Difference between revisions of "Ghost Tamer (Apath)"
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=== Ghost Touch (Su) === | === Ghost Touch (Su) === | ||
− | At 2nd level, any weapon the ghost tamer wields gains the ''[http://www.d20pfsrd.com/magic-items/magic-weapons#TOC-Ghost-Touch ghost touch]'' property while wielded. Weapons fired, thrown, or dropped lose the property at the end of the ghost tamer’s turn | + | At 2nd level, any weapon the ghost tamer wields gains the ''[http://www.d20pfsrd.com/magic-items/magic-weapons#TOC-Ghost-Touch ghost touch]'' property while wielded. Weapons fired, thrown, or dropped lose the property at the end of the ghost tamer’s turn. |
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=== Ghost Army (Su) === | === Ghost Army (Su) === |
Revision as of 21:11, 6 January 2016
Unofficial rules compendium | |
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- This is a work in progress.
The ghost tamer is a medium who attracts new spirits as he encounters them, offering them to resolve their trauma in exchange for service. The ghost tamer is a martial artist of the way of force.
Class Information
This is a martial arts archetype, a medium specialized in fighting undead.
Class: Medium.
Hit Die: d8.
Class Features
The ghost tamer has all the mediums class features, except as follows
Weapon and Armor Proficiency
Ghost tamers are proficient with all simple weapons. They are not proficient in any armor or shields.
Ghost Armor (Su)
A character with this ability can project a powerful protective aura that functions as armor and becomes an expert at using bracers of armor. This aura is force armor, and protects against incorporeal touch attacks. It can be activated at will as a swift action, and the protection stays up until deactivated or as long as the user is conscious. At class level 4, this armor can be used alongside bracers of armor, with stacking benefits. It does not otherwise stack with armor, either normal or force. It can be affected by armor-enhancing effects like magic vestment, but such enhancements do not stack with braces or armor. This counts as heavy armor to abilities that require or work with armor and suffers a 25% chance of arcane spell failure.It provides an armor bonus of +6.
The armor created by ghost tamers looks a bit like their Phantom, displaying a mix of the phantom's and mediums aura colors.
Tame Spirit (Su)
When an undead creature is destroyed within 100 ft. of the ghost tamer, he has the option of
Ghost Touch (Su)
At 2nd level, any weapon the ghost tamer wields gains the ghost touch property while wielded. Weapons fired, thrown, or dropped lose the property at the end of the ghost tamer’s turn.
Ghost Army (Su)
At 15th level, any weapon or armor used by an ally within 60 ft. of the ghost tamer gains the ghost touch property while wielded. Missile weapons imbue this ability on their ammunition Items fired, thrown, or dropped lose the property at the end of the wielder's turn.
This ability replaces the order ability normally gained at level 15.
Spells
Add the following spells to the ghost tamer's spell list at the indicated levels.
Ethereal jaunt
Phantom steed
Summary of Changed Class Abilities
These abilities of the original class are lost or modified in this archetype:
- Weapon and Armor Proficiency
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