Difference between revisions of "Ranger (Apath)"

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== Archetype Notes ==
 
== Archetype Notes ==
 
All the ranger archetypes I’ve written are very atomized; each covers a very narrow field and thus works with many other archetypes. This is because the ranger has so many questionable class abilities – spells, favored enemy, and favored terrain. As a byproduct of this, it becomes very natural to combine archetypes.
 
All the ranger archetypes I’ve written are very atomized; each covers a very narrow field and thus works with many other archetypes. This is because the ranger has so many questionable class abilities – spells, favored enemy, and favored terrain. As a byproduct of this, it becomes very natural to combine archetypes.
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== External Links ==
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* [http://www.d20pfsrd.com/extras/community-creations/treatmonks-lab/test2/treantmonk-s-guide-to-rangers Treantmonk's Guide to Rangers in Pathfinder]

Revision as of 13:25, 5 September 2013

ApathApath Logo
Unofficial rules compendium

Favored Enemy

Notepad.png This is a work in progress.

Favored Enemies use the following categories:

  • Aberration
  • Animate (Construct, Elemental)
  • Dragon
  • Humanoid
  • Magical beast
  • Mutant (Fey, Monstrous Humanoid)
  • Natural (Animal, Vermin)
  • Outsider (except elementals)
  • Undead
  • Vegetate (Ooze, Plant)

Combat Style Options

These additional combat styles are available.

Firearms Style

If the ranger selects firearms style, he can choose from the following list whenever he gains a combat style feat:

Amateur Gunslinger, Deft Shootist Deed, Extra Grit, Gunsmithing, Rapid Reload.

  • At 6th level, he adds No Name, Ricochet Shot Deed, and Secret Stash Deed to the list.
  • At 10th level, he adds Leaping Shot Deed and Signature Deed to the list. She can also learn the Dead Shot deed (as the gunslinger class ability) as if it was a feat.

A ranger with this fighting style that lacks the Amateur Gunslinger feat has a maximum and initial grit (as the gunslinger class ability) of one.

Quarterstaff Style

If the ranger selects quarterstaff style, he can choose from the following list whenever he gains a combat style feat:

Dodge, Double Slice, Two-Weapon Fighting, Two-Weapon Defense, and Weapon Focus (Quarterstaff).

  • At 6th level, he adds Improved Two-Weapon Fighting, Quarterstaff Master, and Tripping Staff to the list.
  • At 10th level, he adds Greater Two-Weapon Fighting and Tripping Twirl to the list.

Spear Style

If the ranger selects spear style, he can choose from the following list whenever he gains a combat style feat:

Bodyguard, Combat Reflexes, Gang Up, Gory Finish, Improved Initiative, and Stand Still.

  • At 6th level, he adds Improved Critical, Shatter Defenses, and Weapon Focus to the list, and the benefit from these feats apply to the boar spear, boarding pike, longspear, shortspear, spear, and syringe spear.
  • At 10th level, he adds Impaling Critical and Pin Down to the list.

Throwing Style

If the ranger selects throwing style, he can choose from the following list whenever he gains a combat style feat:

Charging Hurler, Close-Quarters Thrower, Distance Thrower, Sliding Axe Throw, Two-Handed Thrower, and Quick Draw,

  • At 6th level, he adds False Opening and Parting Shot to the list.
  • At 10th level, he adds Pinpoint Targeting and Shot on the Run to the list.

Archetype Notes

All the ranger archetypes I’ve written are very atomized; each covers a very narrow field and thus works with many other archetypes. This is because the ranger has so many questionable class abilities – spells, favored enemy, and favored terrain. As a byproduct of this, it becomes very natural to combine archetypes.

External Links