Difference between revisions of "Knowledge (Apath)"

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{{Apath}}
 
{{Apath}}
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=== Subjects ===
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;Arcana
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:Ancient mysteries, arcane symbols, '''constructs ''' (except robots), '''dragons ''', '''magic traditions''', '''magical beasts''; Although robots are constructs, Knowledge (arcana) cannot be used to identify robots or their abilities and weaknesses.
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;Dungeoneering
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:'''Aberrations''', caverns, '''oozes''', spelunking, far realm.
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;Engineering
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:Architecture, aqueducts, bridges, buildings, fortifications, '''traps'''. This is the most important skill with regard to technological subjects. It can be used to identify a '''robot's''' abilities and weaknesses. Knowledge (engineering) is also used to identify and understand unknown technological objects in a similar manner to how Spellcraft is used to identify the properties of a magic item. The DC to correctly identify and understand an unknown technological object is equal to the object's Craft DC. An object with a Craft DC of 15 or less can be automatically identified and understood by someone trained in Knowledge (engineering) who also has the Technologist feat.
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;Geography
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:Astronomy, climate, geometry, lands, people,terrain,
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;History
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:Colonies, founding of cities, '''haunts''', migrations, wars. ''Adding haunts to history to give it a bit more omph.
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;Local
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: '''humanoids''', inhabitants, legends, personalities. ''This has been changed to be the general knowledge for humanoids of all kinds.
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;Nature
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:'''Animals, fey, monstrous humanoids, plants''', seasons and cycles, '''vermin''', weather.
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;Nobility
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:''Customs, heraldry, laws'', lineages, personalities, royalty, traditions. ''This has taken over some aspects of knowledge local, making it the knowledge for society and government.
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;Planes
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:Astral Plane, Ethereal Plane, Inner Planes, Outer Planes, '''outsiders''', planar magic.
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;Religion
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:Gods and goddesses, ecclesiastic tradition, holy symbols, mythic history, religious law and tradition, '''undead'''.
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=== Referencing ===
 
=== Referencing ===

Revision as of 23:30, 2 February 2017

ApathApath Logo
Unofficial rules compendium

Subjects

Arcana
Ancient mysteries, arcane symbols, constructs (except robots), dragons , magic traditions', magical beasts; Although robots are constructs, Knowledge (arcana) cannot be used to identify robots or their abilities and weaknesses.
Dungeoneering
Aberrations, caverns, oozes, spelunking, far realm.
Engineering
Architecture, aqueducts, bridges, buildings, fortifications, traps. This is the most important skill with regard to technological subjects. It can be used to identify a robot's abilities and weaknesses. Knowledge (engineering) is also used to identify and understand unknown technological objects in a similar manner to how Spellcraft is used to identify the properties of a magic item. The DC to correctly identify and understand an unknown technological object is equal to the object's Craft DC. An object with a Craft DC of 15 or less can be automatically identified and understood by someone trained in Knowledge (engineering) who also has the Technologist feat.
Geography
Astronomy, climate, geometry, lands, people,terrain,
History
Colonies, founding of cities, haunts, migrations, wars. Adding haunts to history to give it a bit more omph.
Local
humanoids, inhabitants, legends, personalities. This has been changed to be the general knowledge for humanoids of all kinds.
Nature
Animals, fey, monstrous humanoids, plants, seasons and cycles, vermin, weather.
Nobility
Customs, heraldry, laws, lineages, personalities, royalty, traditions. This has taken over some aspects of knowledge local, making it the knowledge for society and government.
Planes
Astral Plane, Ethereal Plane, Inner Planes, Outer Planes, outsiders, planar magic.
Religion
Gods and goddesses, ecclesiastic tradition, holy symbols, mythic history, religious law and tradition, undead.


Referencing

Using a reference work allows you to retry a Knowledge skill check as a full-round action that triggers attacks of opportunity.

Research

Using a library you can cross-reference many sources and gain a more complete picture of an issue than any single book could give. With 20 minutes of work you can make a Knowledge check with a +10 bonus, and you can retry this check. It takes a full day of research to take 20 this way. The library must contain books on relevant topics.


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