Difference between revisions of "Handle Animal (Apath)"

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Racial affinities are cultural and physiological traits that make certain animals easier to train. A matter of shared perceptions, modes of communication, social organization, and food, these traits create a strong affinity between certain humanoid races and animal species. Any animal listed under "organization" in a humanoid race's description is one that race has affinity for.
 
Racial affinities are cultural and physiological traits that make certain animals easier to train. A matter of shared perceptions, modes of communication, social organization, and food, these traits create a strong affinity between certain humanoid races and animal species. Any animal listed under "organization" in a humanoid race's description is one that race has affinity for.
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=== Handling Different Creatures ===
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The handle animal skill handles animals, but can also be used to handle and train other types of creatures, and can even be used to enslave intelligent creatures, conditioning them as slaves. In general, there are two things to consider, intelligence and creature type.

Revision as of 16:01, 30 March 2014

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Unofficial rules compendium

Additional Uses

This skill has a number of additional uses.

Domesticate Animals

It is always easiest to domesticate an animal while it is growing up, as covered in the "rear a wild animal" rule. But it is possible (if difficult) to domesticate a wild animal as an adult.

Domesticating an animal generally takes 3 months. The trainer must feed the animal must have some way to restrain and discipline the animal and defend himself from it's attacks. This can be done by physical means (cages, leashes, whips) or by magic such as charm spells.

The difficulty depends on the animal's hit dice, it's normal group behavior, and the ties your race has to animals.

Race Animal affinities
Boggard Frog
Cyclops Cockatrice, pig, goat
Dark Creeper Bat
Elves, Drow Spider, monitor lizard
Dwarf Ram, goat, raven, bear
Elf Eagle, stag, horse
Giant, Cave Lizard
Giant, Cloud Griffon
Giant, Fire Fire subtype
Giant, Frost Winter wolf
Giant, Hill Dire wolf
Giant, Stone Cave bear
Gillmen Squid
Gnoll Hyena, hyaenodon
Gnome Badger, weasel
Goblin Goblin dog, wolf
Grippli Frog
Halfling Dog, squirrel, pony, pig
Hobgoblin Leopard
Human Hawk, horse, dog, house cat, cattle
Locatah Fish
Merfolk Aquatic mammals
Orc Boar
Ratfolk Rat
Sahaugin Shark
Tengu Flightless birds
Vishanka Snake
Lizardfolk Monitor lizard
Animal DC
Animals living in small groups (wolves, eagles, lions) 20 + hit dice
Herd animals (antilope, zebra) 25 + hit dice
Solitary animals (most cats, bears) 30 + hit dice
You have a racial affinity for the animal -10

Racial affinities are cultural and physiological traits that make certain animals easier to train. A matter of shared perceptions, modes of communication, social organization, and food, these traits create a strong affinity between certain humanoid races and animal species. Any animal listed under "organization" in a humanoid race's description is one that race has affinity for.

Handling Different Creatures

The handle animal skill handles animals, but can also be used to handle and train other types of creatures, and can even be used to enslave intelligent creatures, conditioning them as slaves. In general, there are two things to consider, intelligence and creature type.