Difference between revisions of "Imbue Mind (Action Powers)"

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(Curse of Idiocy)
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=== Curse of Idiocy ===
 
=== Curse of Idiocy ===
Trigger Action (Finsiher)
+
Trigger Action (Finisher)
  
 
The target loses his sentience; he starts to behave like a domesticated animal. Like an animal, he can be led about, ordered to perform simple tasks, or even pushed into a fight or lead to the slaughter. He still remembers his friends, but not his foes. This is a [[Curse (Action)|Curse]].
 
The target loses his sentience; he starts to behave like a domesticated animal. Like an animal, he can be led about, ordered to perform simple tasks, or even pushed into a fight or lead to the slaughter. He still remembers his friends, but not his foes. This is a [[Curse (Action)|Curse]].

Revision as of 10:49, 26 December 2007

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Main article: Powers (Action)

Confusion

Basic Action or Limit Break

You make the target unable to distinguish friend from foe. Use the rules for Interaction Stunts, on a setback the target is fully convinced friends are foes and foes are friends (at least until these supposed friends attack). Confusion lasts for one fight.

Curse of Idiocy

Trigger Action (Finisher)

The target loses his sentience; he starts to behave like a domesticated animal. Like an animal, he can be led about, ordered to perform simple tasks, or even pushed into a fight or lead to the slaughter. He still remembers his friends, but not his foes. This is a Curse.