Difference between revisions of "Additional Fencing School (Apath)"

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m (Combat Stamina (Combat) wip)
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'''Special:''' You can take this feat multiple times. Each time you do, you learn another [[Fencer_(Apath)#Fencing_School|fencing school]].
 
'''Special:''' You can take this feat multiple times. Each time you do, you learn another [[Fencer_(Apath)#Fencing_School|fencing school]].
 
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=== Combat Stamina (Combat) ===
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{{wip}}
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''You stop at nothing to drive your attack home.
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'''Prerequisite:''' Base attack bonus +6
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'''Benefit:''' You gain a stamina pool. After you make an attack
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roll with a manufactured weapon, unarmed strike, or natural
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weapon attack with which you are proficient, but before the
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results are revealed, you can spend up to 5 stamina points.
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If you do, you gain a competence bonus on the attack roll
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equal to the number of stamina points you spent. If you miss
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with the attack, the stamina points you spent are still lost.
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'''Special:''' Since you have a stamina pool, you can spend
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your stamina points to use any combat tricks associated
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with combat feats you possess.

Revision as of 21:02, 3 May 2015

ApathApath Logo
Unofficial rules compendium

Additional Fencing School

Prerequisite: Fencing school class feature.

Benefit: Select an additional fencing school. You can use this fencing school in place of your original one. The benefits of these schools do not stack, you can only use one fencing school at any one time. You can change from one fencing school you know to another as a swift action.

Special: You can take this feat multiple times. Each time you do, you learn another fencing school.

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Combat Stamina (Combat)

Notepad.png This is a work in progress.

You stop at nothing to drive your attack home.

Prerequisite: Base attack bonus +6

Benefit: You gain a stamina pool. After you make an attack roll with a manufactured weapon, unarmed strike, or natural weapon attack with which you are proficient, but before the results are revealed, you can spend up to 5 stamina points. If you do, you gain a competence bonus on the attack roll equal to the number of stamina points you spent. If you miss with the attack, the stamina points you spent are still lost.

Special: Since you have a stamina pool, you can spend your stamina points to use any combat tricks associated with combat feats you possess.