Difference between revisions of "School of Mentalism (5A)"
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=== Psionic Wizardry === | === Psionic Wizardry === | ||
At second level, when you join this college, you learn to use Psionic Wizardry. | At second level, when you join this college, you learn to use Psionic Wizardry. | ||
− | By focusing the power of a spell inwards you can cast it inside your mind before releasing it into the world outside. Doing so | + | By focusing the power of a spell inwards you can cast it inside your mind before releasing it into the world outside. Doing so burns out out the pattern of the spell in your mind. |
− | When you cast a spell using Psionic Wizardry, | + | When you cast a spell using Psionic Wizardry, the spell requires no verbal or somatic components, and it requires no material components, unless they are consumed by the spell. |
− | + | You cannot cast that spell again until you take a long or short rest. | |
=== Telepathic Speech === | === Telepathic Speech === | ||
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The telepathic connection lasts for a number of hours equal to your wizard level. It ends early if you are incapacitated or die or if you use this ability to form a connection with a different creature. | The telepathic connection lasts for a number of hours equal to your wizard level. It ends early if you are incapacitated or die or if you use this ability to form a connection with a different creature. | ||
− | At 10th level you can remain in telepathic contact with a number of creatures equal to your Intelligence bonus (minimum 2 creatures). You decide if these creatures can communicate directly with each other. If not, they are unaware you have telepathy with others. When you are in contact with too many creatures, you must choose which telepathic connections to end. | + | At 10th level you can remain in telepathic contact with a number of creatures equal to your Intelligence bonus (minimum 2 creatures). You decide if these creatures can communicate directly with each other. If not, they are unaware you have telepathy with others. When you are in contact with too many creatures, you must choose which telepathic connections to end. At the same time you learn to use telepathy at any range, even to other planes of existence. |
At 14th level you can maintain telepathy indefinitely. | At 14th level you can maintain telepathy indefinitely. | ||
− | === | + | === Resilient Mind === |
− | + | Beginning at 10th level, your mastery of psionics gives you resistance to psychic damage and advantage on saving throws against effects that would give the charmed and frightened conditions. | |
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− | === | + | === Keyed Telepathy === |
− | + | At 14th level, you can use Telepathic Speech to establish telepathic communication with any creature you have ever used Telepathic Speech with, regardless of range. The target is aware it is you seeking contact and can accept or decline. | |
== Designer's Notes == | == Designer's Notes == | ||
* | * |
Revision as of 23:04, 25 November 2021
Starfox's 5th Edition Fan Page |
This is an original Wizard subclass for 5A.
Mentalists, students of the School of Mentalism, form patterns in their mind that they use to channel energies of the cosmos. This is a more conscious development of what all wizards do, and it allows mentalists to cast of the crutches used by other traditions. Mentalism is a magic that can be made pure, without resort to strange words, gestures, and other mumbo-jumbo. Well, so say the mentalists.
In practice mentalism is a subtle art and can cast spells without obvious outward signs—which makes them scary and unreliable even in a society used to magic. In places where magic is suppressed and persecuted, mentalism are able to survive better than their peers, but this creates rumors of their scary powers.
Psionic Sublasses
Subclass features
Psionic Wizardry
At second level, when you join this college, you learn to use Psionic Wizardry. By focusing the power of a spell inwards you can cast it inside your mind before releasing it into the world outside. Doing so burns out out the pattern of the spell in your mind.
When you cast a spell using Psionic Wizardry, the spell requires no verbal or somatic components, and it requires no material components, unless they are consumed by the spell. You cannot cast that spell again until you take a long or short rest.
Telepathic Speech
Starting at 6th level, you can form a telepathic connection between your mind and the mind of any other creature that understands a language. As a bonus action, choose one creature you can see within 30 feet of you. You and the chosen creature can speak telepathically with each other while the two of you are within a number of miles of each other equal to your Charisma modifier (minimum of 1 mile).
The telepathic connection lasts for a number of hours equal to your wizard level. It ends early if you are incapacitated or die or if you use this ability to form a connection with a different creature.
At 10th level you can remain in telepathic contact with a number of creatures equal to your Intelligence bonus (minimum 2 creatures). You decide if these creatures can communicate directly with each other. If not, they are unaware you have telepathy with others. When you are in contact with too many creatures, you must choose which telepathic connections to end. At the same time you learn to use telepathy at any range, even to other planes of existence.
At 14th level you can maintain telepathy indefinitely.
Resilient Mind
Beginning at 10th level, your mastery of psionics gives you resistance to psychic damage and advantage on saving throws against effects that would give the charmed and frightened conditions.
Keyed Telepathy
At 14th level, you can use Telepathic Speech to establish telepathic communication with any creature you have ever used Telepathic Speech with, regardless of range. The target is aware it is you seeking contact and can accept or decline.