Difference between revisions of "Sorcery Form Description (Action Powers)"
Jump to navigation
Jump to search
(<noinclude>{{Action Power Templates}}{{main|Powers (Action)}}{{tocright}}</noinclude>) |
m (first) |
||
Line 1: | Line 1: | ||
<noinclude>{{Action Power Templates}}{{main|Powers (Action)}}{{tocright}}</noinclude> | <noinclude>{{Action Power Templates}}{{main|Powers (Action)}}{{tocright}}</noinclude> | ||
+ | <!-- Content --> | ||
+ | Sorcery is the ability to tap the power of other creatures and planes. | ||
+ | |||
+ | : '''Alternate Names''': Alchemy, Demonology, Elementalism. | ||
+ | |||
+ | ===Associations=== | ||
+ | : '''Skill ''': [[Shoot (Action)|Shoot]] | ||
+ | : '''Attribute ''': [[Mind (Action)|Mind]] | ||
+ | : '''Sense ''': Second sight | ||
+ | : '''Mood ''': Self-confident | ||
+ | |||
+ | {{ : Sorcery Cantrips (Action)}} |
Revision as of 15:05, 24 September 2015
Templates for Action |
- Main article: Powers (Action)
Sorcery is the ability to tap the power of other creatures and planes.
- Alternate Names: Alchemy, Demonology, Elementalism.
Associations
Sorcery Cantrips
Basic Action
You can sense latent and active powers within Mind meters, and get an idea of their type and potential. This includes powers in both places, objects, and creatures. You can sense the movement and potential in natural phenomena such as currents, winds, avalanches, and rockfalls.