Difference between revisions of "Quack-Fu Monk (Apath)"
m (→Class Information: wk) |
m (→Class Information: wk) |
||
Line 9: | Line 9: | ||
'''Class: ''' Monk. | '''Class: ''' Monk. | ||
− | |||
− | |||
− | |||
'''Hit Die:''' d8 (d10 for unchained monk). | '''Hit Die:''' d8 (d10 for unchained monk). |
Revision as of 17:11, 22 April 2017
Unofficial rules compendium | |
|
Quack-Fu is a mishmash martial arts style popular with the shibaten duck-folk and few others. It lacks the discipline of more formal styles, relying instead on wild motion, sudden aggressive attacks, and improvisation. The quack-fu monk is a martial artist of the way of life.
Class Information
This is a martial arts archetype
Publisher: Purple Duck Games.
Class: Monk.
Hit Die: d8 (d10 for unchained monk).
Class Features
The quack-fu monk has all the monks class features, except as follows.
Way of Life Armor Class Bonus (Ex)
When unarmored and unencumbered, the quack-fu monk adds her Charisma bonus (if any) as a dodge bonus to her Armor Class and Combat Maneuver Defense. This bonus increases by 1 at level four and for every four quack-fu monk levels thereafter, up to a maximum of +5 at 20th level.
She loses these bonuses when she loses her Dexterity bonus to Armor Class, when she is immobilized or helpless, when she wears any armor, when she carries a shield, or when she carries a medium or heavy load.
The quack-fu monk can substitute Charisma for Wisdom for the prerequisites of style feats.
This is a modification to the monk's armor class bonus class feature and makes the quack-fu monk a practitioner of Way of Life martial arts (See Unarmored and Dangerous by Purple Duck Games).
Aggressive Stance (Ex)
An quack-fu monk of 3rd level or higher counts as one size category larger (up to Medium size), but only to determine what size creatures he can use combat maneuvers against. At level 13 this ability improves, counting as two size categories larger (up to Large size). This stacks with the In Your Face feat. This ability replaces Still Mind.
Uncanny Dodge (Ex)
Starting at 7th level, an quack-fu monk can react to danger before her senses would normally allow her to do so. She cannot be caught flat-footed, nor does she lose her Dex bonus to AC if the attacker is invisible. She still loses her Dexterity bonus to AC if immobilized. A rogue with this ability can still lose her Dexterity bonus to AC if an opponent successfully uses the feint action (see Combat) against her.
If an quack-fu monk already has uncanny dodge from a different class, she automatically gains improved uncanny dodge (see below) instead.
Table: Quack-fu Monk
Level | Base Attack Bonus |
Fort Save |
Ref Save |
Will Save |
Special | Unarmed Damage |
AC Bonus |
Fast Movement |
1st | +1 | +2 | +2 | +0 | Bonus feat, flurry of blows (bonus attack), stunning fist, unarmed strike | 1d6 | +0 | +0 ft. |
2nd | +2 | +3 | +3 | +0 | Bonus feat, evasion | 1d6 | +0 | +0 ft. |
3rd | +3 | +3 | +3 | +1 | Aggressive stance (Medium), fast movement, ki pool, ki strike (magic) | 1d6 | +0 | +10 ft. |
4th | +4 | +4 | +4 | +1 | Ki power, stunning fist (fatigued), uncanny dodge | 1d8 | +1 | +10 ft. |
5th | +5 | +4 | +4 | +1 | Purity of body, style strike (1/round) | 1d8 | +1 | +10 ft. |
6th | +6/+1 | +5 | +5 | +2 | Bonus feat, ki power | 1d8 | +1 | +20 ft. |
7th | +7/+2 | +5 | +5 | +2 | Ki strike (cold iron/silver), uncanny dodge | 1d8 | +1 | +20 ft. |
8th | +8/+3 | +6 | +6 | +2 | Ki power, stunning fist (sickened) | 1d10 | +2 | +20 ft. |
9th | +9/+4 | +6 | +6 | +3 | Improved evasion, style strike | 1d10 | +2 | +30 ft. |
10th | +10/+5 | +7 | +7 | +3 | Bonus feat, ki power, ki strike (lawful) | 1d10 | +2 | +30 ft. |
11th | +11/+6/+1 | +7 | +7 | +3 | Flurry of blows (bonus attack) | 1d10 | +2 | +30 ft. |
12th | +12/+7/+2 | +8 | +8 | +4 | Ki power, stunning fist (staggered) | 2d6 | +3 | +40 ft. |
13th | +13/+8/+3 | +8 | +8 | +4 | Aggressive stance (Large), style strike, tongue of the sun and moon | 2d6 | +3 | +40 ft. |
14th | +14/+9/+4 | +9 | +9 | +4 | Bonus feat, ki power | 2d6 | +3 | +40 ft. |
15th | +15/+10/+5 | +9 | +9 | +5 | Style strike (2/round) | 2d6 | +3 | +50 ft. |
16th | +16/+11/+6/+1 | +10 | +10 | +5 | ki power, ki strike (adamantine) , stunning fist (blind or deaf) | 2d8 | +4 | +50 ft. |
17th | +17/+12/+7/+2 | +10 | +10 | +5 | Style strike, timeless body | 2d8 | +4 | +50 ft. |
18th | +18/+13/+8/+3 | +11 | +11 | +6 | Bonus feat, Ki power | 2d8 | +4 | +60 ft. |
19th | +19/+14/+9/+4 | +11 | +11 | +6 | Flawless mind | 2d8 | +4 | +60 ft. |
20th | +20/+15/+10/+5 | +12 | +12 | +6 | Ki power, perfect self, stunning fist (paralyzed) | 2d10 | +5 | +60 ft. |
Summary of Changed Class Abilities
These class features are lost or modified in this archetype:
- AC Bonus
- Still Mind (lvl 3)
The text in this article is Open Game Content. It is covered by the Open Game License v1.0a, rather than the Action copyright. To distinguish it, these items will have this notice. If you see any page that contains OGL material and does not show this license statement, please contact one of the Action administrators. Please note that images used in article may have different copyright than the text. |