Difference between revisions of "Pure Cleric (Apath)"

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=== Endless Well ===
 
=== Endless Well ===
At level 12, a pure cleric can use channeled energy to restore spells she has already cast this day, including one gained from divine gift. By expanding a use of channel energy as a standard action, the pure cleric can restore prepared spells at the rate of one spell level per die of energy she normally channels. She must restore at least two different spells each time she uses this ability, and it cannot be used to restore orisons.
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At level 12, a pure cleric can use channeled energy to restore spells she has already cast this day, including one gained from divine gift or used to power spontaneous casting. By expanding a use of channel energy as a swift action, the pure cleric can restore prepared spells at the rate of one spell level per die of energy she normally channels. She must restore at least two different spells each time she uses this ability, and it cannot be used to restore orisons.
  
 
=== Versatile Channel (Su) ===
 
=== Versatile Channel (Su) ===

Revision as of 13:56, 30 March 2015

ApathApath Logo
Unofficial rules compendium

Pure clerics or non-domain clerics believe in one great divine principle, that does not concern itself with the minutiae of the world as expressed in domains. All divine power is one, and focusing on domains is to the detriment of genuine divine power. Pure clerics are common in monotheistic and philosophical religions. Note that religions that have pure clerics can still have subsidiary gods or saints can have regular clerics that use domains. Thus clerics and pure clerics can coexist in the same faith, but may be at odds with one another.

Class Information

This is a cleric archetype

Hit Die: d8.

Class Abilities

The following class abilities are affected by this archetype:

Empowered Heal/Inflict

When a pure cleric uses a cure/inflict spell, they are treated as if they were empowered, increasing the amount of damage healed or inflicted by half (+50%). This does not stack with the Empower Spell metamagic feat.

No Domains

The pure cleric lacks domains and domain spell slots.

Divine Gift (Su)

A pure cleric receives the divine gift ability at level 2. Once per day the pure cleric can cast any one spell that is on the cleric spell list which and is capable of casting. This spell is cast without expending a prepared spell, even if the spell is not prepared. It spell is treated like any other spell, including casting time, duration, and other effects dependent on the cleric's level. This spell cannot be modified by metamagic feats or other abilities. The pure cleric must have a divine focus to use this ability.

Pure Focus (Ex)

As long as she has her divine focus, a pure cleric does needs less of the trapping of the mundane world when casting spells. By using a divine focus as part of casting, she can cast any spell with a material component costing the value of that divine focus (maximum 100 gp) or less without needing that component. For example, if the pure cleric uses a silver holy symbol worth 25 gp, she do not have to provide material components for a spell if its components are worth 25 gp or less. The casting of the spell still provokes attacks of opportunity as normal. If the spell requires a material component that costs more than the value of the divine focus, the pure cleric must have the material component on hand to cast the spell, as normal.

Dismiss Falsehood

At 4th level and higher, when a pure cleric makes a dispel check or caster level check to see if her spells can negate other spells, spell-like abilities, supernatural abilities, or curses, add +5 to the result.

Bonus Faith Feats

At level 6, and every four levels after that, the pure cleric gains a bonus feat. This must be a channeling, item creation, or metamagic feat.

Aura of Serenity (Sp)

If You Meet The Buddha On The Road, Kill Him—Attributed to Zen Master Linji

A pure cleric of 8th level can use sanctuary at will. This is a full-round action, and lasts until dispelled or broken by an action from the pure cleric. The save DC against this ability is 10 + ½ the pure cleric's level + Wisdom modifier. Unlike the spell, using channel energy to inflict harm does not count as an attack and does not end the protection, but does grant each harmed creature an additional saving throw to negate the aura of serenity. A creature that saves against this ability cannot be affected by that pure cleric's aura of serenity again for 24 hours.

Endless Well

At level 12, a pure cleric can use channeled energy to restore spells she has already cast this day, including one gained from divine gift or used to power spontaneous casting. By expanding a use of channel energy as a swift action, the pure cleric can restore prepared spells at the rate of one spell level per die of energy she normally channels. She must restore at least two different spells each time she uses this ability, and it cannot be used to restore orisons.

Versatile Channel (Su)

At 16th level, a pure cleric’s channel energy can instead affect a 60-foot cone or a 120-foot line.

Abundant Skies

At level 20, when using the endless well ability, the pure cleric can replace expended spells with any spell that fits in that spell slot, not just a spell that was previously prepared.

Table: Pure Cleric

Level Base Attack Bonus Fort Save Ref Save Will Save Special Spells per Day
0 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st +0 +2 +0 +2 Aura, channel energy 1d6, empowered heal/inflict, orisons, spontaneous casting 3 1
2nd +1 +3 +0 +3 Divine gift, pure focus 4 2
3rd +2 +3 +1 +3 Channel energy 2d6 4 2 1
4th +3 +4 +1 +4 Dismiss falsehood 4 3 2
5th +3 +4 +1 +4 Channel energy 3d6 4 3 2 1
6th +4 +5 +2 +5 Bonus feat 4 3 3 2
7th +5 +5 +2 +5 Channel energy 4d6 4 4 3 2 1
8th +6/+1 +6 +2 +6 Aura of serenity 4 4 3 3 2
9th +6/+1 +6 +3 +6 Channel energy 5d6 4 4 4 3 2 1
10th +7/+2 +7 +3 +7 Bonus feat 4 4 4 3 3 2
11th +8/+3 +7 +3 +7 Channel energy 6d6 4 4 4 4 3 2 1
12th +9/+4 +8 +4 +8 Endless well 4 4 4 4 3 3 2
13th +9/+4 +8 +4 +8 Channel energy 7d6 4 4 4 4 4 3 2 1
14th +10/+5 +9 +4 +9 Bonus feat 4 4 4 4 4 3 3 2
15th +11/+6/+1 +9 +5 +9 Channel energy 8d6 4 4 4 4 4 4 3 2 1
16th +12/+7/+2 +10 +5 +10 Versatile channel 4 4 4 4 4 4 3 3 2
17th +12/+7/+2 +10 +5 +10 Channel energy 9d6 4 4 4 4 4 4 4 3 2 1
18th +13/+8/+3 +11 +6 +11 Bonus feat 4 4 4 4 4 4 4 3 3 2
19th +14/+9/+4 +11 +6 +11 Channel energy 10d6 4 4 4 4 4 4 4 4 3 3
20th +15/+10/+5 +12 +6 +12 Abundant skies 4 4 4 4 4 4 4 4 4 4

Summary of Changed Class Abilities

These abilities of the original class are lost or modified in this archetype:

  • Domains
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