Difference between revisions of "Domain Cleric (Apath)"

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=== Spontaneous Domains ===
 
=== Spontaneous Domains ===
 
In addition to being able to substitute for cure/inflict spells, a domain cleric can substitute for domain spells from either of her domains in a similar manner. A complete listing of domains can be found here: [[Domains (Apath) | Domains]].
 
In addition to being able to substitute for cure/inflict spells, a domain cleric can substitute for domain spells from either of her domains in a similar manner. A complete listing of domains can be found here: [[Domains (Apath) | Domains]].
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== Table: Domain Cleric ==
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{|class="wikitable"
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|rowspan=2|''' Level'''||rowspan=2|''' Base Attack Bonus'''||rowspan=2|''' Fort Save'''||rowspan=2|''' Ref Save'''||rowspan=2|''' Will Save'''||rowspan=2|''' Special'''||colspan=10 align=center|'''Spells per Day'''
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|-
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||0 |||1st|||2nd|||3rd|||4th|||5th|||6th|||7th|||8th|||9th
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|-
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|valign="top"|  1st ||valign="top"| +0 ||valign="top"| +2 ||valign="top"| +0 ||valign="top"| +2 ||valign="top"| Aura, domains, orisons, spontaneous casting ||valign="top"| 3 ||valign="top"| 1+1 ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| —
 +
|-
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|valign="top"| 2nd ||valign="top"| +1 ||valign="top"| +3 ||valign="top"| +0 ||valign="top"| +3 ||valign="top"|  ||valign="top"| 4 ||valign="top"| 2+1 ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| —
 +
|-
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|valign="top"| 3rd ||valign="top"| +2 ||valign="top"| +3 ||valign="top"| +1 ||valign="top"| +3 ||valign="top"|  ||valign="top"| 4 ||valign="top"| 2+1 ||valign="top"| 1+1 ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| —
 +
|-
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|valign="top"| 4th ||valign="top"| +3 ||valign="top"| +4 ||valign="top"| +1 ||valign="top"| +4 ||valign="top"|  ||valign="top"| 4 ||valign="top"| 3+1 ||valign="top"| 2+1 ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| —
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|-
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|valign="top"| 5th ||valign="top"| +3 ||valign="top"| +4 ||valign="top"| +1 ||valign="top"| +4 ||valign="top"|  ||valign="top"| 4 ||valign="top"| 3+1 ||valign="top"| 2+1 ||valign="top"| 1+1 ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| —
 +
|-
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|valign="top"| 6th ||valign="top"| +4 ||valign="top"| +5 ||valign="top"| +2 ||valign="top"| +5 ||valign="top"|  ||valign="top"| 4 ||valign="top"| 3+1 ||valign="top"| 3+1 ||valign="top"| 2+1 ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| —
 +
|-
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|valign="top"| 7th ||valign="top"| +5 ||valign="top"| +5 ||valign="top"| +2 ||valign="top"| +5 ||valign="top"|  ||valign="top"| 4 ||valign="top"| 4+1 ||valign="top"| 3+1 ||valign="top"| 2+1 ||valign="top"| 1+1 ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| —
 +
|-
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|valign="top"| 8th ||valign="top"| +6/+1 ||valign="top"| +6 ||valign="top"| +2 ||valign="top"| +6 ||valign="top"|  ||valign="top"| 4 ||valign="top"| 4+1 ||valign="top"| 3+1 ||valign="top"| 3+1 ||valign="top"| 2+1 ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| —
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|-
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|valign="top"| 9th ||valign="top"| +6/+1 ||valign="top"| +6 ||valign="top"| +3 ||valign="top"| +6 ||valign="top"|  ||valign="top"| 4 ||valign="top"| 4+1 ||valign="top"| 4+1 ||valign="top"| 3+1 ||valign="top"| 2+1 ||valign="top"| 1+1 ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| —
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|-
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|valign="top"| 10th ||valign="top"| +7/+2 ||valign="top"| +7 ||valign="top"| +3 ||valign="top"| +7 ||valign="top"|  ||valign="top"| 4 ||valign="top"| 4+1 ||valign="top"| 4+1 ||valign="top"| 3+1 ||valign="top"| 3+1 ||valign="top"| 2+1 ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| —
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|-
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|valign="top"| 11th ||valign="top"| +8/+3 ||valign="top"| +7 ||valign="top"| +3 ||valign="top"| +7 ||valign="top"|  ||valign="top"| 4 ||valign="top"| 4+1 ||valign="top"| 4+1 ||valign="top"| 4+1 ||valign="top"| 3+1 ||valign="top"| 2+1 ||valign="top"| 1+1 ||valign="top"| — ||valign="top"| — ||valign="top"| —
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|-
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|valign="top"| 12th ||valign="top"| +9/+4 ||valign="top"| +8 ||valign="top"| +4 ||valign="top"| +8 ||valign="top"|  ||valign="top"| 4 ||valign="top"| 4+1 ||valign="top"| 4+1 ||valign="top"| 4+1 ||valign="top"| 3+1 ||valign="top"| 3+1 ||valign="top"| 2+1 ||valign="top"| — ||valign="top"| — ||valign="top"| —
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|-
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|valign="top"| 13th ||valign="top"| +9/+4 ||valign="top"| +8 ||valign="top"| +4 ||valign="top"| +8 ||valign="top"|  ||valign="top"| 4 ||valign="top"| 4+1 ||valign="top"| 4+1 ||valign="top"| 4+1 ||valign="top"| 4+1 ||valign="top"| 3+1 ||valign="top"| 2+1 ||valign="top"| 1+1 ||valign="top"| — ||valign="top"| —
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|-
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|valign="top"| 14th ||valign="top"| +10/+5 ||valign="top"| +9 ||valign="top"| +4 ||valign="top"| +9 ||valign="top"|  ||valign="top"| 4 ||valign="top"| 4+1 ||valign="top"| 4+1 ||valign="top"| 4+1 ||valign="top"| 4+1 ||valign="top"| 3+1 ||valign="top"| 3+1 ||valign="top"| 2+1 ||valign="top"| — ||valign="top"| —
 +
|-
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|valign="top"| 15th ||valign="top"| +11/+6/+1 ||valign="top"| +9 ||valign="top"| +5 ||valign="top"| +9 ||valign="top"|  ||valign="top"| 4 ||valign="top"| 4+1 ||valign="top"| 4+1 ||valign="top"| 4+1 ||valign="top"| 4+1 ||valign="top"| 4+1 ||valign="top"| 3+1 ||valign="top"| 2+1 ||valign="top"| 1+1 ||valign="top"| —
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|-
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|valign="top"| 16th ||valign="top"| +12/+7/+2 ||valign="top"| +10 ||valign="top"| +5 ||valign="top"| +10 ||valign="top"|  ||valign="top"| 4 ||valign="top"| 4+1 ||valign="top"| 4+1 ||valign="top"| 4+1 ||valign="top"| 4+1 ||valign="top"| 4+1 ||valign="top"| 3+1 ||valign="top"| 3+1 ||valign="top"| 2+1 ||valign="top"| —
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|-
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|valign="top"| 17th ||valign="top"| +12/+7/+2 ||valign="top"| +10 ||valign="top"| +5 ||valign="top"| +10 ||valign="top"|  ||valign="top"| 4 ||valign="top"| 4+1 ||valign="top"| 4+1 ||valign="top"| 4+1 ||valign="top"| 4+1 ||valign="top"| 4+1 ||valign="top"| 4+1 ||valign="top"| 3+1 ||valign="top"| 2+1 ||valign="top"| 1+1
 +
|-
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|valign="top"| 18th ||valign="top"| +13/+8/+3 ||valign="top"| +11 ||valign="top"| +6 ||valign="top"| +11 ||valign="top"|  ||valign="top"| 4 ||valign="top"| 4+1 ||valign="top"| 4+1 ||valign="top"| 4+1 ||valign="top"| 4+1 ||valign="top"| 4+1 ||valign="top"| 4+1 ||valign="top"| 3+1 ||valign="top"| 3+1 ||valign="top"| 2+1
 +
|-
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|valign="top"| 19th ||valign="top"| +14/+9/+4 ||valign="top"| +11 ||valign="top"| +6 ||valign="top"| +11 ||valign="top"|  ||valign="top"| 4 ||valign="top"| 4+1 ||valign="top"| 4+1 ||valign="top"| 4+1 ||valign="top"| 4+1 ||valign="top"| 4+1 ||valign="top"| 4+1 ||valign="top"| 4+1 ||valign="top"| 3+1 ||valign="top"| 3+1
 +
|-
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|valign="top"| 20th ||valign="top"| +15/+10/+5 ||valign="top"| +12 ||valign="top"| +6 ||valign="top"| +12 ||valign="top"|  ||valign="top"| 4 ||valign="top"| 4+1 ||valign="top"| 4+1 ||valign="top"| 4+1 ||valign="top"| 4+1 ||valign="top"| 4+1 ||valign="top"| 4+1 ||valign="top"| 4+1 ||valign="top"| 4+1 ||valign="top"| 4+1
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|}
  
 
== Summary of Changed Class Abilities ==
 
== Summary of Changed Class Abilities ==

Revision as of 20:59, 30 April 2014

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Unofficial rules compendium

A domain cleric is devoted to a certain patron or focused sphere of influence, giving up the normal cleric's ability to channel energy for greater domain powers. Domain clerics tend to be neutral in alignment, less interested in ethics and more in their chosen focus and everyday life.

Class Abilities

The domain cleric has all normal class abilities, except as noted.

Class skills

The domain cleric puts a greater emphasis on skills than the normal cleric. Replace the cleric's list of class skills with the following. Skills in italics are new class skills.

Appraise (Int), Climb (Str), Craft (Int), Diplomacy (Cha), Disable Device (Dex), Handle Animal (Cha), Heal (Wis), Intimidate (Cha), Knowledge (any) (Int), Linguistics (Int), Perception (Wis), Perform (Cha), Profession (Wis), Ride (Dex), Sense Motive (Wis), Spellcraft (Int), Survival (Wis), Swim (Str), and Use Magic Device (Cha).

Domain clerics gain 4 skill points per level. This replaces channel energy.

Spontaneous Domains

In addition to being able to substitute for cure/inflict spells, a domain cleric can substitute for domain spells from either of her domains in a similar manner. A complete listing of domains can be found here: Domains.

Table: Domain Cleric

Level Base Attack Bonus Fort Save Ref Save Will Save Special Spells per Day
0 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st +0 +2 +0 +2 Aura, domains, orisons, spontaneous casting 3 1+1
2nd +1 +3 +0 +3 4 2+1
3rd +2 +3 +1 +3 4 2+1 1+1
4th +3 +4 +1 +4 4 3+1 2+1
5th +3 +4 +1 +4 4 3+1 2+1 1+1
6th +4 +5 +2 +5 4 3+1 3+1 2+1
7th +5 +5 +2 +5 4 4+1 3+1 2+1 1+1
8th +6/+1 +6 +2 +6 4 4+1 3+1 3+1 2+1
9th +6/+1 +6 +3 +6 4 4+1 4+1 3+1 2+1 1+1
10th +7/+2 +7 +3 +7 4 4+1 4+1 3+1 3+1 2+1
11th +8/+3 +7 +3 +7 4 4+1 4+1 4+1 3+1 2+1 1+1
12th +9/+4 +8 +4 +8 4 4+1 4+1 4+1 3+1 3+1 2+1
13th +9/+4 +8 +4 +8 4 4+1 4+1 4+1 4+1 3+1 2+1 1+1
14th +10/+5 +9 +4 +9 4 4+1 4+1 4+1 4+1 3+1 3+1 2+1
15th +11/+6/+1 +9 +5 +9 4 4+1 4+1 4+1 4+1 4+1 3+1 2+1 1+1
16th +12/+7/+2 +10 +5 +10 4 4+1 4+1 4+1 4+1 4+1 3+1 3+1 2+1
17th +12/+7/+2 +10 +5 +10 4 4+1 4+1 4+1 4+1 4+1 4+1 3+1 2+1 1+1
18th +13/+8/+3 +11 +6 +11 4 4+1 4+1 4+1 4+1 4+1 4+1 3+1 3+1 2+1
19th +14/+9/+4 +11 +6 +11 4 4+1 4+1 4+1 4+1 4+1 4+1 4+1 3+1 3+1
20th +15/+10/+5 +12 +6 +12 4 4+1 4+1 4+1 4+1 4+1 4+1 4+1 4+1 4+1

Summary of Changed Class Abilities

These abilities of the original class are lost or modified in this archetype:

  • Class Skills
  • Skill points per level.
  • Channel Energy

See Also

  • Domains - List of complete domains and subdomains.