Difference between revisions of "Move Fire (Action Powers)"
m (→Flame Walk: If there is no flame, fails) |
m (→Flame Walk: teleport note) |
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Basic Action or Limit Break | Basic Action or Limit Break | ||
− | You can combust yourself, only to appear moments later in another fire. You must first be inside a fire, taking normal damage. You then teleport to another fire whose location you know of. Both fires must be large enough that you can stand in; a large campfire or brazier will do for a human. The difficulty is the square root of the distance in meters. If performed as a limit break, the distance is the same, but in kilometers. | + | You can combust yourself, only to appear moments later in another fire. You must first be inside a fire, taking normal damage. You then [[Teleport (Action)|teleport]] to another fire whose location you know of. Both fires must be large enough that you can stand in; a large campfire or brazier will do for a human. The difficulty is the square root of the distance in meters. If performed as a limit break, the distance is the same, but in kilometers. |
You are expected to use other fire powers to locate, create, and protect yourself from the fires you use. If the fire you intended to walk into isn't there, the power fails and you do not move. | You are expected to use other fire powers to locate, create, and protect yourself from the fires you use. If the fire you intended to walk into isn't there, the power fails and you do not move. |
Revision as of 11:10, 14 February 2008
Templates for Action |
- Main article: Powers (Action)
Fireflight
Stance
Heat and combustion lets you fly, but you do so in a somewhat haphazard manner. You can move through the air instead of along the ground, but you do so in a spectacular and highly visible manner. In addition, you cannot move slowly; you either hover or move at at least half your full speed.
Flame Walk
Basic Action or Limit Break
You can combust yourself, only to appear moments later in another fire. You must first be inside a fire, taking normal damage. You then teleport to another fire whose location you know of. Both fires must be large enough that you can stand in; a large campfire or brazier will do for a human. The difficulty is the square root of the distance in meters. If performed as a limit break, the distance is the same, but in kilometers.
You are expected to use other fire powers to locate, create, and protect yourself from the fires you use. If the fire you intended to walk into isn't there, the power fails and you do not move.