Difference between revisions of "Imbue Life (Action Powers)"
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<noinclude>{{Action Power Templates}}{{main|Powers (Action)}}</noinclude> | <noinclude>{{Action Power Templates}}{{main|Powers (Action)}}</noinclude> | ||
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+ | === Anti-Healing === | ||
+ | Basic Action | ||
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+ | You make a Melee attack that does [[Mind (Action)|Mind]] +4 [[Damage_Types_(Action)#Wounding|Wounding]] damage soaked with [[Body (Action)|Body]]. | ||
=== Shed the Unliving === | === Shed the Unliving === |
Revision as of 17:39, 20 December 2011
Templates for Action |
- Main article: Powers (Action)
Anti-Healing
Basic Action
You make a Melee attack that does Mind +4 Wounding damage soaked with Body.
Shed the Unliving
Basic Action
You make a living body shed any non-living attachments it might have, removing armor, clothes, and other equipment. Make a Melee attack; on a hit you can make the target drop one significant item or set of armor. The target can choose to keep holding the item by immediately sacrificing three shots. If your Outcome matches the target's Body the item is lost with no chance to retain it, and the target cannot pick it up again for the rest of the scene as his body actually repels it.
Wounding Touch
Stance (Damage Boost)
You can imbue a Melee or Shoot attack with an additional type of damage. The damage of the attack increases by +2. Against a target that has different soak values against the two types of damage, use the lesser soak value but decrease the damage by 2.
Wounding Touch does biological/wounding damage. Non-living creatures and objects (such as robots and doors) are immune.