Difference between revisions of "Imbue Space (Action Powers)"

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Trigger Action (Combo)
 
Trigger Action (Combo)
  
When you hit a target with a [[Melee (Action)|Melee]] attack, you can [[Teleport (Action)|teleport]] the target one meter for each wound point inflicted to a location where he can stand without taking damage.
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When you hit a target with a [[Melee (Action)|Melee]] attack, you can [[Teleport (Action)|teleport]] the target a distance equal to the damage in meters to a location where he can stand safely.

Revision as of 15:56, 23 May 2010

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Main article: Powers (Action)

Dim Mak

Basic Action

You can transfer the force of your blow through an inanimate object without harming the object. Make a Melee attack that ignores any Armor the opponent may have. You can also do other special Stunts, such as strike at a wall to damage a man leaning against the other side or destroy a specific brick in a pile.

Hands Without Shadow

Basic Action

Make a Melee attack against with a difficulty equal to your opponent's Dodge, ignoring any modifiers, such as those from trigger actions.

Hard Lessons

Trigger Action (Focus)

When you hit an opponent but fail to inflict damage you can use this schtick to focus.

Heart Strike

Inherent

You can make Normal Melee Attacks that do normal weapon damage, but of an unusual type. Used unarmed, this does Body +4. Heart Strike does Wounding damage soaked by Toughness, trying to mess up the target's innards.

Lightning Fist

Limit Break

Strike an opponent; if you hit, your opponent may not use Toughness or Armor to reduce damage from your strike.

Teleport Push

Trigger Action (Combo)

When you hit a target with a Melee attack, you can teleport the target a distance equal to the damage in meters to a location where he can stand safely.