Difference between revisions of "Bomber (Apath)"
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Alchemists are not only masters of creating mundane alchemical substances such as alchemist's fire and smokesticks, but also of fashioning magical bombs. When an alchemist creates a bomb, he infuses the concoction with a tiny fraction of his own magical power—this enables the creation of powerful effects, but also binds the effects to the creator. When using Craft (alchemy) to create an alchemical item, an alchemist gains a competence bonus equal to his class level on the Craft (alchemy) check. In addition, an alchemist can use Craft (alchemy) to identify potions as if using detect magic. He must hold the potion for 1 round to make such a check. Bomb alchemy, more bombs, empowered bombs, double bombs, and triple bombs replaces alchemy. The bomber cannot prepare or use elixirs, and cannot use discoveries that apply to elixirs. | Alchemists are not only masters of creating mundane alchemical substances such as alchemist's fire and smokesticks, but also of fashioning magical bombs. When an alchemist creates a bomb, he infuses the concoction with a tiny fraction of his own magical power—this enables the creation of powerful effects, but also binds the effects to the creator. When using Craft (alchemy) to create an alchemical item, an alchemist gains a competence bonus equal to his class level on the Craft (alchemy) check. In addition, an alchemist can use Craft (alchemy) to identify potions as if using detect magic. He must hold the potion for 1 round to make such a check. Bomb alchemy, more bombs, empowered bombs, double bombs, and triple bombs replaces alchemy. The bomber cannot prepare or use elixirs, and cannot use discoveries that apply to elixirs. | ||
− | === | + | === Three Times The Bombs (Su) === |
An bomber gains three times as many bombs per day as an an ordinary alchemist. This means that he gains a number of bombs per day equal to three times his class level + three times his Intelligence modifier. This modifies the bombs ability. | An bomber gains three times as many bombs per day as an an ordinary alchemist. This means that he gains a number of bombs per day equal to three times his class level + three times his Intelligence modifier. This modifies the bombs ability. | ||
Revision as of 22:22, 6 October 2016
Unofficial rules compendium | |
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Bombers focus more on explosives than most alchemists, developing their ability to build bombs and explosives at the cost of their mastery of mutagens and internal alchemy.
Class Information
This is a alchemist archetype
Hit Die: d8.
Class Abilities
The bomber has all the class abilities of the alchemist, except as noted below.
Bomb Alchemy (Su)
Alchemists are not only masters of creating mundane alchemical substances such as alchemist's fire and smokesticks, but also of fashioning magical bombs. When an alchemist creates a bomb, he infuses the concoction with a tiny fraction of his own magical power—this enables the creation of powerful effects, but also binds the effects to the creator. When using Craft (alchemy) to create an alchemical item, an alchemist gains a competence bonus equal to his class level on the Craft (alchemy) check. In addition, an alchemist can use Craft (alchemy) to identify potions as if using detect magic. He must hold the potion for 1 round to make such a check. Bomb alchemy, more bombs, empowered bombs, double bombs, and triple bombs replaces alchemy. The bomber cannot prepare or use elixirs, and cannot use discoveries that apply to elixirs.
Three Times The Bombs (Su)
An bomber gains three times as many bombs per day as an an ordinary alchemist. This means that he gains a number of bombs per day equal to three times his class level + three times his Intelligence modifier. This modifies the bombs ability.
The bomber can select the Extra Bombs feat as a discovery. This discovery can be selected multiple times. Each time he does, he gains an additional 6 bombs per day.
Bada-Boom (Ex)
A bomber has the option to cause full bomb damage instead of the normal splash damage. A Reflex saving throw halves this damage. Using bada-boom is a standard action.
This replaces the mutagen ability. Losing the Mutagen ability makes some discoveries useless.
- Cognatogen
- Grand Cognatogen
- Greater Mutagen
- Infuse Mutagen
Empowered Bombs (Su)
At 4th level, the bomber can concentrate more energy into a single bomb. This increases the damage of that bomb by 50%, but uses up two daily uses of the bombs ability.
Double Bombs (Su)
At 9th level, the bomber can concentrate even more energy into a single bomb. This doubles the damage of that bomb, but uses up four daily uses of the bombs ability.
Big Bada-Boom (Ex)
At 14th level, a bomber can double the splash radius of a thrown bomb. This replaces the persistent mutagen ability.
Triple Bombs (Su)
At 19th level, the bomber can concentrate triple the normal energy into a single bomb. This increases the damage of that bomb to three times the normal damage, but uses up eight daily uses of the bombs ability.
Limitless Bombs (Su)
At 20th level, the bomber can throw any number of normal bombs in a day. He must still spend uses of the bomb ability on empowered bombs, double bombs, and triple bombs. This replaces grand discovery
Table: Bomber
Level | Base Attack Bonus |
Fort Save |
Ref Save |
Will Save |
Special | Spells per Day | |||||
1st | 2nd | 3rd | 4th | 5th | 6th | ||||||
1st | +0 | +2 | +2 | +0 | Alchemy, bada-boom, bomb 1d6, brew potion, throw anything | 1 | — | — | — | — | — |
2nd | +1 | +3 | +3 | +0 | Discovery, poison resistance +2, poison use | 2 | — | — | — | — | — |
3rd | +2 | +3 | +3 | +1 | Bomb 2d6, swift alchemy | 3 | — | — | — | — | — |
4th | +3 | +4 | +4 | +1 | Discovery | 3 | 1 | — | — | — | — |
5th | +3 | +4 | +4 | +1 | Bomb 3d6, poison resistance +4 | 4 | 2 | — | — | — | — |
6th | +4 | +5 | +5 | +2 | Discovery, swift poisoning | 4 | 3 | — | — | — | — |
7th | +5 | +5 | +5 | +2 | Bomb 4d6 | 4 | 3 | 1 | — | — | — |
8th | +6/+1 | +6 | +6 | +2 | Discovery, poison resistance +6 | 4 | 4 | 2 | — | — | — |
9th | +6/+1 | +6 | +6 | +3 | Bomb 5d6 | 5 | 4 | 3 | — | — | — |
10th | +7/+2 | +7 | +7 | +3 | Discovery, poison immunity | 5 | 4 | 3 | 1 | — | — |
11th | +8/+3 | +7 | +7 | +3 | Bomb 6d6 | 5 | 4 | 4 | 2 | — | — |
12th | +9/+4 | +8 | +8 | +4 | Discovery | 5 | 5 | 4 | 3 | — | — |
13th | +9/+4 | +8 | +8 | +4 | Bomb 7d6 | 5 | 5 | 4 | 3 | 1 | — |
14th | +10/+5 | +9 | +9 | +4 | Big bada-boom, discovery | 5 | 5 | 4 | 4 | 2 | — |
15th | +11/+6/+1 | +9 | +9 | +5 | Bomb 8d6 | 5 | 5 | 5 | 4 | 3 | — |
16th | +12/+7/+2 | +10 | +10 | +5 | Discovery | 5 | 5 | 5 | 4 | 3 | 1 |
17th | +12/+7/+2 | +10 | +10 | +5 | Bomb 9d6 | 5 | 5 | 5 | 4 | 4 | 2 |
18th | +13/+8/+3 | +11 | +11 | +6 | Discovery, instant alchemy | 5 | 5 | 5 | 5 | 4 | 3 |
19th | +14/+9/+4 | +11 | +11 | +6 | Bomb 10d6 | 5 | 5 | 5 | 5 | 5 | 4 |
20th | +15/+10/+5 | +12 | +12 | +6 | Grand Discovery | 5 | 5 | 5 | 5 | 5 | 5 |
Summary of Lost Class Abilities
These abilities of the original class are lost or modified in this archetype:
- Mutagen
- Cognatogen discovery
- Grand Cognatogen discovery
- Greater Mutagen discovery
- Infuse Mutagen discovery
- Persistent Mutagen
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