Difference between revisions of "Imbue Death (Action Powers)"

From Action
Jump to navigation Jump to search
m (Bonehead)
m (wk)
Line 2: Line 2:
  
 
=== Bonehead ===
 
=== Bonehead ===
 +
Inherent
  
 
You are immune to social interactions and thus to most stunts and powers targeting your [[Charm (Action)|Charm]] or [[Impress (Action)|Impress]].  
 
You are immune to social interactions and thus to most stunts and powers targeting your [[Charm (Action)|Charm]] or [[Impress (Action)|Impress]].  

Revision as of 13:01, 22 July 2020

ActionT4 logo
Templates for Action
Main article: Powers (Action)

Bonehead

Inherent

You are immune to social interactions and thus to most stunts and powers targeting your Charm or Impress. You are also unable to use Charm. If a stunt using either of these skills is made so that it would still reasonably affect you, usually a physical trick, you can use Melee as your defense.

Death Grip

Basic Action

Make a Clinch attack. If successful, you lock your opponent in a death grip. A death grip can only be broken if you go unconscious, suffer a Setback, or attack another creature with the limb you did a death attack with.

Once you have the target in a death grip, you can use the power again to attack your held target, and automatically hit. Even if your attack misses, it still does damage - you still add the outcome, which is now negative, causing less than the base damage.

If your Body scores are within 1 point of each other, you cannot move with a basic action, but can move both of you your Move as a Basic Action. If either of you have 2 or more Body higher than your opponent, the stronger one can move normally, carrying the weaker one around like a rag doll.

Eyes of the Tiger

Basic action

Make a Normal Melee Attack. If the target takes any damage, he loses any focus he might have.

Infection Attack

Stance (Damage Boost)

You can imbue a Melee or Shoot attack with an additional type of damage. The damage of the attack increases by +2. Against a target that has different soak values against the two types of damage, use the lesser soak value but decrease the damage by 2.

Infecting Touch does Infection damage. Used against an Undead creature you instead make a Mind roll against it's Body, a success heals one Hit. Hits inflicted by such attacks cause lingering damage the way Infection normally does, but the immediate effect of loosing all hits is based on the other damage type the attack deals.

Point Blockage

Finisher

Strike an opponent in unarmed combat in such a manner as to block the flow of chi through his body and paralyze him.

If you knock out a living opponent and use this finishing move, the foe is not permanently harmed but is instead paralyzed. The victim retains all of his senses while paralyzed but is otherwise completely helpless. This is a curse.

Shadowfist

Finisher, Focus

If you knock out a living opponent and use this finishing move, you become focused. The opponent is not dead, but becomes torn by an intense fever and will die in three days unless cured by you or the Curse is removed.

Soul of Death

Inherent

You can use your body to do melee attacks that do Mind +2 Infection damage, or more if you are using an Implement to improve damage.

Storm of the Tiger

Limit Break

Make an attack, adding your Mind attribute to the damage inflicted.

Vengeance of the Tiger

Trigger Action

When you are hit in hand-to-hand combat, you may immediately launch a Melee counterattack against the opponent who just hit you. If you took any damage, add +3 to your attack roll.