level, you can ignore reality almost completely. You can use ethereal jaunt (sp). This is not an action for you, you can do it even when helpless or otherwise unable to act. You can use this a number of rounds each hour equal to your Charisma bonus, these rounds need not be consecutive.

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