Difference between revisions of "Move Light (Action Powers)"

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<noinclude>{{Action Power Templates}}{{main|Powers (Action)}}{{tocright}}</noinclude>
 
<noinclude>{{Action Power Templates}}{{main|Powers (Action)}}{{tocright}}</noinclude>
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=== Bright Rider ===
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Basic Action
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You carry an aura of compromise, goodwill, and flash realizations along with you until the end of the next round.
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Creatures within [[Ride (Action)|Ride]] meters or who can see you are prone to be understanding and willing to compromise - sometimes overly so.
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Any [[Charm (Action)|Charm]] stunt in the area has a minimum difficulty equal to your [[Ride (Action)|Ride]], and any [[Charm (Action)|Charm]] roll that succeeds against a creature whose [[Charm (Action)|Charm]] is less than your [[Ride (Action)|Ride]] counts as a [[Setback (Action)|Setback]] or otherwise as if it had sufficient Outcome for any improved effect.
  
 
=== Walk the Light ===
 
=== Walk the Light ===

Revision as of 11:57, 17 March 2019

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Templates for Action
Main article: Powers (Action)

Bright Rider

Basic Action

You carry an aura of compromise, goodwill, and flash realizations along with you until the end of the next round. Creatures within Ride meters or who can see you are prone to be understanding and willing to compromise - sometimes overly so.

Any Charm stunt in the area has a minimum difficulty equal to your Ride, and any Charm roll that succeeds against a creature whose Charm is less than your Ride counts as a Setback or otherwise as if it had sufficient Outcome for any improved effect.

Walk the Light

Basic Action

You teleport from one brightly lit location to another spot within clear line-of sight; this limits the distance to a kilometer or depending on light condition and vision enhancement. You can use this to teleport to other dimensions, but the arrival point must either be very brightly illuminated or must be a point of spiritual illumination, such as a holy place.