Difference between revisions of "Dispel Mind (Action Powers)"
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− | Add your [[Mind (Action)|Mind]] to your soak attribute against [[Damage_Types_(Action)#Psychic| Psychic]] damage. You are also resistant to powers and stunts that use your [[Charm (Action)|Charm]] or | + | Add your [[Mind (Action)|Mind]] to your soak attribute against [[Damage_Types_(Action)#Psychic| Psychic]] damage. You are also resistant to powers and stunts that use your [[Charm (Action)|Charm]] or [[Impress (Action)|Impress]] as the difficulty. It takes an Outcome on such a stunt equal to your [[Mind (Action)|Mind]] to affect you at all, and you never suffer setbacks from them. |
Revision as of 10:24, 22 September 2012
Templates for Action |
- Main article: Powers (Action)
Aura Mask
Stance
You can mask your aura, making you uninvolved and detached from things around you. This renders you immune to all detection powers that look for intent, hostility, lies, or that glean information from surface thoughts.
Dispel Mind
Limit Break
Age of Effect |
Minimum Difficulty |
Three days | 12 |
One Month | 14 |
One year | 16 |
A decade | 18 |
A century | 20 |
A millennium | 22 |
Ten millennia | 24 |
You can end the effects of other powers. You can only dispel powers you know of (though a vague description, such as "whatever is making Bert turn green" is ok). You can try to dispel a single Finisher, Limit Break, or any power that has been in effect for a week or more, or you can try to dispel all powers except those mentioned above on one creature or in an area with a diameter equal to your Mind. When dispelling several powers at once, you can choose to ignore some of them as long as you know of each power you want to make an exception for.
A power that has been dispelled cannot be used again by that creature in this scene, and another creature that tries to use the same power in the same general area must match your Know with the stunt the power is used with, or it fails.
This will not negate a Curse, but will tell you how to defeat the curse if the roll is successful.
Inherent powers cannot be dispelled.
The difficulty is the skill of the most skilled creature involved in making the effect. Effects that have been around a long time are harder to dispel: see the table. Use the highest relevant difficulty.
You can dispel any power of the Mind form or that affects Folk.
Mental Resistance
Stance
Add your Mind to your soak attribute against Psychic damage. You are also resistant to powers and stunts that use your Charm or Impress as the difficulty. It takes an Outcome on such a stunt equal to your Mind to affect you at all, and you never suffer setbacks from them.