Difference between revisions of "Doll Mage (Apath)"

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=== To Be Developed ===
 
=== To Be Developed ===
 +
* Wizard AT?
 +
** Doll-making craft
 +
* Cantrip Casting
 
* Replacements for other aspects of the bloodline; skills, feats, etc.
 
* Replacements for other aspects of the bloodline; skills, feats, etc.
 
* Further action economy considerations  
 
* Further action economy considerations  

Revision as of 22:46, 26 August 2013

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Unofficial rules compendium

A doll mage does not learn spells - she builds them in the form of tiny constructs. These dolls become both servants and carriers of her spells.

Magic Dolls (Ex)

A doll mage makes magical animated dolls. Except as described below, these function as familiars, with the base creature being a tiny animated object. Each magic doll has the Additional Movement (fly) and Exceptional Reach (giving it a reach of 5 ft.) construction abilities and begin with one additional construction point to spend.

All magic dolls normally are in the same space as the doll mage, hovering about her or riding on her, only leaving her space if directly ordered. A magic doll in the doll mage's space has full cover (Meaning it normally does not trigger attacks of opportunity) and is immune to all area effects and need not make any Fly skill rolls to move along with the doll mage. If the doll mage teleports or is teleported, all magic dolls in her space teleport along with her.

Unlike other classes that have familiars, a doll mage has several magic dolls, beginning with one and gaining an additional doll at level 3, 9, 15, and 20. At the same levels, each doll gains an additional construction point to spend. All magic dolls have the same construction point abilities.

Destroyed dolls are replaced in the same way as normal familiars.

Doll Powers

At level 7, several dolls acting in concert can cast a spell. All spellcasting the dolls must be in the same space as the doll mage and the spell must be one the doll mage knows and not higher in spell level than the number of dolls casting it. This uses up one of the doll mage's spells per day and the spell has the same effect as it would have if by cast by the doll mage herself. Only one spell can be cast this way each round.

At level 13, each doll learns to use a ray touch attack with a range of 30 ft. at will as a spell-like ability. The damage of this attack is 2d6 and it can do acid, cold, electricity, or fire damage. All dolls project the same type of energy, which must be decided when the ability is gained.

At level 19, the dolls can cast even when not in the same space as the doll mage, but each 100 ft. of distance between the doll mage and the spellcasting dolls reduces the maximum level of spell that can be cast by one. All the spellcasting dolls must be in the same square to cast a spell.

No Bloodline

A doll mage has no bloodline, and gains no bloodline arcana, spells, class skills, feats, or powers.

Summary of Changed Class Abilities

  • Bloodline arcana
  • Bloodline spells
  • Bloodline class skills
  • Bloodline feats
  • Bloodline powers

To Be Developed

  • Wizard AT?
    • Doll-making craft
  • Cantrip Casting
  • Replacements for other aspects of the bloodline; skills, feats, etc.
  • Further action economy considerations
    • Use Magic Device
  • Communication
  • Dolls Talk
  • Counterspells
  • Swarm attack
  • Intercept attack
  • Too many dolls at upper levels?
    • Limit on dolls around you?
    • Cantrips are not dolls
  • Repair and replacement
  • Kamikaze spells?
  • Construction Flaws

Bloodline

A doll mage does not have a bloodline.

Summary of Changed Class Abilities

These abilities of the original class are lost or modified in this archetype:

  • Bloodline