Difference between revisions of "Dispel Magic (Action Powers)"
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You can dispel any power of the [[Magic Origin (Action)|Magic]] origin. The difficulty is the skill value of whoever originally created the effect. | You can dispel any power of the [[Magic Origin (Action)|Magic]] origin. The difficulty is the skill value of whoever originally created the effect. | ||
{{Dispeltime}} | {{Dispeltime}} | ||
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+ | === Spell Shield === | ||
+ | Basic Action or Stance | ||
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+ | You create a sphere with a diameter equal to your power skill that inhibits powers of the [[Magic Origin 8Action)|Magic]] origin. Casting Sorcery against anyone inside this area has a minimum difficulty equal to your power skill; if the normal difficulty would be lower, increase it to that value. | ||
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+ | If uses as a basic action, the sphere is immobile and lasts for a scene. If used as a stance, the sphere moves with you. |
Revision as of 12:23, 22 December 2007
Templates for Action |
- Main article: Powers (Action)
Dispel Magic
Basic Action
You can dispel any power of the Magic origin. The difficulty is the skill value of whoever originally created the effect.
Limit Break
Age of Effect |
Minimum Difficulty |
Three days | 12 |
One Month | 14 |
One year | 16 |
A decade | 18 |
A century | 20 |
A millennium | 22 |
Ten millennia | 24 |
You can end the effects of other powers. You can only dispel powers you know of (though a vague description, such as "whatever is making Bert turn green" is ok). You can try to dispel a single Finisher, Limit Break, or any power that has been in effect for a week or more, or you can try to dispel all powers except those mentioned above on one creature or in an area with a diameter equal to your Mind. When dispelling several powers at once, you can choose to ignore some of them as long as you know of each power you want to make an exception for.
A power that has been dispelled cannot be used again by that creature in this scene, and another creature that tries to use the same power in the same general area must match your Know with the stunt the power is used with, or it fails.
This will not negate a Curse, but will tell you how to defeat the curse if the roll is successful.
Inherent powers cannot be dispelled.
The difficulty is the skill of the most skilled creature involved in making the effect. Effects that have been around a long time are harder to dispel: see the table. Use the highest relevant difficulty.
Spell Shield
Basic Action or Stance
You create a sphere with a diameter equal to your power skill that inhibits powers of the Magic origin. Casting Sorcery against anyone inside this area has a minimum difficulty equal to your power skill; if the normal difficulty would be lower, increase it to that value.
If uses as a basic action, the sphere is immobile and lasts for a scene. If used as a stance, the sphere moves with you.