Difference between revisions of "Imbue Death (Action Powers)"
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<noinclude>{{Action Power Templates}}{{main|Powers (Action)}}{{tocright}}</noinclude> | <noinclude>{{Action Power Templates}}{{main|Powers (Action)}}{{tocright}}</noinclude> | ||
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+ | === Bonehead === | ||
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+ | You are immune to social interactions and thus to most stunts and powers targeting your [[Charm (Action)|Charm]] or [[Impress (Action)|Impress]]. | ||
+ | You are also unable to use [[Charm (Action)|Charm]]. | ||
+ | If a stunt using either of these skills is made so that it would still reasonably affect you, usually a physical trick, you can use [[Melee (Action)|Melee]] as your defense. | ||
=== Death Grip === | === Death Grip === |
Revision as of 12:31, 28 June 2020
Templates for Action |
- Main article: Powers (Action)
Bonehead
You are immune to social interactions and thus to most stunts and powers targeting your Charm or Impress. You are also unable to use Charm. If a stunt using either of these skills is made so that it would still reasonably affect you, usually a physical trick, you can use Melee as your defense.
Death Grip
Basic Action
Make a Clinch attack. If successful, you lock your opponent in a death grip. A death grip can only be broken if you go unconscious, suffer a Setback, or attack another creature with the limb you did a death attack with.
Once you have the target in a death grip, you can use the power again to attack your held target, and automatically hit. Even if your attack misses, it still does damage - you still add the outcome, which is now negative, causing less than the base damage.
If your Body scores are within 1 point of each other, you cannot move with a basic action, but can move both of you your Move as a Basic Action. If either of you have 2 or more Body higher than your opponent, the stronger one can move normally, carrying the weaker one around like a rag doll.
Eyes of the Tiger
Basic action
Make a Normal Melee Attack. If the target takes any damage, he loses any focus he might have.
Infection Attack
Stance (Damage Boost)
You can imbue a Melee or Shoot attack with an additional type of damage. The damage of the attack increases by +2. Against a target that has different soak values against the two types of damage, use the lesser soak value but decrease the damage by 2.
Infecting Touch does Infection damage. Used against an Undead creature you instead make a Mind roll against it's Body, a success heals one Hit. Hits inflicted by such attacks cause lingering damage the way Infection normally does, but the immediate effect of loosing all hits is based on the other damage type the attack deals.
Point Blockage
Finisher
Strike an opponent in unarmed combat in such a manner as to block the flow of chi through his body and paralyze him.
If you knock out a living opponent and use this finishing move, the foe is not permanently harmed but is instead paralyzed. The victim retains all of his senses while paralyzed but is otherwise completely helpless. This is a curse.
Shadowfist
Finisher, Focus
If you knock out a living opponent and use this finishing move, you become focused. The opponent is not dead, but becomes torn by an intense fever and will die in three days unless cured by you or the Curse is removed.
Soul of Death
Inherent
You can use your body to do melee attacks that do Mind +2 Infection damage, or more if you are using an Implement to improve damage.
Storm of the Tiger
Limit Break
Make an attack, adding your Mind attribute to the damage inflicted.
Vengeance of the Tiger
Trigger Action
When you are hit in hand-to-hand combat, you may immediately launch a Melee counterattack against the opponent who just hit you. If you took any damage, add +3 to your attack roll.