Difference between revisions of "Imbue Death (Action Powers)"

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<noinclude>{{Action Power Templates}}{{main|Powers (Action)}}{{tocright}}</noinclude>
 
<noinclude>{{Action Power Templates}}{{main|Powers (Action)}}{{tocright}}</noinclude>
 
=== Barren Seed ===
 
Basic Action, Limit Break, or Trigger Action (Finisher)
 
 
You can make someone sterile, and prevent milk production and menstruation in females or semen production in men. The effect lasts for one month is used as a Basic Action; if used as a Limit Break, it is permanent but can be dispelled. If used as a Finisher, it is a [[Curse (Action)|Curse]].
 
 
It will cause a pregnant female in the first trimester to abort. If used as a Limit Break, it can cause a pregnant female in the first or second trimester to abort. The Finisher version will kill any fetus, and can also be used to kill parasites, symbiotes, and other gestating creatures such as insects in the pupal stage.
 
 
=== Consume Identity ===
 
Trigger Action (Finisher) and Stance
 
 
You inflict a wound on your target, and gain temporary access to his memories and physical form. For the duration of the current story, you can access his memories, and you can assume his likeness as a Stance; this lets you use your power skill to [[Disguise (Action)|Disguise]] yourself as your target, and you suffer no penalty for physical differences.
 
 
=== Death Curse ===
 
Trigger Action
 
 
When you lose your last hit, you can place a curse on your killer. You can pick any power that uses a Basic Action, Limit Break or Trigger Action (Finisher), and use this on the person who inflicted your last hit. As soon as you awaken from unconsciousness, the effect of this power lapses, but if you die it continues until dispelled. Most effects used this way are [[Curse (Action)|Curses]] and so are difficult to get rid of.
 
 
=== Hibernation ===
 
Trigger Action
 
 
You can enter a state of suspended animation where you appear to be dead for all practical purposes. You can do this as a reaction to taking a hit; to all appearances, that hit killed you. It takes a [[Spot (Action)|Spot]] roll against your power skill to penetrate the deception; you register as dead to detection powers.
 
 
In this state, you cannot take actions, but you are aware of your surroundings, and you can continue to maintain stances. You automatically stabilize, you heal wounds at twice the normal rate, and you are immune to [[Damage Types (Action)#Biological| Biological Damage]]. You are helpless and have a [[Dodge (Action)|Dodge]] of zero, but you get to subtract twice your powers skill from any damage you take. At the beginning of any round, you can decide to end the hibernation.
 
 
=== Life Drain ===
 
Trigger Action (Finisher)
 
 
You inflict a wound on your target, and recover either one Hit, one Fortune Point, or become Focused. If the target's [[Mind (Action)|Mind]] is the same or higher than your own, you can instead opt to become a year younger. You can only use Life Drain once per day on any particular creature.
 

Revision as of 13:23, 5 March 2008

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