Difference between revisions of "Detect Fire (Action Powers)"

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(Amplify Light)
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<noinclude>{{Action Power Templates}}{{main|Powers (Action)}}{{tocright}}</noinclude>
 
<noinclude>{{Action Power Templates}}{{main|Powers (Action)}}{{tocright}}</noinclude>
  
=== Amplify Light ===
 
Stance
 
  
You can amplify trace amounts of light. This lets you see normally in anything but complete darkness. It is still possible to sneak on you; there are still shadows and darker areas, but you are not impaired by lack of ambient light.
 
  
 
===Analyze Fire===
 
===Analyze Fire===

Revision as of 14:41, 12 May 2008

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Templates for Action
Main article: Powers (Action)


Analyze Fire

Basic Action

You can analyze the properties of any fire within range, even if it is inside a container or otherwise separated from you. Combustion includes any energy releasing chemical or nuclear reaction, including the digestion of food in living creatures. You learn what is burning, how hot it is, what damage it can do, what type and how much fuel it uses and how long the fuel will last and any other mundane detail you can come up with about fire. You also learn whether it has been affected by any powers recently.

You can sense the presence of fire at a distance. Make a skill roll and multiply the result by 10; this is the range in meters. Normally, you detect any type of fire, but by concentrating on a particular type (by such factors as fuel, temperature, origin etc) you can eliminate all others.

Heat Sight

Stance

You discern the temperature within withing your Chi meters. This extends like a sense of touch to this distance, which means you can "see" in complete darkness, as long as everything is nor of a uniform temperature; this is very are except in undisturbed cellars, caves and other places with an isolated climate. You are blind if surrounded by heat insulation or very cold stuff, such as underwater or in a snow storm.