Difference between revisions of "Move Mind (Action Powers)"

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=== Mindspeech ===
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=== Mind Diving ===
Stance
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Trigger Action (Finisher)
  
You can communicate telepathically with the minds of other creatures within sight. Once this contact is established, you can maintain it over any distance. You can maintain this communication with a number of other creatures equal to your [[Mind (Action)|Mind]]. This is communicative telepathy only; targets must actively broadcast their thoughts. It can relay spoken messages and basic sensory experiences such as vision, scent etc., but not complex messages and deeper understanding is just as hard to explain telepathically.
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You enter the mind of the target, who must be delirious, sleeping, or helpless.  
  
=== Sending ===
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Generally, you enter the mind of others in order to get hard-to-find information or to correct psychic problems. It is also possible to manipulate the psyche of others in order to affect their personality and behavior. This can be played out or resolved through social interaction die rolls.
Basic Action
 
  
You can send a limited telepathic message; a maximum of 25 words, to anyone you know of, anywhere. The target can send back a similar reply within the next few minutes. Other than identifying the sender, you do not gain any information about each other or your whereabouts, and Sending does not enable any other powers to function. Certain places or people are warded against telepathic communication; Sending has no power to penetrate such wards.
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The rough way to use this power is to initiate combat. Such a combat works just as combat in the real world; both characters have access to imaginary versions of any gear normally used. Damage from the physical world does not carry over into this psychic conflict. If you bring companions along, the sleeper may create phantasmal versions of his normal allies to match their number. If you render the mind you are diving into unconscious in such combat, you can do very invasive changes to the target's mind, permanently changing memories and parts of the target's personality. In special cases, you might be forced to enter an even deeper level of the target's mind and subconscious, Mind Diving again and repeating the process; this is especially true if the target has multiple personalities or several layers of psychic problems, or if you otherwise want to make very fundamental mental changes. This is more a storytelling device than a rule; player characters are not assumed to be into this kind of mind rape, so the rules are somewhat sketchy.
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While a character is Mind Diving, her body lies comatose. Long trances can be harmful.

Revision as of 14:18, 26 January 2010

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Main article: Powers (Action)

Mind Diving

Trigger Action (Finisher)

You enter the mind of the target, who must be delirious, sleeping, or helpless.

Generally, you enter the mind of others in order to get hard-to-find information or to correct psychic problems. It is also possible to manipulate the psyche of others in order to affect their personality and behavior. This can be played out or resolved through social interaction die rolls.

The rough way to use this power is to initiate combat. Such a combat works just as combat in the real world; both characters have access to imaginary versions of any gear normally used. Damage from the physical world does not carry over into this psychic conflict. If you bring companions along, the sleeper may create phantasmal versions of his normal allies to match their number. If you render the mind you are diving into unconscious in such combat, you can do very invasive changes to the target's mind, permanently changing memories and parts of the target's personality. In special cases, you might be forced to enter an even deeper level of the target's mind and subconscious, Mind Diving again and repeating the process; this is especially true if the target has multiple personalities or several layers of psychic problems, or if you otherwise want to make very fundamental mental changes. This is more a storytelling device than a rule; player characters are not assumed to be into this kind of mind rape, so the rules are somewhat sketchy.

While a character is Mind Diving, her body lies comatose. Long trances can be harmful.