Difference between revisions of "Fated Rogue (Apath)"
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== Class Features == | == Class Features == | ||
This fated rogue has all normal rogue class features, except as noted. | This fated rogue has all normal rogue class features, except as noted. | ||
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=== Rogue's Judgement === | === Rogue's Judgement === | ||
A fated rogue suffers under a [[Dooms_%28Apath%29 | fated warrior's doom]]. All references to the doom warrior class, spell list, or levels instead apply to the rogue equivalent. | A fated rogue suffers under a [[Dooms_%28Apath%29 | fated warrior's doom]]. All references to the doom warrior class, spell list, or levels instead apply to the rogue equivalent. | ||
This replaces debilitating injury. | This replaces debilitating injury. | ||
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== Table: Fated Rogue == | == Table: Fated Rogue == | ||
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|valign="bottom"|'''Level'''||valign="bottom"|'''Base <br>Attack <br>Bonus'''||valign="bottom"|'''Fort <br>Save'''||valign="bottom"|'''Ref <br>Save'''||valign="bottom"|'''Will <br>Save'''||valign="bottom"|'''Special''' | |valign="bottom"|'''Level'''||valign="bottom"|'''Base <br>Attack <br>Bonus'''||valign="bottom"|'''Fort <br>Save'''||valign="bottom"|'''Ref <br>Save'''||valign="bottom"|'''Will <br>Save'''||valign="bottom"|'''Special''' | ||
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− | |valign="top"| 1st ||valign="top"| +0 ||valign="top"| +0 ||valign="top"| +2 ||valign="top"| +0 ||valign="top"| Alternate skill bonuses, curse, finesse training, sneak attack +1d6, trapfinding | + | |valign="top"| 1st ||valign="top"| +0 ||valign="top"| +0 ||valign="top"| +2 ||valign="top"| +0 ||valign="top"| Alternate skill bonuses, curse, finesse training, sneak attack +1d6, trapfinding |
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|valign="top"| 2nd ||valign="top"| +1 ||valign="top"| +0 ||valign="top"| +3 ||valign="top"| +0 ||valign="top"| Evasion, rogue talent | |valign="top"| 2nd ||valign="top"| +1 ||valign="top"| +0 ||valign="top"| +3 ||valign="top"| +0 ||valign="top"| Evasion, rogue talent | ||
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|valign="top"| 6th ||valign="top"| +4 ||valign="top"| +2 ||valign="top"| +5 ||valign="top"| +2 ||valign="top"| Danger sense +2, rogue talent | |valign="top"| 6th ||valign="top"| +4 ||valign="top"| +2 ||valign="top"| +5 ||valign="top"| +2 ||valign="top"| Danger sense +2, rogue talent | ||
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− | |valign="top"| 7th ||valign="top"| +5 ||valign="top"| +2 ||valign="top"| +5 ||valign="top"| +2 ||valign="top"| | + | |valign="top"| 7th ||valign="top"| +5 ||valign="top"| +2 ||valign="top"| +5 ||valign="top"| +2 ||valign="top"| Skip judgement, sneak attack +4d6 |
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|valign="top"| 8th ||valign="top"| +6/+1 ||valign="top"| +2 ||valign="top"| +6 ||valign="top"| +2 ||valign="top"| Improved uncanny dodge, rogue talent | |valign="top"| 8th ||valign="top"| +6/+1 ||valign="top"| +2 ||valign="top"| +6 ||valign="top"| +2 ||valign="top"| Improved uncanny dodge, rogue talent |
Revision as of 15:57, 8 February 2016
Unofficial rules compendium | |
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Rogues raise the ire of magical enemies or pick up magical objects endowed with curses. For some, this happens early in their career, makring them for the future.
Class Information
This is a rogue archetype that labors under a curse.
Hit Die: d8.
Class Features
This fated rogue has all normal rogue class features, except as noted.
Rogue's Judgement
A fated rogue suffers under a fated warrior's doom. All references to the doom warrior class, spell list, or levels instead apply to the rogue equivalent. This replaces debilitating injury.
Table: Fated Rogue
Level | Base Attack Bonus |
Fort Save |
Ref Save |
Will Save |
Special |
1st | +0 | +0 | +2 | +0 | Alternate skill bonuses, curse, finesse training, sneak attack +1d6, trapfinding |
2nd | +1 | +0 | +3 | +0 | Evasion, rogue talent |
3rd | +2 | +1 | +3 | +1 | Danger sense +1, finesse training, sneak attack +2d6 |
4th | +3 | +1 | +4 | +1 | Rogue talent, uncanny dodge |
5th | +3 | +1 | +4 | +1 | Curse ability, rogue's edge, sneak attack +3d6 |
6th | +4 | +2 | +5 | +2 | Danger sense +2, rogue talent |
7th | +5 | +2 | +5 | +2 | Skip judgement, sneak attack +4d6 |
8th | +6/+1 | +2 | +6 | +2 | Improved uncanny dodge, rogue talent |
9th | +6/+1 | +3 | +6 | +3 | Danger sense +3, sneak attack +5d6 |
10th | +7/+2 | +3 | +7 | +3 | Advanced talents, curse ability, rogue talent, rogue's edge |
11th | +8/+3 | +3 | +7 | +3 | Finesse training, sneak attack +6d6 |
12th | +9/+4 | +4 | +8 | +4 | Danger sense +4, rogue talent |
13th | +9/+4 | +4 | +8 | +4 | Sneak attack +7d6 |
14th | +10/+5 | +4 | +9 | +4 | Rogue talent |
15th | +11/+6/+1 | +5 | +9 | +5 | Curse ability, danger sense +5, rogue's edge, sneak attack +8d6 |
16th | +12/+7/+2 | +5 | +10 | +5 | Rogue talent |
17th | +12/+7/+2 | +5 | +10 | +5 | Sneak attack +9d6 |
18th | +13/+8/+3 | +6 | +11 | +6 | Danger sense +6, rogue talent |
19th | +14/+9/+4 | +6 | +11 | +6 | Finesse training, sneak attack +10d6 |
20th | +15/+10/+5 | +6 | +12 | +6 | Master strike, rogue talent, rogue's edge |
Summary of Changed Class Abilities
These abilities of the original class are lost or modified in this archetype:
- Debilitating Injury
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