Difference between revisions of "Shapeshift Order (Action Powers)"
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You are calm and collected, able to do [[Maneuver (Action)|Maneuver]] tasks without distraction or imperfection. You treat [[Maneuver (Action)|Maneuver]] tasks that are not opposed as [[Routine (Action)|Routine]]. | You are calm and collected, able to do [[Maneuver (Action)|Maneuver]] tasks without distraction or imperfection. You treat [[Maneuver (Action)|Maneuver]] tasks that are not opposed as [[Routine (Action)|Routine]]. | ||
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+ | === Virtuous Shape === | ||
+ | {{Template:Form (Action)}} | ||
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+ | You can only assume the form on a [[Virtues (Action Creatures) | Virtue]] with this version of the power. |
Revision as of 11:12, 10 October 2012
Templates for Action |
- Main article: Powers (Action)
Unfailing Technique
Stance
You are calm and collected, able to do Maneuver tasks without distraction or imperfection. You treat Maneuver tasks that are not opposed as Routine.
Virtuous Shape
Limit Break
You assume the form of another creature decided when you gain the power. You must have created a variant form for yourself using your normal points and limits. If you do not have such a creature description ready, you cannot use this power. This creature cannot have higher value in any particular skill than you do. You can add powers of the same form the creature has and keep schticks and powers you already have, but you cannot otherwise add powers or schticks. This power cannot be used to imitate a specific individual; you remain yourself in mannerisms and detail while changing race, species, and creature type.
You remain in this form for a scene or until you fall asleep or unconscious or will yourself back to your normal form (a Basic Action). You can learn this power several times to learn to transform into several different creatures.
You can only assume the form on a Virtue with this version of the power.