Difference between revisions of "Serker (Apath)"

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== Introduction ==
 
== Introduction ==
A serker gains a mystical identification with a family of animals, gaining animal strength, hardiness, natural attacks, and form. Serker means one who wears garb, and a serker must be clothed in the skins of the beast whose abilities she seeks. In a spiritual sense, the serker dons the garb or identity of her animal, much like normal folk wear the garb or armor of their social identity.  
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A serker gains a mystical identification with a family of animals, gaining animal form, strength, hardiness, natural attacks, and senses. Serker means one who wears clothes, and a serker must be clothed in the skins of the beast whose abilities she seeks. In a spiritual sense, the serker dons the form of her animal, much like normal folk wear the garb of their social identity.  
  
Serkers are bestial and often find living among other folk hard, instead they live alone in the wild or join serkr brotherhoods.
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Serkers have a bestial nature and some find living among other folk hard, choosing to live in the wild or live with druids or gangs of serkers.
 
They are highly sought after in armies and most serkers can stand barbarian armies better than civilian life.
 
They are highly sought after in armies and most serkers can stand barbarian armies better than civilian life.
Depending on the animal family the serker bonds with, she might be known as a  
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Depending on the animal family the serker bonds with, he might be known as a  
baerserker (bear),
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baerserk (bear),
bukkrserker (deer),
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bukkrserk (deer),
fillserker (mammoth),
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fillserk (mammoth),
haukserker (raptor),
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haukserk (raptor birds),
hestserker (horse),
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hestserk (horse),
hrafnserker (fowl),
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hrafnserk (fowl, as in raven and jackdaw),
hvalserker (dolphin),
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hvalserk (dolphin),
ormserker (viper),
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lindormserk (constrictor snake),
svinserker (boar),
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ormserk (viper snake),
tjorserker (cattle),
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svinserk (boar),
ulfserker (wolf),
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tjorserk (cattle),
vedrserker (capra), or
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ulfserk (wolf),
vognserker (seal).
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vedrserk (capra), or
Other animal families can be chosen, but are less honored and lack serkers brotherhoods.
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vognserk (seal).
 +
Other animal families can be chosen, but are less well known and honored.
  
 
== Class Information ==
 
== Class Information ==
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=== Weapon and Armor Proficiency ===
 
=== Weapon and Armor Proficiency ===
A serker is proficient with all simple and martial melee weapons and with shields (except tower shields) but not with any ranged weapons or armor.
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A serker is proficient with all simple and martial melee weapons but not with any ranged weapons, armor, or shields.
  
 
=== Way of the Body Armor Bonus (Ex) ===
 
=== Way of the Body Armor Bonus (Ex) ===
As long as she is not wearing any armor, a serker gains a circumstance bonus to natural armor equal to her Constitution bonus. She can use shields normally and the bonus stacks with both natural armor and with enchantment bonuses to natural armor.
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As long as she is not wearing any armor or uses a shield, a serker gains a circumstance bonus to natural armor equal to her Constitution bonus. The bonus stacks with both natural armor and with enchantment bonuses to natural armor. In addition, this bonus increases by +1 at 4th level. This bonus increases by every four animal lord levels after level 4 (+2 at 8th, +3 at 12th, and so on).
  
Note that temporary Constitution modifiers, such as those from ''bear's endurance'', do not increase the armor class bonus from this ability.
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Note that temporary Constitution modifiers, such as those from the classic barbarian's rage or ''bear's endurance'', do not increase the armor class bonus of this ability.
  
 
=== Animal Family (Ex) ===
 
=== Animal Family (Ex) ===
At first level a serker must choose a totem animal among those listed in the animal families chapter. In order to use any supernatural class features, the serker must be wearing the pelt of an animal from this animal family.  
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At first level a serker must choose a totem animal among those listed in the animal families section. In order to use any supernatural class features, the serker must be wearing the pelt of an animal from this animal family.  
 
When transforming wholly or partially, the serker's body merges with the garb into a mix of animal and her original form.  
 
When transforming wholly or partially, the serker's body merges with the garb into a mix of animal and her original form.  
 
A serker cannot use any supernatural abilities from the class unless she is wearing an appropriate pelt.
 
A serker cannot use any supernatural abilities from the class unless she is wearing an appropriate pelt.
  
=== Animal Senses (Ex) ===
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=== Animal Natural Attacks (Su) ===
At 2nd level the serker gains the senses of her animal family in both her original and animal form, as outlined in the animal families section.  
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Gained at level 2, this is the same as the animal lord ability of the same name.
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This replaces the level 2 rage power.
  
=== Natural Attacks (Su) ===
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=== Animal Shape (Su) ===
At 4th level the serker gains the ability to instantly shift parts of her body into natural weapons without changing her overall shape. She can use the natural attacks of her animal family in her original form, as outlined in the animal families section.  
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Gained at level 4, this is the same as the animal lord ability of the same name except as noted.  
 
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When raging, the serker can assume animal form as a free action.
=== Beast Shape (Su) ===
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When not raging it is a standard action to assume animal form and each hour (or part thereof) the serker is in animal form consumes one round of the serker's daily rounds of rage.
At 6rd level the serker can assume the animal forms listed in the animal families section. She can use this ability at will and it lasts until she dies or resumes her normal shape as a standard action.  
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At 4th level, she can assume the shape of a Small and Medium animal of her family, as ''[http://www.d20pfsrd.com/magic/all-spells/b/beast-shape/ beast shape I]''.
At level 6 she can assume the shape of Small and Medium animals of her family, as ''beast shape I''.
 
 
At 10th level, she can assume the form of a Tiny or Large member of her animal family, as ''beast shape II.  
 
At 10th level, she can assume the form of a Tiny or Large member of her animal family, as ''beast shape II.  
At 14th level she can change between animal and her original for as a swift action.
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At 16th level she can assume the form of a Huge member of her animal family, as ''beast shape III.  
Note that some animal families do not have access to all size categories.
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This replaces the level 4, 10, and 16 rage powers.
Each use of this ability costs one round of rage per hour of transformation (or part thereof).
 
This ability counts as wild shape into an animal for the purpose of prerequisites and what other abilities it can be used with.  
 
  
When a serker assumes an animal form, all her gear is absorbed into her assumed form. Items that provide continuous bonuses continue to provide those bonuses, except armor. 
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=== Animal Senses (Ex) ===
When a magic weapon is absorbed this way, the serker can apply its enchantment to one type of natural attacks.  
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Gained at level 6, this is the same as the animal lord ability of the same name.
 
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This replaces the level 6 rage power.
''Example'' Benugan has a +2 frost longbow and a +2 keen dagger. She assumes the form of a lion. She chooses to apply the +2 frost enchantment to all her claws and the +2 keen enchantment to her bite.
 
  
The serker can also change into hybrid forms as a free action, adding cosmetic traits from her animal forms to her original appearance. This has no game effect.
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=== Shapeshifter (Su) ===
 
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At 7th level, the serker gains the shapeshifter subtype. This also makes her natural attacks count as magical for the purpose of penetrating damage reduction.
=== Damage Reduction (Ex) ===
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The serker gains damage reduction 2/magic or cold iron. At 10th level, and every 3 levels thereafter, this damage reduction increases by 2 points. Damage Reduction can reduce damage to 0, but not below 0.
At 7th level, while raging, a serker gains damage reduction 2/silver. Subtract 2 from the damage the barbarian takes each time she is dealt damage from a weapon or a natural attack as long as that attack is not made by a silver weapon (or a weapon with an enchantment bonus of +3 or more). At 10th level, and every 3 levels thereafter, this damage reduction increases by 2 points. Damage Reduction can reduce damage to 0, but not below 0.
 
 
This is a modification of the damage reduction ability.
 
This is a modification of the damage reduction ability.
  
=== Special Qualities (Su) ===
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=== Animal Special Attacks (Su) ===
At 8th level the serker gains the special qualities of her animal family, as outlined in the animal families section. She can use these special qualities in her original and animal form.  
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Gained at level 8, this is the same as the animal lord ability of the same name.
 
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This replaces the level 8 rage power.
=== Special Attacks (Su) ===
 
At 12th level the serker gains the special attacks of her animal family, as outlined in the animal families section. She can use these special attacks with natural attacks in her original and animal form.  
 
  
=== Animal Movement (Su) ===
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=== Natural Attack Boost (Ex) ===
At 16th level the serker gains the movement abilities of her animal family in original form, as outlined in the animal families section. Her body partially changes shape to allow this.  
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Gained at level 12 and improving again at level 18, this is the same as the animal lord ability of the same name.
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This replaces the level 12 and 18 rage powers.
  
=== Shapechanger (Ex) ===
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=== Animal Special Qualities (Su) ===
At 18th level, the serker gains the shapeshifter subtype.
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Gained at level 14, this is the same as the animal lord ability of the same name.
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This replaces the level 14 rage power.
  
=== Animal Gift (Sp) ===
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=== Outsider (Ex) ===
At 20th level the serker can bestow the animal gift on others. Once per day the serker can use ''[http://www.d20pfsrd.com/magic/all-spells/a/animal-shapes animal shapes]'' (sp). The assumed form must be of the serker's animal family.
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Gained at level 20, this is the same as the animal lord ability of the same name.
 +
This replaces the level 20 rage power.
  
 
== Summary of Lost Class Abilities ==
 
== Summary of Lost Class Abilities ==
 
These abilities of the original class are lost or modified in this archetype:
 
These abilities of the original class are lost or modified in this archetype:
* Weapon and Armor Proficiency
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* Armor Proficiency
 
* Rage Powers (all)
 
* Rage Powers (all)
 
* Damage Reduction
 
* Damage Reduction
 
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Revision as of 14:49, 26 February 2018

ApathApath Logo
Unofficial rules compendium
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The serker is a barbarian of the way of the body that can assume the form of an animal.

Introduction

A serker gains a mystical identification with a family of animals, gaining animal form, strength, hardiness, natural attacks, and senses. Serker means one who wears clothes, and a serker must be clothed in the skins of the beast whose abilities she seeks. In a spiritual sense, the serker dons the form of her animal, much like normal folk wear the garb of their social identity.

Serkers have a bestial nature and some find living among other folk hard, choosing to live in the wild or live with druids or gangs of serkers. They are highly sought after in armies and most serkers can stand barbarian armies better than civilian life. Depending on the animal family the serker bonds with, he might be known as a baerserk (bear), bukkrserk (deer), fillserk (mammoth), haukserk (raptor birds), hestserk (horse), hrafnserk (fowl, as in raven and jackdaw), hvalserk (dolphin), lindormserk (constrictor snake), ormserk (viper snake), svinserk (boar), tjorserk (cattle), ulfserk (wolf), vedrserk (capra), or vognserk (seal). Other animal families can be chosen, but are less well known and honored.

Class Information

This is a martial arts archetype, a barbarian of the way of the body.

Starting Money: 2d6 × 10 gp (average 70 gp)

Hit Die: d12.

Class Abilities

The serker has all the class abilities of the barbarian, except as noted below.

Weapon and Armor Proficiency

A serker is proficient with all simple and martial melee weapons but not with any ranged weapons, armor, or shields.

Way of the Body Armor Bonus (Ex)

As long as she is not wearing any armor or uses a shield, a serker gains a circumstance bonus to natural armor equal to her Constitution bonus. The bonus stacks with both natural armor and with enchantment bonuses to natural armor. In addition, this bonus increases by +1 at 4th level. This bonus increases by every four animal lord levels after level 4 (+2 at 8th, +3 at 12th, and so on).

Note that temporary Constitution modifiers, such as those from the classic barbarian's rage or bear's endurance, do not increase the armor class bonus of this ability.

Animal Family (Ex)

At first level a serker must choose a totem animal among those listed in the animal families section. In order to use any supernatural class features, the serker must be wearing the pelt of an animal from this animal family. When transforming wholly or partially, the serker's body merges with the garb into a mix of animal and her original form. A serker cannot use any supernatural abilities from the class unless she is wearing an appropriate pelt.

Animal Natural Attacks (Su)

Gained at level 2, this is the same as the animal lord ability of the same name. This replaces the level 2 rage power.

Animal Shape (Su)

Gained at level 4, this is the same as the animal lord ability of the same name except as noted. When raging, the serker can assume animal form as a free action. When not raging it is a standard action to assume animal form and each hour (or part thereof) the serker is in animal form consumes one round of the serker's daily rounds of rage. At 4th level, she can assume the shape of a Small and Medium animal of her family, as beast shape I. At 10th level, she can assume the form of a Tiny or Large member of her animal family, as beast shape II. At 16th level she can assume the form of a Huge member of her animal family, as beast shape III. This replaces the level 4, 10, and 16 rage powers.

Animal Senses (Ex)

Gained at level 6, this is the same as the animal lord ability of the same name. This replaces the level 6 rage power.

Shapeshifter (Su)

At 7th level, the serker gains the shapeshifter subtype. This also makes her natural attacks count as magical for the purpose of penetrating damage reduction. The serker gains damage reduction 2/magic or cold iron. At 10th level, and every 3 levels thereafter, this damage reduction increases by 2 points. Damage Reduction can reduce damage to 0, but not below 0. This is a modification of the damage reduction ability.

Animal Special Attacks (Su)

Gained at level 8, this is the same as the animal lord ability of the same name. This replaces the level 8 rage power.

Natural Attack Boost (Ex)

Gained at level 12 and improving again at level 18, this is the same as the animal lord ability of the same name. This replaces the level 12 and 18 rage powers.

Animal Special Qualities (Su)

Gained at level 14, this is the same as the animal lord ability of the same name. This replaces the level 14 rage power.

Outsider (Ex)

Gained at level 20, this is the same as the animal lord ability of the same name. This replaces the level 20 rage power.

Summary of Lost Class Abilities

These abilities of the original class are lost or modified in this archetype:

  • Armor Proficiency
  • Rage Powers (all)
  • Damage Reduction
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