Difference between revisions of "Mountebank (Apath)"

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{{Apath}}
 
{{Apath}}
  
''A mountebank is not merely a charlatan, she is a dabbler and experimenter in things arcane.''
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''A mountebank is no mere a charlatan, she is a dabbler in things arcane.''
  
 
== Class Information ==
 
== Class Information ==
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This is a [http://www.d20pfsrd.com/classes/core-classes/rogue rogue] archetype.
 
This is a [http://www.d20pfsrd.com/classes/core-classes/rogue rogue] archetype.
 
'''Starting Wealth:''' 1d6 x 10 gp (average 35 gp.) In addition, each character begins play with an outfit worth 10 gp or less.
 
  
 
'''Hit Dice:''' d8.
 
'''Hit Dice:''' d8.
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hanbo and fighting fan.  
 
hanbo and fighting fan.  
 
They are not proficient with armor or shields.
 
They are not proficient with armor or shields.
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=== Grift (Ex) ===
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A mountebank has a repertoire of tricks and magic dabbling that allows her to excel where other's fail.
 +
 +
An mountebank has the ability to augment skill checks and ability checks through her grift. The mountebank has an grift pool equal to 1/2 her mountebank level + her Intelligence modifier (minimum 1). An mountebank’s grift pool refreshes each day, typically after she gets a restful night’s sleep. As a free action, she can expend one use of grift from her pool to add 1d6 to the result of that check, including any on which she takes 10 or 20. This choice is made after the check is rolled and before the results are revealed. An mountebank can only use grift once per check or roll. The mountebank can use grift on any Bluff, Disable Device, and Perception skill checks without expending a use of grift, provided she’s trained in the skill.
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A mountebank can use Disable Device to disarm magic traps and the grift ability counts as the rogue's trapfinding ability for prerequisites.
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Grift can also be used on attack rolls and saving throws, at the cost of expending two uses of grift each time from the mountebank’s pool. In the case of saving throws, using grift is an immediate action rather than a free action.
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Grift replaces trapfinding, uncanny dodge, and improved uncanny dodge. A mountebank's reliance on grift means she cannot learn the adroit skill rogue talent.
  
 
=== Mage Armor (Sp) ===
 
=== Mage Armor (Sp) ===
 
A mountebank with an Intelligence score of 11 or more can use ''mage armor'' as a spell-like ability once per day, with a caster level equal to her rogue level and personal range. At 4th level, and every 8 levels thereafter, the mountebank can use this ability one additional time per day. At 4th level the mountebank becomes a master at using force armors, and the armor bonus of ''mage armor'' and ''bracers of armor'' stack when worn by a mountebank.
 
A mountebank with an Intelligence score of 11 or more can use ''mage armor'' as a spell-like ability once per day, with a caster level equal to her rogue level and personal range. At 4th level, and every 8 levels thereafter, the mountebank can use this ability one additional time per day. At 4th level the mountebank becomes a master at using force armors, and the armor bonus of ''mage armor'' and ''bracers of armor'' stack when worn by a mountebank.
 
=== Mountebank Cantrip (Sp) ===
 
At level 1, a mountebank with an Intelligence of 10 learns one cantrip (level zero arcane spells) from the sorcerer/wizard list which she can use at will as a spell-like ability. She learns another cantrip at level 4 and every 4 levels thereafter. If the mountebank learns more cantrips from the minor magic rogue ability, she can use those cantrips at will too. This replaces trapfinding.
 
  
 
=== Mountebank Magic (Sp) ===
 
=== Mountebank Magic (Sp) ===
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=== Rogue Talents (Ex) ===
 
=== Rogue Talents (Ex) ===
The following rogue talents complement the mountebank archetype: major magic, minor magic. In addition, she has access to the following additional rogue talent.
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The following rogue talents complement the mountebank archetype: major magic, minor magic.
 
 
* ''Magetrap:'' You can disarm magical traps.
 
 
   
 
   
'''Advanced Talents:''' The following advanced rogue talents complement the mountebank archetype: dispelling attack and  familiar. In addition, she has access to the following additional advanced rogue talent.
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'''Advanced Talents:''' The following advanced rogue talents complement the mountebank archetype: dispelling attack and  familiar.
* ''Additional Dimension Door:'': You can use the ''dimension door'' mountebank class ability an additional time per day.
 
  
== Table: Mountebank ==
 
{|class="wikitable"
 
|valign="top"|'''Level'''||valign="top"|'''Base Attack Bonus'''||valign="top"|'''Fort Save'''||valign="top"|'''Ref Save'''||valign="top"|'''Will Save'''||valign="top"|'''Special'''
 
|-
 
|valign="top"| 1st||valign="top"| +0||valign="top"| +0||valign="top"| +2||valign="top"| +0||valign="top"| <span style="color:#800000">Finesse training (Weapon Finesse)</span>, Mage armor, mountebank cantrip, sneak attack +1d6
 
|-
 
|valign="top"| 2nd||valign="top"| +1||valign="top"| +0||valign="top"| +3||valign="top"| +0||valign="top"| Evasion, rogue talent
 
|-
 
|valign="top"| 3rd||valign="top"| +2||valign="top"| +1||valign="top"| +3||valign="top"| +1||valign="top"| Mountebank magic, <span style="color:#800000">finesse training</span>, sneak attack +2d6
 
|-
 
|valign="top"| 4th||valign="top"| +3||valign="top"| +1||valign="top"| +4||valign="top"| +1||valign="top"| Cantrip, <span style="color:#800000">debilitating injury</span>, rogue talent, uncanny dodge
 
|-
 
|valign="top"| 5th||valign="top"| +3||valign="top"| +1||valign="top"| +4||valign="top"| +1||valign="top"| <span style="color:#800000">Rogue's edge</span>, sneak attack +3d6
 
|-
 
|valign="top"| 6th||valign="top"| +4||valign="top"| +2||valign="top"| +5||valign="top"| +2||valign="top"| Mountebank magic (2), rogue talent
 
|-
 
|valign="top"| 7th||valign="top"| +5||valign="top"| +2||valign="top"| +5||valign="top"| +2||valign="top"| Cantrip, sneak attack +4d6
 
|-
 
|valign="top"| 8th||valign="top"| +6/+1||valign="top"| +2||valign="top"| +6||valign="top"| +2||valign="top"| ''Dimension door'', sneak attack, rogue talent
 
|-
 
|valign="top"| 9th||valign="top"| +6/+1||valign="top"| +3||valign="top"| +6||valign="top"| +3||valign="top"| Mountebank magic (3), sneak attack +5d6,
 
|-
 
|valign="top"| 10th||valign="top"| +7/+2||valign="top"| +3||valign="top"| +7||valign="top"| +3||valign="top"| Advanced talents, rogue talent, <span style="color:#800000">rogue's edge</span>,
 
|-
 
|valign="top"| 11th||valign="top"| +8/+3||valign="top"| +3||valign="top"| +7||valign="top"| +3||valign="top"| Cantrip, <span style="color:#800000">finesse training</span>, sneak attack +6d6, ''dimension door'' (2/day)
 
|-
 
|valign="top"| 12th||valign="top"| +9/+4||valign="top"| +4||valign="top"| +8||valign="top"| +4||valign="top"| Mountebank magic (4), rogue talent
 
|-
 
|valign="top"| 13th||valign="top"| +9/+4||valign="top"| +4||valign="top"| +8||valign="top"| +4||valign="top"| Sneak attack +7d6
 
|-
 
|valign="top"| 14th||valign="top"| +10/+5||valign="top"| +4||valign="top"| +9||valign="top"| +4||valign="top"| Cantrip, ''dimension door'' (move action), rogue talent
 
|-
 
|valign="top"| 15th||valign="top"| +11/+6/+1||valign="top"| +5||valign="top"| +9||valign="top"| +5||valign="top"| Mountebank magic (5), <span style="color:#800000">rogue's edge</span>, sneak attack +8d6
 
|-
 
|valign="top"| 16th||valign="top"| +12/+7/+2||valign="top"| +5||valign="top"| +10||valign="top"| +5||valign="top"| Rogue talent
 
|-
 
|valign="top"| 17th||valign="top"| +12/+7/+2||valign="top"| +5||valign="top"| +10||valign="top"| +5||valign="top"| Cantrip, sneak attack +9d6
 
|-
 
|valign="top"| 18th||valign="top"| +13/+8/+3||valign="top"| +6||valign="top"| +11||valign="top"| +6||valign="top"| Mountebank magic (6), rogue talent
 
|-
 
|valign="top"| 19th||valign="top"| +14/+9/+4||valign="top"| +6||valign="top"| +11||valign="top"| +6||valign="top"| <span style="color:#800000">Finesse training</span>, sneak attack +10d6
 
|-
 
|valign="top"| 20th||valign="top"| +15/+10/+5||valign="top"| +6||valign="top"| +12||valign="top"| +6||valign="top"| Cantrip, master strike, rogue talent, <span style="color:#800000">rogue's edge</span>,
 
|}
 
  
 
== Summary of Changed Class Abilities ==
 
== Summary of Changed Class Abilities ==
 
These abilities of the original class are lost or modified in this archetype:
 
These abilities of the original class are lost or modified in this archetype:
 
* Weapon and Armor Proficiency  
 
* Weapon and Armor Proficiency  
* Trapfinding
 
 
* Trap Sense
 
* Trap Sense
* Improved uncanny Dodge
 
 
<!-- OGL -->
 
<!-- OGL -->
 
<noinclude>{{OGL}}</noinclude>
 
<noinclude>{{OGL}}</noinclude>

Revision as of 11:58, 11 November 2017

ApathApath Logo
Unofficial rules compendium

A mountebank is no mere a charlatan, she is a dabbler in things arcane.

Class Information

Unchained Mountebank

This class incorporates changes to the rogue from Pathfinder Unchained. Pathfinder unchained additions are in brown. Ignore all brown text if not using the unchained rogue.

This is a rogue archetype.

Hit Dice: d8.

Class Features

A mountebank has all class features of the rogue, except as follows.

Weapon and Armor Proficiency

Montebanks are proficient with all simple weapons, plus the hand crossbow, longsword, rapier, sap, shortsword, sword cane, and whip. If eastern weapons are in use in the campaign she is also proficient with the hanbo and fighting fan. They are not proficient with armor or shields.

Grift (Ex)

A mountebank has a repertoire of tricks and magic dabbling that allows her to excel where other's fail.

An mountebank has the ability to augment skill checks and ability checks through her grift. The mountebank has an grift pool equal to 1/2 her mountebank level + her Intelligence modifier (minimum 1). An mountebank’s grift pool refreshes each day, typically after she gets a restful night’s sleep. As a free action, she can expend one use of grift from her pool to add 1d6 to the result of that check, including any on which she takes 10 or 20. This choice is made after the check is rolled and before the results are revealed. An mountebank can only use grift once per check or roll. The mountebank can use grift on any Bluff, Disable Device, and Perception skill checks without expending a use of grift, provided she’s trained in the skill.

A mountebank can use Disable Device to disarm magic traps and the grift ability counts as the rogue's trapfinding ability for prerequisites.

Grift can also be used on attack rolls and saving throws, at the cost of expending two uses of grift each time from the mountebank’s pool. In the case of saving throws, using grift is an immediate action rather than a free action.

Grift replaces trapfinding, uncanny dodge, and improved uncanny dodge. A mountebank's reliance on grift means she cannot learn the adroit skill rogue talent.

Mage Armor (Sp)

A mountebank with an Intelligence score of 11 or more can use mage armor as a spell-like ability once per day, with a caster level equal to her rogue level and personal range. At 4th level, and every 8 levels thereafter, the mountebank can use this ability one additional time per day. At 4th level the mountebank becomes a master at using force armors, and the armor bonus of mage armor and bracers of armor stack when worn by a mountebank.

Mountebank Magic (Sp)

A mountebank gains the ability to cast certain specific spells as she advances in level. She can cast any spell she knows without preparing it ahead of time. To learn or cast a spell, a mountebank must have a Charisma score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a mountebank’s spell is 10 + the spell level + the mountebank’s Charisma modifier. All mountebank spells can only affect the mountebank herself.

A 3rd level mountebank can cast vanish at a cost of one point from her grift pool. A 6th level mountebank can cast lesser dimension door at a cost of two points from her grift pool. A 9th level mountebank can cast invisibility at a cost of three points from her grift pool. A 12th level mountebank can cast dimension door at a cost of four points from her grift pool. A 15th level mountebank can cast greater invisibility at a cost of five points from her grift pool. A 18th level mountebank can cast walk through space at a cost of six points from her grift pool.

This replaces trap sense (danger sense for an unchained rogue).

Rogue Talents (Ex)

The following rogue talents complement the mountebank archetype: major magic, minor magic.

Advanced Talents: The following advanced rogue talents complement the mountebank archetype: dispelling attack and familiar.


Summary of Changed Class Abilities

These abilities of the original class are lost or modified in this archetype:

  • Weapon and Armor Proficiency
  • Trap Sense
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