Difference between revisions of "Imbue Spiritual (Action Powers)"

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Smite does [[Damage Types (Action)#Psychic | psychic damage]]. This damage only affects supernatural creatures:  [[Air Elementals (Action Creatures) | Air Elementals]], [[Earth Elementals (Action Creatures) | Earth Elementals]], [[Fire Elementals (Action Creatures) | Fire Elementals]], [[Water Elementals (Action Creatures) | Water Elementals]], [[Plant Elementals (Action Creatures) | Plant Elementals]], [[Ice Elementals (Action Creatures) | Ice Elementals]], [[Demons (Action Creatures) | Demons]], [[Devils (Action Creatures) | Devils]], [[Angels (Action Creatures) | Angels]], [[Virtues (Action Creatures) | Virtues]], and [[Spectres (Action Creatures) | Spectres]].
 
Smite does [[Damage Types (Action)#Psychic | psychic damage]]. This damage only affects supernatural creatures:  [[Air Elementals (Action Creatures) | Air Elementals]], [[Earth Elementals (Action Creatures) | Earth Elementals]], [[Fire Elementals (Action Creatures) | Fire Elementals]], [[Water Elementals (Action Creatures) | Water Elementals]], [[Plant Elementals (Action Creatures) | Plant Elementals]], [[Ice Elementals (Action Creatures) | Ice Elementals]], [[Demons (Action Creatures) | Demons]], [[Devils (Action Creatures) | Devils]], [[Angels (Action Creatures) | Angels]], [[Virtues (Action Creatures) | Virtues]], and [[Spectres (Action Creatures) | Spectres]].
 
=== Spiritual Revelation===
 
Inherent
 
 
''Tough you use another power origin, you have had a revelation to open your spiritual side.''
 
 
You must have an [[Power Rules (Action)#Origin |Origin]] other than [[Spiritual Origin (Action)|Spiritual]] to take this power. You now have both your old origin and the [[Spiritual Origin (Action)|Spiritual]] origin; your powers count as both origins when determining what other powers can affect them.
 
 
The GM might change or add to your [[Methods (Action)|Methods]] when you take this power.
 

Revision as of 09:07, 25 June 2010

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Main article: Powers (Action)

Divine Weapon

Stance

You create one or more melee weapons in your hand(s). These function exactly as normal weapons of the type you choose to create, but are constructs made of ephemeral materials and not of any particular material a creature might be vulnerable or resistant to. They disappear at the end of any round when it is not in your hand. You must be familiar with a weapon to create it this way.

This power can create weapons favored by your patron god(s) or otherwise aligned with you spiritually.

Smite

Stance (Damage Boost)

You can imbue a Melee or Shoot attack with an additional type of damage. The damage of the attack increases by +2. Against a target that has different soak values against the two types of damage, use the lesser soak value but decrease the damage by 2.

Smite does psychic damage. This damage only affects supernatural creatures: Air Elementals, Earth Elementals, Fire Elementals, Water Elementals, Plant Elementals, Ice Elementals, Demons, Devils, Angels, Virtues, and Spectres.