Difference between revisions of "Imbue Time (Action Powers)"

From Action
Jump to navigation Jump to search
(Time for Action, Time for Work)
 
Line 1: Line 1:
 
<noinclude>{{Action Power Templates}}{{main|Powers (Action)}}{{tocright}}</noinclude>
 
<noinclude>{{Action Power Templates}}{{main|Powers (Action)}}{{tocright}}</noinclude>
  
===Time for Action===
 
Basic Action or Limit Break
 
  
You create time for somebody to act, allowing him to do more in combat and action scenes. Add 1d6 to the target's Initiative for the next round. If you do this as a limit break, apply this bonus to all friends in the scene.
 
  
 
===Time for Work ===
 
===Time for Work ===

Revision as of 13:37, 5 March 2008

ActionT4 logo
Templates for Action
Main article: Powers (Action)


Time for Work

Limit Break

You can create more time for an individual, giving him more time for work, sleep, play and leisure. It seems time never runs out for this guy, though he moves no faster than usual. He gains a number of extra hours equal to your Mind to spend during the day.