Difference between revisions of "Intimidate (Apath)"

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=== Agitate ===
 
=== Agitate ===
Any time you use the Intimidate skill to make a creature shaken, you can choose to instead make the creature [[Conditions_(Apath)#Riled_Condition|riled]] instead. Any time you use the Intimidate skill to inflict any other fear condition on a target, you can choose to inflict the antagonized condition instead. Duration is not changed. Unlike demoralize opponent, mutliple applications of agitate do stack as outlined in the [[Conditions_(Apath)#Riled_Condition|riled]] condition.
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You can use this skill to cause an opponent to become [[Conditions_(Apath)#Riled_Condition|riled]]. The DC of this check is 10 + 2x the target's will save modifier against fear. You can only threaten an opponent this way if it is within 30 feet and can clearly see and hear you. This is a mind-affecting fear effect.
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If you are successful, the target is shaken for one round. This duration increases by 1 round for every 5 by which you beat the DC. Unlike demoralize opponent, mutliple applications of agitate do stack as outlined in the [[Conditions_(Apath)#Riled_Condition|riled]] condition.
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;Action
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Agitate is a standard action.
  
 
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<noinclude>== Open Game Lisence =={{OGL}}
 
<noinclude>== Open Game Lisence =={{OGL}}
 
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Revision as of 15:49, 7 February 2017

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Unofficial rules compendium

The base DC of an Intimidate check is 10 + 2x targets Will save bonus against fear.

Agitate

You can use this skill to cause an opponent to become riled. The DC of this check is 10 + 2x the target's will save modifier against fear. You can only threaten an opponent this way if it is within 30 feet and can clearly see and hear you. This is a mind-affecting fear effect.

If you are successful, the target is shaken for one round. This duration increases by 1 round for every 5 by which you beat the DC. Unlike demoralize opponent, mutliple applications of agitate do stack as outlined in the riled condition.

Action

Agitate is a standard action.

Open Game Lisence

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