Difference between revisions of "Shapeshift Gifts (Action Powers)"

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When you make a [[Shapeshift_(Action_Powers_Technique)#Block|Block]] stunt you get a +5 bonus on your defensive [[Maneuver (Action)|Maneuver]] instead of the normal +3. In addition, you are immune to being outflanked and you can still take trigger actions  when attacked by [[Shapeshift_(Action_Powers_Technique)#Sneak|Sneaking]] opponents - this last effect is inherent and does not in itself require any actions.
 
When you make a [[Shapeshift_(Action_Powers_Technique)#Block|Block]] stunt you get a +5 bonus on your defensive [[Maneuver (Action)|Maneuver]] instead of the normal +3. In addition, you are immune to being outflanked and you can still take trigger actions  when attacked by [[Shapeshift_(Action_Powers_Technique)#Sneak|Sneaking]] opponents - this last effect is inherent and does not in itself require any actions.
 
=== Alternate Self ===
 
Limit Beak
 
 
You assume the form of another creature. You must build a variant for for yourself using your normal points and limits. This can be any type of creature. You cannot automatically change back - you must either take this power for your new form or break the transformation as if it was a [[Curse (Action)|Curse]]. Your alternate self becomes your natural form, and cannot be detected as a shapeshift except with very close study, powers notwithstanding.
 
 
You can learn this power several times to learn to transform into several different kinds of creatures. There is a limit on what forms you can assume if you use an ability that lets you temporarily learn new powers, such as [[All_Attributes_(Action)#Form_Mastery|Form Mastery]] or [[Magic_(Action_Powers_Form)#Spell_Preparation|Spell preparation]]. Each time you temporarily gain this power, you transform into the same type of creature.
 
  
 
=== Instant Change ===
 
=== Instant Change ===

Revision as of 21:16, 17 July 2016

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Trigger Action (Defense)

When you make a Block stunt you get a +5 bonus on your defensive Maneuver instead of the normal +3. In addition, you are immune to being outflanked and you can still take trigger actions when attacked by Sneaking opponents - this last effect is inherent and does not in itself require any actions.

Instant Change

Basic Action

You can assume a mundane form and back again. The mundane form is normally human, but can be any Folk or a normal Animal. In this form, you have normal attribute maxima of your race, and you lose any powers based on physical form. This is tied to the Mark of Power method.

Mutation

Inherent

Pick one Stance power. Your body mutates to accommodate this power, and it becomes inherent, always on, and a part of your body. This often changes your physical appearance and works well with the Mark of Power method.

The stance affected by Mutation is considered a Power of your Tradition even if it normally is not. If your powers fail for some reason, so does any stances maintained by Mutation; they cannot be used as ordinary stances are.

You can take this power several times, each time it applies to a separate power.