Difference between revisions of "Galem Evolutions (Apath)"
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=== Galem Curse (Su) === | === Galem Curse (Su) === | ||
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|'''Cursed Wound (Ex)''' | |'''Cursed Wound (Ex)''' | ||
The damage a clay golem deals doesn't heal naturally and resists magical healing. A character attempting to use magical healing on a creature damaged by a clay golem must succeed on a caster level check with a DC of 10 + the galem's hit dice, or the healing has no effect on the injured creature. | The damage a clay golem deals doesn't heal naturally and resists magical healing. A character attempting to use magical healing on a creature damaged by a clay golem must succeed on a caster level check with a DC of 10 + the galem's hit dice, or the healing has no effect on the injured creature. | ||
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+ | ''4 point evolution'' | ||
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+ | The galem gains the clay golem's cursed wounds ability, with a DC on the caster level check equal to 10 + the galem's hit dice. | ||
=== Galem Damage Reduction === | === Galem Damage Reduction === |
Revision as of 15:38, 24 April 2015
Unofficial rules compendium | |
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A galem has access to the following additional evolutions.
Galem Curse (Su)
Cursed Wound (Ex)
The damage a clay golem deals doesn't heal naturally and resists magical healing. A character attempting to use magical healing on a creature damaged by a clay golem must succeed on a caster level check with a DC of 10 + the galem's hit dice, or the healing has no effect on the injured creature. |
4 point evolution
The galem gains the clay golem's cursed wounds ability, with a DC on the caster level check equal to 10 + the galem's hit dice.
Galem Damage Reduction
An galem’s body becomes resistant to harm, granting it damage reduction.
Benefit: The galem gains DR 5/Admantite or bludgeoning. The galem maker must be at least 9th level before selecting this evolution. At 12th level, this protection can be increased to DR 10 by spending 2 additional evolution points.
Galem Magic (Ex)
4 point evolution
The galem gains the clay golem's haste ability:
Haste (Su)
After it has engaged in at least 1 round of combat, a clay golem can haste itself once per day as a free action. The effect lasts 3 rounds and is otherwise the same as the spell. |
If the galem spends 8 points on this ability, the power can be used at will, but only once per minute.
Galem Magic Immunity (Ex)
6 point evolution
The galem gains the clay golem's immunity to magic ability:
Immunity to Magic (Ex)
A clay golem is immune to any spell or spell-like ability that allows spell resistance. In addition, certain spells and effects function differently against the creature, as noted below.
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Large (Ex)
2 point evolution
The large evolution is only a two-point evolution for a galem, and the huge evolution an additional 3 points instead of 6 points. The benefits of being Large or Huge remain the same, and galems with this evolution still pay twice the normal cost for evolutions to Strength and Constitution.
By paying the full normal cost of the Large or Huge evolutions, the galem gains the ability to grow selectively, and can return to Small or Medium size or grow to its full possible size as a standard action.
Shrink (Su)
4 point evolution
The galem can shrink to Tiny size or resume its normal size as a standard action. A Tiny galem might be mistaken for a familiar.
While Tiny, the galem gains a +4 bonus to its Dexterity score. It also takes a –8 penalty to its Strength and a –4 penalty to its Constitution. It gains a +2 size bonus to its AC and attack rolls, a –2 penalty to its CMB and CMD scores, a +4 bonus on its Fly skill checks, and a +8 bonus on its Stealth skill checks. If it is normally Small, Large, or Huge, it loses the effects of these size modifications. Any natural armor the galem has is halved. It also loses its natural reach and all natural and weapon attacks do two steps less damage.
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