Difference between revisions of "Shining Inquisitor (Apath)"

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m (→‎Class Abilities: == Class Information == This is a force armor archetype '''Class: ''' Cleric. '''Hit Die:''' d8.)
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=== Sacred Aura (Su) ===
 
=== Sacred Aura (Su) ===
{{ : Force Armor (Apath)}}It provides an armor bonus of +5. The armor created by a shining inquisitor gives a clue to his patron and alignment. Good shining inquisitors literally shine, evil ones are surrounded by darkness. The aura of a lawful shining inquisitor is tinted one solid color, while a chaotic shining inquisitor’s aura swirls in rainbow patterns.  
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{{ : Force Armor (Apath)}}It provides an armor bonus of +5. The armor created by a shining inquisitor gives a clue to his alignment. Good shining inquisitors literally shine, evil ones are surrounded by darkness. The aura of a lawful shining inquisitor is tinted one solid color, while a chaotic shining inquisitor’s aura swirls in rainbow patterns.  
  
 
This replaces Track.
 
This replaces Track.

Revision as of 15:04, 30 June 2014

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Unofficial rules compendium

The shining inquisitor uses the channeled power of his patron as a shield, and is literally armored in faith. They are martial artists of the way of force.

Class Information

This is a force armor archetype

Class: Inquisitor.

Hit Die: d8.

Class Abilities

The following class abilities are affected by this archetype:

Weapon and Armor Proficiency

Shining inquisitors are proficient with all simple weapons, plus the hand crossbow, longbow, repeating crossbow, shortbow, and the favored weapon of her deity. They are not proficient in any armor or shields.

Sacred Aura (Su)

A character with this ability can project a powerful protective aura that functions as armor and becomes an expert at using bracers of armor. This aura is force armor, and protects against incorporeal touch attacks. It can be activated at will as a swift action, and the protection stays up until deactivated or as long as the user is conscious. At class level 4, this armor can be used alongside bracers of armor, with stacking benefits. It does not otherwise stack with armor, either normal or force. It can be affected by armor-enhancing effects like magic vestment, but such enhancements do not stack with braces or armor. This counts as heavy armor to abilities that require or work with armor and suffers a 25% chance of arcane spell failure.It provides an armor bonus of +5. The armor created by a shining inquisitor gives a clue to his alignment. Good shining inquisitors literally shine, evil ones are surrounded by darkness. The aura of a lawful shining inquisitor is tinted one solid color, while a chaotic shining inquisitor’s aura swirls in rainbow patterns.

This replaces Track.

Shining Inquisitor Block (Su)

While under sacred aura, the shining inquisitor adds a +2 shield bonus to armor class. This is considered force armor, and improves by +1 for every 4 levels (+2 at levels 1-3, +3 at levels 4-7, +4 at levels 8-11 and so on). The shining inquisitor must have one hand free, and he cannot carry a shield or two weapons when using this ability, not can he use a weapon in two hands. He may momentarily use the off hand for things like somatic components or drawing and throwing a weapon in the same round. This ability counts as a shield to abilities that require a shield.

Table: Shining Inquisitor

Level Base Attack Bonus Fort Save Ref Save Will Save Special Spells per Day
1st 2nd 3rd 4th 5th 6th
1st +0 +2 +0 +2 Domain, judgment 1/day, monster lore, orisons, sacred aura, shining inquisitor block, stern gaze 1
2nd +1 +3 +0 +3 Cunning initiative, detect alignment 2
3rd +2 +3 +1 +3 Solo tactics, teamwork feat 3
4th +3 +4 +1 +4 Judgment 2/day, sacred aura (stacking) 3 1
5th +3 +4 +1 +4 Bane, discern lies 4 2
6th +4 +5 +2 +5 Teamwork feat 4 3
7th +5 +5 +2 +5 Judgment 3/day 4 3 1
8th +6/+1 +6 +2 +6 Second judgment 4 4 2
9th +6/+1 +6 +3 +6 Teamwork feat 5 4 3
10th +7/+2 +7 +3 +7 Judgment 4/day 5 4 3 1
11th +8/+3 +7 +3 +7 Stalwart 5 4 4 2
12th +9/+4 +8 +4 +8 Greater bane, teamwork feat 5 5 4 3
13th +9/+4 +8 +4 +8 Judgment 5/day 5 5 4 3 1
14th +10/+5 +9 +4 +9 Exploit weakness 5 5 4 4 2
15th +11/+6/+1 +9 +5 +9 Teamwork feat 5 5 5 4 3
16th +12/+7/+2 +10 +5 +10 Judgment 6/day, third judgment 5 5 5 4 3 1
17th +12/+7/+2 +10 +5 +10 Slayer 5 5 5 4 4 2
18th +13/+8/+3 +11 +6 +11 Teamwork feat 5 5 5 5 4 3
19th +14/+9/+4 +11 +6 +11 Judgment 7/day 5 5 5 5 5 4
20th +15/+10/+5 +12 +6 +12 True judgment 5 5 5 5 5 5

Summary of Changed Class Abilities

These abilities of the original class are lost or modified in this archetype:

  • Weapon and Armor Proficiency
  • Track