Difference between revisions of "Sleight Of Hand (Apath)"
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− | Disguising | + | === Innocuous Spellcasting === |
+ | Disguising spellcasting as innocuous actions requires a Sleight of Hand check with a penalty equal to the level of the spell and an additional penalty of –1 per type of component being hidden (verbal, somatic, material, and focus). Each observer is allowed one opposed Perception check per round to realize a spell is being cast. Remember range and distraction penalties on Perception checks. It is not possible to hide the components of a spell cast defensively. | ||
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+ | Spells with a casting time longer than one round require one roll per round of casting. Casting a spell without being noticed still creates an opening in combat and thus provokes attacks of opportunity, even if the attacker does not understand why. It is not possible to use Spellcraft to identify a spell cast innocuously. | ||
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+ | If the spell has any sensory effect (which includes any spell that deals damage), observers become aware you have cast the spell once you are finished, even if they fail their Perception check. A creature that successfully saves against a spell that has no obvious physical effects feels a hostile force or a tingle, but cannot deduce the exact nature of the attack. | ||
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Latest revision as of 15:00, 9 March 2015
Unofficial rules compendium | |
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Innocuous Spellcasting
Disguising spellcasting as innocuous actions requires a Sleight of Hand check with a penalty equal to the level of the spell and an additional penalty of –1 per type of component being hidden (verbal, somatic, material, and focus). Each observer is allowed one opposed Perception check per round to realize a spell is being cast. Remember range and distraction penalties on Perception checks. It is not possible to hide the components of a spell cast defensively.
Spells with a casting time longer than one round require one roll per round of casting. Casting a spell without being noticed still creates an opening in combat and thus provokes attacks of opportunity, even if the attacker does not understand why. It is not possible to use Spellcraft to identify a spell cast innocuously.
If the spell has any sensory effect (which includes any spell that deals damage), observers become aware you have cast the spell once you are finished, even if they fail their Perception check. A creature that successfully saves against a spell that has no obvious physical effects feels a hostile force or a tingle, but cannot deduce the exact nature of the attack.
The text in this article is Open Game Content. It is covered by the Open Game License v1.0a, rather than the Action copyright. To distinguish it, these items will have this notice. If you see any page that contains OGL material and does not show this license statement, please contact one of the Action administrators. Please note that images used in article may have different copyright than the text. |