Imbue Mind (Action Powers): Difference between revisions

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<noinclude>{{Action Power Templates}}{{main|Powers (Action)}}{{tocright}}</noinclude>
<noinclude>{{Action Power Templates}}{{main|Powers (Action)}}{{tocright}}</noinclude>
=== Confusion ===
Basic Action
You make the target unable to distinguish friend from foe. Use the rules for [[Interaction Stunts (Action)|Interaction Stunts]] against [[Dodge (Action)|Dodge]] and [[Mind (Action)|Mind]], on a setback the target is fully convinced friends are foes and foes are friends until the end of the round or these supposed friends attack.
=== Curse of Idiocy ===
Trigger Action (Finisher)
The target loses his sentience; he starts to behave like a domesticated animal. Like an animal, he can be led about, ordered to perform simple tasks, or even pushed into a fight or lead to the slaughter. He still remembers his friends, but not his foes. This is a [[Curse (Action)|Curse]].

Revision as of 13:34, 5 March 2008

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