Difference between revisions of "Kineticist (Apath)"
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New wild talents from this site are marked *. | New wild talents from this site are marked *. | ||
− | '''Class Skills | + | '''Class Skills |
An oplikinesist adds Apppraise and Knowledge (engineering) to her list of class skills. | An oplikinesist adds Apppraise and Knowledge (engineering) to her list of class skills. | ||
− | '''Basic Manipulation: | + | '''Basic Manipulation: |
A oplikineticist gains basic oplikinesis*. | A oplikineticist gains basic oplikinesis*. | ||
− | '''Simple Blast: | + | '''Simple Blast: |
A oplikineticist can select either hammer blast* spear blast* or sword blast* as her simple blast She gains one of them when she first selects weapons and must select weapons again with expanded element to gain either of the others Which of her blasts work with which infusions is noted under infusion wild talents below. | A oplikineticist can select either hammer blast* spear blast* or sword blast* as her simple blast She gains one of them when she first selects weapons and must select weapons again with expanded element to gain either of the others Which of her blasts work with which infusions is noted under infusion wild talents below. | ||
− | '''Defense: | + | '''Defense: |
A oplikineticist’s defense wild talent is armored in steel*. | A oplikineticist’s defense wild talent is armored in steel*. | ||
Revision as of 09:20, 18 May 2017
Unofficial rules compendium | |
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Optional Rules
At second level, a kineticist can choose to replace the elemental defense ability and instead gain Weapon Finesse as a bonus feat. She can still learn the elemental defense of her primary element by choosing the expanded defense utility wild talent.
Kineticist Power Tables
This is an attempt to organize the kinetic blasts, infusions, and wild talents in a more readable format than the rulebooks.
Kinetic Blasts
All but simple blasts cost burn 2. The word "blast" has been ignored in names.
A kineticist can use all combination blasts he qualifies for. Note there are specific prerequisites that must be fulfilled, not all blasts listed for an element are available.
— | Aether | Void | Wood |
Simple | Telekinetic | GravityOO NegativeOO† |
WoodOO |
Aether | Aetheric boost Force† |
Aetheric boost Gravitic boostOO Negative admixtureOO‡ |
Aetheric boost |
Air | Aetheric boost | Gravitic boostOO Negative admixtureOO‡ |
SpringOO |
Earth | Aetheric boost | Gravitic boostOO Negative admixtureOO‡ |
AutumnOO |
Fire | Aetheric boost | Gravitic boostOO Negative admixtureOO‡ |
SummerOO‡ |
Water | Aetheric boost | Gravitic boostOO Negative admixtureOO‡ |
WinterOO‡ |
Void | Gravitic boostOO Negative admixtureOO‡ |
VoidOO‡ | Gravitic boostOO Negative admixtureOO‡ |
Wood | Aetheric boost | Gravitic boostOO Negative admixtureOO‡ |
— |
— | Air | Earth | Fire | Water |
Simple | Air Electric† |
Earth | Fire† | Cold† Water |
Aether | Aetheric boost | Aetheric boost | Aetheric boost† | Aetheric boost |
Air | Thunderstorm‡ | Sandstorm | Plasma‡ | Blizzard‡ Charged water‡ |
Earth | Sandstorm | Metal | Magma‡ | Mud |
Fire | Plasma‡ | Magma‡ | Blue flame† | Steam‡ |
Water | Blizzard‡ Charged water‡ |
Mud | Steam‡ | Ice‡ |
Void | Gravitic boostOO Negative admixtureOO‡ |
Gravitic boostOO Negative admixtureOO‡ |
Gravitic boostOO† Negative admixtureOO‡ |
Gravitic boostOO Negative admixtureOO‡ |
Wood | SpringOO | AutumnOO | SummerOO‡ | WinterOO‡ |
† Energy blast. ‡ Compound blast, half of two different types, both resistances apply
Substance Infusion Wild Talents
The word "infusion" has been ignored in names. Numbers in parentheses are burn. Note that not all infusions listed for an element are available, some only work with specific blasts.
Level | Universal | Aether | Void | Wood |
1 | Draining (1) | Bowling (2) Pushing (1) |
PullingOO (1) Pushing (1) |
Pushing (1) |
2 | — | — | — | Entangling (2) |
3 | — | — | DarknessOO (2) | — |
4 | — | — | — | ToxicOO (3) |
5 | Grappling (3) | — | — | — |
6 | — | Disintegrating (4) | DarknessOO (4) | — |
7 | — | — | EnervatingOO (4) | Toxic, greaterOO (3) |
8 | — | — | — | — |
9 | — | — | — | — |
Level | Air | Earth | Fire | Water |
1 | Pushing (1) Thundering (1) |
Bowling (2) Pushing (1) |
Burning (1) | Pushing (1) Quenching (1) |
2 | — | Entangling (2) | — | Entangling (2) |
3 | Magnetic (2) | Magnetic (2) Rare-Metal (2) |
— | — |
4 | — | — | Flash (3) | — |
5 | — | — | Unravelling (3) | Chilling (3) |
6 | — | — | Brilliant (4) | — |
7 | — | — | Pure-Flame (4) | — |
8 | — | — | — | — |
9 | — | — | — | — |
Form Infusion Wild Talents
The word "infusion" has been ignored in names. Numbers in parentheses are burn. Note that not all infusions listed for an element are available, some only work with specific blasts.
Level | Universal | Aether | Void | Wood |
1 | Extended range (1) Kinetic blade (1) Kinetic fist (1) |
— | — | — |
2 | — | — | — | — |
3 | Extreme range (2) Flurry of blasts (2) Kinetic whip (2) Mobile blast (2) Snake (2) |
Foe Throw (2) Force hook (2) |
— | Impale (2) |
4 | — | — | SingularityOO (3) | — |
5 | Wall (3) | — | — | — |
6 | — | — | — | Deadly Earth (4) |
7 | — | — | — | — |
8 | — | Many throw (4) | — | — |
9 | — | — | — | — |
Level | Air | Earth | Fire | Water |
1 | Gusting (1) | — | Fan of flames (1) | — |
2 | — | — | — | — |
3 | Torrent (2) | Impale (2) |
Eruption (2) Torrent (2) |
Impale (2) Torrent (2) |
4 | Cyclone (3) | — | — | — |
5 | Chain (3) | — | — | — |
6 | — | Deadly Earth (4) | — | — |
7 | Cloud (4) | Fragmentation (4) | Explosion (4) |
Cloud (4) Fragmentation (4) |
8 | — | — | — | — |
9 | — | — | — | — |
Utility Wild Talents
Numbers in parentheses is the minimum burn cost of the power.
Level | Universal | Aether | Void | Wood |
1 | Skilled kineticist | Basic telekinesis Kinetic cover Kinetic healer (1) Telekinetic finesse |
Basic ChaokinesisOO Kinetic cover Void HealerOO (1) |
RootsOO Thorn fleshOO (1) Woodland StepOO |
2 | Skilled kineticist, greater | Telekinetic haul | Eyes of the VoidOO No BreathOO |
Merciful FoliageOO |
3 | Elemental grip Touchsight |
Aether saturationOR Self telekinesis Telekinetic invisibility |
Gravity ControlOO | BrachiationOO Thorn FleshOO (1) Warp WoodOO |
4 | Expanded defense | Telekinetic maneuvers | — | GreensightOO Plant DisguiseOO Shape WoodOO |
5 | Kinetic form (1) Spark of life Touchsight, reactive |
Aether puppet Force barrier Self telekinesis, greater |
Eyes of the Void, GreaterOO Gravity Control, GreaterOO |
Plant PuppetOO Wild GrowthOO Woodland Step, GreaterOO |
6 | Ride the blast | Suffocate | Suffocate | Green TongueOO |
7 | — | Spell deflection | — | — |
8 | Reverse shift | Telekinetic deflection Telekinetic globe |
— | — |
9 | — | — | Gravity MasterOO | Forest SiegeOO Wood SoldiersOO (1) |
Level | Air | Earth | Fire | Water |
1 | Aerial adaptation Air cushion Air shroud Air's leap Air's rewach Basic aerokinesis Voice of the wind |
Basic geokinesis Earth walk Jagged flesh (1) Kinetic cover |
Basic pyrokinesis Cold adaption Fire sculptor Fire's fury Heat adaption |
Basic hyrdrokinesis Cold adaption Heat adaption Ice walker Kinetic cover Kinetic healer (1) Slick Water saturationOR |
2 | — | Earth climb | — | Searing flame Veil of mists |
3 | Aerial evasion (1) Celerity Engulfing wings Windsight Wings of air |
Earth saturationOR Tremorsense |
Firesight Flame jet Heat wave (1) Smoke storm |
Cold snap (1) Water manipulator Waterdancer |
4 | — | Enduring earth Shift earth |
— | Ice sculptor Watersense |
5 | Air shroud, greater Windsight, greater |
Earth glide Stone sculptor Tremorsense, greater |
Flame jet, greater Flame shield (1) Trail of flames |
Shimmering mirage (1) Waterdancer, greater |
6 | Suffocate Wind manipulator |
Fire saturationOR (1) | Ice path Suffocate | |
7 | — | Shift earth, greater | — | — |
8 | Weather master | — | — | — |
9 | Air saturationOR | Seimic master | From the ashes (2) | Tidal wave (1) |
Table: Kineticist
This is the original table, completed with some maximum burn figures.
Level | Base Attack Bonus |
Fort Save |
Ref Save |
Will Save |
Special |
1st | +0 | +2 | +2 | +0 | Burn, elemental focus, gather power, infusion, kinetic blast |
2nd | +1 | +3 | +3 | +0 | Elemental defense, utility wild talent |
3rd | +2 | +3 | +3 | +1 | Elemental overflow +1, infusion |
4th | +3 | +4 | +4 | +1 | Utility wild talent |
5th | +3 | +4 | +4 | +1 | Infusion (replace), infusion specialization 1, metakinesis (empower) |
6th | +4 | +5 | +5 | +2 | Burn (2/rnd), elemental overflow +2, internal buffer 1, utility wild talent |
7th | +5 | +5 | +5 | +2 | Expanded element |
8th | +6/+1 | +6 | +6 | +2 | Infusion specialization 2, utility wild talent |
9th | +6/+1 | +6 | +6 | +3 | Burn (3/rnd), elemental overflow +3, infusion, metakinesis (maximize) |
10th | +7/+2 | +7 | +7 | +3 | Utility wild talent |
11th | +8/+3 | +7 | +7 | +3 | Infusion (replace), infusion specialization 3, internal buffer 2, supercharge |
12th | +9/+4 | +8 | +8 | +4 | Burn (4/rnd), elemental overflow +4, utility wild talent |
13th | +9/+4 | +8 | +8 | +4 | Infusion, metakinesis (quicken) |
14th | +10/+5 | +9 | +9 | +4 | Infusion specialization 4, utility wild talent |
15th | +11/+6/+1 | +9 | +9 | +5 | Burn (5/rnd), expanded element, elemental overflow +5 |
16th | +12/+7/+2 | +10 | +10 | +5 | Composite specialization, internal buffer 3, utility wild talent |
17th | +12/+7/+2 | +10 | +10 | +5 | Infusion (replace), infusion specialization 5, metakinesis (twice) |
18th | +13/+8/+3 | +11 | +11 | +6 | Burn (6/rnd), elemental overflow +6, utility wild talent |
19th | +14/+9/+4 | +11 | +11 | +6 | Infusion, metakinetic master |
20th | +15/+10/+5 | +12 | +12 | +6 | Infusion specialization 6, omnikinesis, utility wild talent |
Expanded Elements
Not elements in the classic sense, these power sets work just as the other elements of the kineticist.
Bibliokinesis
A bibliokinesist works with paper (and similar writing surfaces such as vellum and papyrus) and the written word in the form of books, tomes, and scrolls. The bibliokineticist creates works containing pure gibberish — random letters and words without meaning or value. Some powerful bibliokinesists can conjure books of lore from the Akashic Record.
Variant bibliokinesists work with cards or with solid sculpted text, runes, or glyphs with only superficial differences.
New wild talents from this site are marked *.
Class Skills A bibliokinesist adds Linguistics and Spellcraft to her list of class skills.
Basic Manipulation: A bibliokineticist gains basic bibliokinesis*.
Simple Blast: A bibliokineticist can select either paper blast* or word blast* as her simple blast. She gains one of them when she first selects paper, and must select paper again with expanded element to gain the other. Which of her blasts work with which infusions is noted under infusion wild talents, below.
Defense: A bibliokineticist’s defense wild talent is shroud of words*.
Infusion Wild Talents The listed infusion wild talents are available to bibliokineticists at the indicated levels. Each infusion talent has the new blasts they work with given in parenthesis after the name. 1st— pushing (paper, physical word). 2nd— entangling (paper, physical word), ethical (energized word, paper, physical word, word)*. 3rd— elemental letters (energized word, word)*, impale (paper, physical word). 4th— cyclone (energized word, paper, physical word, word), spray (energized word, paper, word). 5th— unravel (energized word, paper, physical word, word)*. 6th— 7th— fragmentation (energized word, paper, physical word, word). 8th— many throw (energized word, paper, physical word, word). 9th—
Utility Wild Talents The listed utility wild talents are available to bibliokineticists at the indicated levels. 1st— basic bibliokinesis*, decipher script*, kinetic cover. 2nd— paper path*. 3rd— akashic primer*, paper cuts*, smoke storm. 4th— telekinetic maneuvers, wings*. 5th— 6th— 7th— 8th— akashic tome*. 9th—
Oplikinesis
An oplikinesist creates and moves weapons and shields using them to attack These weapons disappear or fall apart when no longer in use by the oplikinesist.
New wild talents from this site are marked *.
Class Skills An oplikinesist adds Apppraise and Knowledge (engineering) to her list of class skills.
Basic Manipulation: A oplikineticist gains basic oplikinesis*.
Simple Blast: A oplikineticist can select either hammer blast* spear blast* or sword blast* as her simple blast She gains one of them when she first selects weapons and must select weapons again with expanded element to gain either of the others Which of her blasts work with which infusions is noted under infusion wild talents below.
Defense: A oplikineticist’s defense wild talent is armored in steel*.
Infusion Wild Talents, The listed infusion wild talents are available to oplikineticists at the indicated levels Each infusion talent has the new blasts they work with given in parenthesis after the name. 1st— equip (hammer spear sword)*, defending (sword)*, pushing (hammer), swing (hammer sword)*. 2nd— bowling (hammer), ethical (hammer spear sword)*, feinting (sword)*. 3rd— eruption (spear), flurry of blasts (spear), force hook (spear), impale (spear), rare-metal (hammer spear sword), sharp (spear sword), snake (hammer spear sword), torrent (hammer spear). 4th— cutting (magnetic)*, cyclone (hammer spear), spray (hammer sword). 5th— parrying (sword)*, pursuing (sword)*. 6th— enclosure (hammer spear sword)*. 7th— fragmentation (hammer). 8th— many throw (hammer spear sword). 9th—
Utility Wild Talents, The listed utility wild talents are available to oplikineticists at the indicated levels. 1st— air's leap, basic oplikinesis*. 2nd— 3rd— celerity, enchant, weapon pull* (Flame Jet). 4th— telekinetic maneuvers. 5th— requip*. 6th— 7th— 8th— 9th—
New Simple Blasts
Paper Blast
Element(s) paper; Type simple blast (sp); Level —; Burn 0
Blast Type: physical; Damage slashing or piercing
You attack a single foe with cutting edges or piercing rolls of paper.
Word Blast
Element(s) paper; Type simple blast (sp); Level —; Burn 0
Blast Type: physical; Damage non-lethal bludgeoning
You batter a single foe by throwing a book or piece of solidified script at them.
New Compound Blasts
Energized Word Blast
Element paper and one more element; Type energy (sp); Level —; Burn 2
Prerequisite(s) paper blast or word blast, any energy blast
Blast Type energy; Damage special (see text).
You enhance a simple blast you know, causing it to deal 1 additional point of damage of the same type for each of its damage dice; it otherwise acts as the simple blast. At 15th level, you can also infuse a composite blast with a second energy blast. To infuse a composite blast in this way, you must accept 1 additional point of burn.
Physical Word Blast
Element paper and one more element; Type physical (sp); Level —; Burn 2
Prerequisite(s) paper blast or word blast, any physical blast (this includes a combination of paper and word blasts)
Blast Type physical; Damage any two of bludgeoning, slashing, and piercing (half each)
A burst of words that have physical substance.
New Defense Wild Talents
Shroud of Words
Element(s) paper; Type defense (su); Level —; Burn 0
You constantly surround yourself with a whirling torrent of written words or paper to protect yourself from ranged attacks. All ranged touch attacks suffer a 20% miss chance against you. This ability has no effect on ranged weapon attacks. The miss chance increases by 5% for every 5 kineticist levels you possess beyond 2nd. By accepting 1 point of burn, you can increase the miss chance by 5% until the next time your burn is removed. You can continue to accept points of burn to increase the miss chance further, up to a maximum of 75%. Whenever you accept burn while using a paper wild talent, the energy surging through you causes your paper shroud to also affect physical ranged attacks and other ranged attacks that are not ranged touch attacks for 1 round.
You can dismiss or restore this effect as an immediate action.
New Infusion Talents
Elemental Letters
Element paper; Type substance infusion; Level 3; Burn 2
Associated Blasts energized word, word; Saving Throw none
You manifest the meaning of the words of your kinetic blast as elemental energy; air blast, cold blast, earth blast, electric blast, fire blast, water blast. This changes your kinetic blast into the simple blast selected. You need not know the element of the simple blast you emulate in this way. You can use a simple blast gained this way with for a composite blast and with any infusion that it works with that you know. This ability does not count as a prerequisite for learning any infusion.
Ethical
Element(s) paper, physical word, word; Type substance infusion; Level 3; Burn 2
Associated Blasts energized word, paper, physical word, word Saving Throw none
Your powers have an ethical resonance. Select an alignment that is not opposed to your alignment, on either the good-evil or law-chaos axis. Your physical blast does damage of this type.
Unravel
Element(s) paper; Type substance infusion; Level 5; Burn 3
Associated Blasts energized word, paper, physical word, word Saving Throw none
Your kinetic blast counters your foe’s magical effects. Whenever your infused blast hits a foe (and penetrates its spell resistance, if applicable), you can attempt a caster level check as if using a targeted dispel magic before determining whether the foe takes damage from the blast. You can choose to reduce the blast’s damage by half to increase your bonus on the caster level check by 2. You can ready this blast to use as a counterspell, if you do universal unravel works just like dispel magic used to counterspell; it ignores spell resistance and needs no attack roll, but only targets the spell used.
New Utility Wild Talents
Akashic Primer
Element paper; Type utility (su); Level 3; Burn 1
You create a text on a subject relevant to the immediate situation. You and anyone who takes a full-round action to read the paper can reroll a failed Knowledge or Linguistics check relating to the situation at hand. The information in the primer is very specific and not useful in any other situation.
Akashic Tome
Element paper; Type utility (su); Level 8; Burn 2
You create a book on any specific subject, such as the red dragons of mount Orfem or lore about a specific spell. The book contains extensive and detailed knowledge on this subject, and provides a +10 circumstance bonus on Knowledge, Linguistics, and Spellcraft checks about the subject. On a skill check of 40+, the book can give secrets only known to a few creatures and never recorded. On a skill check of 50+, the book can give information unknown to anyone (but recorded in the akashic record). The book is complex; it takes an hour of reading to find the answer to a specific question or subject.
Basic Bibliokinesis
Element paper; Type utility (su); Level 1; Burn 0
As basic telekinesis except that you use paper instead of telekinetic effects.
Decipher Script (Sp)
Element paper; Type utility (sp); Level 1; Burn 0
As comprehend languages except that it only applies to written text and symbols.
Elemental Mount (Sp)
Element universal; Type utility (sp); Level 5; Burn 0.
You create a mount out of elemental material that you can ride, as phantom steed. The mount disappears as soon as you don't touch it.
Paper Cuts (Su)
Element paper; Type utility (su); Level 3; Burn 1
You surround yourself with whirling slices of paper. For one minute per kineticist level, creatures adjacent to you when this ability is activated and at the start of your turn take 1d6 points of magical slashing damage.
Paper Path (Sp)
Element paper; Type utility (sp); Level 2; Burn 0
You can create horizontal or slanted surface of paper long a 30 ft. line, 5 ft. wide, creating a bridge or ramp. The path does not need to be supported and can go up to 10 ft. up or down over 30 ft. length. It counts as clear terrain and lasts until the end of your next turn. Each square of paper path can support up to 100 lb. per kineticist level, has hit points equal to your kineticist level, and is invulnerable to bludgeoning, piercing, and cold damage. You can accept 1 point of burn to increase the duration to 1 round per kineticist level and the length of the line to 30 ft. per level.
Wings (Sp)
Element paper; Type utility (sp); Level 4; Burn 0
You make wings out of paper that give the benefits of fly for one round. If you are flying at the beginning of your next round, you must use this ability again or fall, gaining the breakfall benefits of fly. You can accept 1 point of burn to increase the duration to 1 round per kineticist level.
External Links
- N. Jolly's guide to the Pathfinder Kineticist
- Sphinx’s guide to the Telekineticist
- Rylar’s guide to the pyrokineticist
- The Mortonator’s guide to dipping with the kineticist
- Wild Talent Sorter Spreadsheet
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