Difference between revisions of "Ranger (Apath)"
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== Archetype Notes == | == Archetype Notes == | ||
− | All the ranger archetypes I’ve written are very atomized; each covers a very narrow field and tus works with many other archetypes. This is becasue the ranger has so many questionable class abilities – spells, favored enemy, and favored terrain. As a byproduct of this, it becomes very natural to combine archetypes. | + | All the ranger archetypes I’ve written are very atomized; each covers a very narrow field and tus works with many other archetypes. This is becasue the ranger has so many questionable class abilities – spells, favored enemy, and favored terrain. As a byproduct of this, it becomes very natural to combine archetypes. |
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Revision as of 15:44, 14 November 2012
Unofficial rules compendium | |
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Combat Style Options
These additional combat styles are available.
Firearms Style
If the ranger selects firearms style, he can choose from the following list whenever he gains a combat style feat:
XXX
- At 6th level, he adds XXX to the list.
- At 10th level, he adds XXX to the list.
Quarterstaff Style
If the ranger selects quarterstaff style, he can choose from the following list whenever he gains a combat style feat:
Dodge, Double Slice, Two-Weapon Fighting, Two-Weapon Defense, and Weapon Focus (Quarterstaff).
- At 6th level, he adds Improved Two-Weapon Fighting, Quarterstaff Master, and Tripping Staff to the list.
- At 10th level, he adds Greater Two-Weapon Fighting and Tripping Twirl to the list.
Spear Style
If the ranger selects spear style, he can choose from the following list whenever he gains a combat style feat:
Bodyguard, Combat Reflexes, Gang Up, Gory Finish, Improved Initiative, and Stand Still.
- At 6th level, he adds Improved Critical, Shatter Defenses, and Weapon Focus to the list, and the benefit from these feats apply to the boar spear, boarding pike, longspear, shortspear, spear, and syringe spear.
- At 10th level, he adds Impaling Critical and Pin Down to the list.
Throwing Style
If the ranger selects throwing style, he can choose from the following list whenever he gains a combat style feat:
Charging Hurler, Close-Quarters Thrower, Distance Thrower, Sliding Axe Throw, Two-Handed Thrower, and Quick Draw,
- At 6th level, he adds False Opening and Parting Shot to the list.
- At 10th level, he adds Pinpoint Targeting and Shot on the Run to the list.
Archetype Notes
All the ranger archetypes I’ve written are very atomized; each covers a very narrow field and tus works with many other archetypes. This is becasue the ranger has so many questionable class abilities – spells, favored enemy, and favored terrain. As a byproduct of this, it becomes very natural to combine archetypes.