Difference between revisions of "Path of Spirit Cleric (Apath)"

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{{Apath}}
 
''Clerics are naturally inclined to be martial arts practitioners of the [[Martial_Arts_(Apath)#Way_of_the_Void|Way of the Void]], but despite the similar talent required merging these paths takes a great deal of effort.
 
''Clerics are naturally inclined to be martial arts practitioners of the [[Martial_Arts_(Apath)#Way_of_the_Void|Way of the Void]], but despite the similar talent required merging these paths takes a great deal of effort.
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== Class Abilities ==
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The martial mystic has all the cleric's class abilities, except as noted.
  
 
===Skills===
 
===Skills===

Revision as of 12:34, 30 September 2012

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Unofficial rules compendium

Clerics are naturally inclined to be martial arts practitioners of the Way of the Void, but despite the similar talent required merging these paths takes a great deal of effort.

Class Abilities

The martial mystic has all the cleric's class abilities, except as noted.

Skills

4 skill points per level. Class skills: Acrobatics, Climb, Craft, Diplomacy, Escape Artist, Heal, Hide, Knowledge (Religion), Perform, Profession, Spellcraft, Spot, Stealth, and Swim.

Weapon and Armor Proficiency

Martial mystics are proficient with quarterstaff, sai, and siangham. They have no proficiency with armor or shields. If eastern weapons are used in the campaign they are also proficient with the bo and hanbo. Martial mystics are also proficient with the favored weapon of their patron, if they have a patron.

AC Bonus (Ex)

When unarmored, unencumbered, and unarmed or wielding either a monk weapon or the favored weapon of their patron, the martial mystic adds her Wisdom bonus (if any) to her AC. In addition, a martial mystic gains a +1 bonus to AC at 5th level. This bonus increases by 1 for every five martial mystic levels thereafter (+2 at 10th, +3 at 15th, and +4 at 20th level).

These bonuses to AC apply even against touch attacks or when the martial mystic is flat-footed. She loses these bonuses when she is immobilized or helpless, when she wears any armor, when she carries a shield, or when she carries a medium or heavy load.

When multiclassing to a prestige class that would ordinarily gain or use medium armor, you can forgo that armor proficiency and have levels in that class count for the purpose of armor class bonus. Check with the game master for each class.

Unarmed Fighting (Ex)

A martial mystic gains Improved Unarmed Combat as a bonus feat at first level and inflicts 1d6 damage with an unarmed attack (1d6 for a Small character). A martial mystic's attacks may be with fist, elbows, knees, and feet. This means that a martial mystic may make unarmed strikes with his hands full. There is no such thing as an off-hand attack for a martial mystic striking unarmed. A martial mystic may thus apply his full Strength bonus on damage rolls for all his unarmed strikes.

Usually a martial mystic's unarmed strikes deal lethal damage, but he can choose to deal nonlethal damage instead with no penalty on his attack roll. He has the same choice to deal lethal or nonlethal damage while grappling.

A martial mystic's unarmed strike is treated as both a manufactured weapon and a natural weapon for the purpose of spells and effects that enhance or improve either manufactured weapons or natural weapons.

The damage of the martial mystic increases with base attack bonus; when base attack bonus reaches +4, unarmed damage becomes 1d8 (1d6 if Small). At base attack +8 unarmed damage becomes 1d10 (1d8 if Small), and at +12 it becomes 2d6 (1d8 if Small).

Domains

A martial mystic only gets to select one domain from those available to her faith.

Summary of Changed Class Abilities

These abilities of the original class are lost or modified in this archetype:

  • Class Skills
  • Weapon and Armor Proficiency
  • Domains