Difference between revisions of "Dispel Fire (Action Powers)"
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=== Resist Fire === | === Resist Fire === | ||
− | + | Inherent | |
Add your [[Mind (Action)|Mind]] to your soak attribute against [[Damage Types (Action)#Fire| disruption/fire damage]]. | Add your [[Mind (Action)|Mind]] to your soak attribute against [[Damage Types (Action)#Fire| disruption/fire damage]]. |
Revision as of 12:23, 31 May 2011
Templates for Action |
- Main article: Powers (Action)
Dispel Fire
Limit Break
Age of Effect |
Minimum Difficulty |
Three days | 12 |
One Month | 14 |
One year | 16 |
A decade | 18 |
A century | 20 |
A millennium | 22 |
Ten millennia | 24 |
You can end the effects of other powers. You can only dispel powers you know of (though a vague description, such as "whatever is making Bert turn green" is ok). You can try to dispel a single Finisher, Limit Break, or any power that has been in effect for a week or more, or you can try to dispel all powers except those mentioned above on one creature or in an area with a diameter equal to your Mind. When dispelling several powers at once, you can choose to ignore some of them as long as you know of each power you want to make an exception for.
A power that has been dispelled cannot be used again by that creature in this scene, and another creature that tries to use the same power in the same general area must match your Know with the stunt the power is used with, or it fails.
This will not negate a Curse, but will tell you how to defeat the curse if the roll is successful.
Inherent powers cannot be dispelled.
The difficulty is the skill of the most skilled creature involved in making the effect. Effects that have been around a long time are harder to dispel: see the table. Use the highest relevant difficulty.
You can dispel any power of the Fire form or which otherwise affects fire or fire elementals.
Resist Fire
Inherent
Add your Mind to your soak attribute against disruption/fire damage.
True Fire
Stance
Your Fire attacks are not affected by Resist powers; targets do not get to add their Mind to their Action to soak damage from them.