Difference between revisions of "Militant (Apath)"
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''The militant is a fighter variant that is less specialized in fighting techniques and learns more skills. Some militants are militiamen who keep a civilian career on the side. Others are military regulars who learn extensive and specialized skills required for their position, such as naval officers, artillerists, military engineers, mapmakers, and logistics specialists. Others mix might and art as government officials, tax collectors, law enforcers, bodyguards, security specialists, or military advisers.'' | ''The militant is a fighter variant that is less specialized in fighting techniques and learns more skills. Some militants are militiamen who keep a civilian career on the side. Others are military regulars who learn extensive and specialized skills required for their position, such as naval officers, artillerists, military engineers, mapmakers, and logistics specialists. Others mix might and art as government officials, tax collectors, law enforcers, bodyguards, security specialists, or military advisers.'' | ||
− | == Class | + | == Class Features == |
=== Class Skills === | === Class Skills === | ||
Acrobatics (Dex), | Acrobatics (Dex), | ||
Line 8: | Line 8: | ||
Bluff (Cha), | Bluff (Cha), | ||
Climb (Str), | Climb (Str), | ||
− | Craft (Int), | + | Craft (Int ), |
Diplomacy (Cha), | Diplomacy (Cha), | ||
+ | Disable Device (Dex), | ||
Handle Animal (Cha), | Handle Animal (Cha), | ||
Heal (Wis), | Heal (Wis), | ||
Intimidate (Cha), | Intimidate (Cha), | ||
− | Knowledge (All)(Int), | + | Knowledge (All) (Int), |
+ | Linguistics (Int), | ||
Perception (Wis), | Perception (Wis), | ||
Perform (Cha), | Perform (Cha), | ||
Line 19: | Line 21: | ||
Ride (Dex), | Ride (Dex), | ||
Sense Motive (Wis), | Sense Motive (Wis), | ||
+ | Sleight of Hand (Dex), | ||
+ | Spellcraft (Int), | ||
Survival (Wis), | Survival (Wis), | ||
− | + | Swim (Str), and | |
+ | Use Magic Device (Cha). | ||
Militants get 8 + Intelligence bonus skill points each level. | Militants get 8 + Intelligence bonus skill points each level. | ||
− | This replaces all the fighter's bonus feats except | + | This replaces all the fighter's bonus feats except at level 8 and 16, heavy armor proficiency and armor training to move at full speed in heavy armor. |
=== Weapon and Armor Proficiency === | === Weapon and Armor Proficiency === | ||
The militant is proficient with all simple and martial weapons, as well as light and medium armor and with shields (including tower shields). | The militant is proficient with all simple and martial weapons, as well as light and medium armor and with shields (including tower shields). | ||
− | |||
− | |||
− | |||
== Table: Fighter == | == Table: Fighter == | ||
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|align="top"| 15th ||align="top"| +15/+10/+5 ||align="top"| +9 ||align="top"| +5 ||align="top"| +5 ||align="top"| Armor training 4 | |align="top"| 15th ||align="top"| +15/+10/+5 ||align="top"| +9 ||align="top"| +5 ||align="top"| +5 ||align="top"| Armor training 4 | ||
|- | |- | ||
− | |align="top"| 16th ||align="top"| +16/+11/+6/+1 ||align="top"| +10 ||align="top"| +5 ||align="top"| +5 ||align="top"| | + | |align="top"| 16th ||align="top"| +16/+11/+6/+1 ||align="top"| +10 ||align="top"| +5 ||align="top"| +5 ||align="top"| Bonus feat |
|- | |- | ||
|align="top"| 17th ||align="top"| +17/+12/+7/+2 ||align="top"| +10 ||align="top"| +5 ||align="top"| +5 ||align="top"| Weapon training 4 | |align="top"| 17th ||align="top"| +17/+12/+7/+2 ||align="top"| +10 ||align="top"| +5 ||align="top"| +5 ||align="top"| Weapon training 4 | ||
Line 80: | Line 82: | ||
These abilities of the original class are lost or modified in this archetype: | These abilities of the original class are lost or modified in this archetype: | ||
* Class skills | * Class skills | ||
+ | * Skill Points per Level | ||
* Armor Proficiency | * Armor Proficiency | ||
− | * Bonus Feats (level | + | * Bonus Feats (except at level 8 and 16) |
* Armor Training (level 7) | * Armor Training (level 7) |
Revision as of 16:26, 27 March 2014
Unofficial rules compendium | |
|
The militant is a fighter variant that is less specialized in fighting techniques and learns more skills. Some militants are militiamen who keep a civilian career on the side. Others are military regulars who learn extensive and specialized skills required for their position, such as naval officers, artillerists, military engineers, mapmakers, and logistics specialists. Others mix might and art as government officials, tax collectors, law enforcers, bodyguards, security specialists, or military advisers.
Class Features
Class Skills
Acrobatics (Dex), Appraise (Int), Bluff (Cha), Climb (Str), Craft (Int ), Diplomacy (Cha), Disable Device (Dex), Handle Animal (Cha), Heal (Wis), Intimidate (Cha), Knowledge (All) (Int), Linguistics (Int), Perception (Wis), Perform (Cha), Profession (Wis), Ride (Dex), Sense Motive (Wis), Sleight of Hand (Dex), Spellcraft (Int), Survival (Wis), Swim (Str), and Use Magic Device (Cha).
Militants get 8 + Intelligence bonus skill points each level.
This replaces all the fighter's bonus feats except at level 8 and 16, heavy armor proficiency and armor training to move at full speed in heavy armor.
Weapon and Armor Proficiency
The militant is proficient with all simple and martial weapons, as well as light and medium armor and with shields (including tower shields).
Table: Fighter
Level | Base Attack Bonus | Fort Save | Ref Save | Will Save | Special |
1st | +1 | +2 | +0 | +0 | |
2nd | +2 | +3 | +0 | +0 | Bravery +1 |
3rd | +3 | +3 | +1 | +1 | Armor training 1 (medium) |
4th | +4 | +4 | +1 | +1 | |
5th | +5 | +4 | +1 | +1 | Weapon training 1 |
6th | +6/+1 | +5 | +2 | +2 | Bravery +2 |
7th | +7/+2 | +5 | +2 | +2 | Armor training 2 |
8th | +8/+3 | +6 | +2 | +2 | Bonus feat |
9th | +9/+4 | +6 | +3 | +3 | Weapon training 2 |
10th | +10/+5 | +7 | +3 | +3 | Bravery +3 |
11th | +11/+6/+1 | +7 | +3 | +3 | Armor training 3 |
12th | +12/+7/+2 | +8 | +4 | +4 | |
13th | +13/+8/+3 | +8 | +4 | +4 | Weapon training 3 |
14th | +14/+9/+4 | +9 | +4 | +4 | Bravery +4 |
15th | +15/+10/+5 | +9 | +5 | +5 | Armor training 4 |
16th | +16/+11/+6/+1 | +10 | +5 | +5 | Bonus feat |
17th | +17/+12/+7/+2 | +10 | +5 | +5 | Weapon training 4 |
18th | +18/+13/+8/+3 | +11 | +6 | +6 | Bravery +5 |
19th | +19/+14/+9/+4 | +11 | +6 | +6 | Armor mastery |
20th | +20/+15/+10/+5 | +12 | +6 | +6 | Weapon mastery |
Summary of Lost Class Abilities
These abilities of the original class are lost or modified in this archetype:
- Class skills
- Skill Points per Level
- Armor Proficiency
- Bonus Feats (except at level 8 and 16)
- Armor Training (level 7)